ASSERT(iter != end()) in 'store.cc' at line 1349 failed. (trying to read non-existent property "victory_stat") Version: Dungeon Crawl Stone Soup 0.35-a0-1341-g188d648342 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11645615736966555150, deterministic pregen: 1 Command line: /usr/games/crawl-git-188d648342 -name bcImEvil -rc /dgldir/rcfiles/crawl-git/bcImEvil.rc -macro /dgldir/rcfiles/crawl-git/bcImEvil.macro -morgue /dgldir/morgue/bcImEvil/ -webtiles-socket /crawl-master/webserver/sockets/bcImEvil:2026-10-27.23:45:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-188d648342(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5a79730dc45f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-188d648342(_Z13do_crash_dumpv+0x43a) [0x5a79730ea6ea]: do_crash_dump() /usr/games/crawl-git-188d648342(_Z20crash_signal_handleri+0x1fa) [0x5a79730dc95a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7362f3464330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7362f34bdb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7362f346427e]: /usr/games/crawl-git-188d648342(+0x563abd) [0x5a79730e9abd]: /usr/games/crawl-git-188d648342(_Z12AssertFailedPKcS0_iS0_z+0x1a1) [0x5a79730e9fa1]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-188d648342(_ZNK14CrawlHashTable9get_valueERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x5d) [0x5a797376a19d]: CrawlHashTable::get_value(std::__cxx11::basic_string, std::allocator > const&) const /usr/games/crawl-git-188d648342(_Z20needs_handle_warningRK8item_def15operation_typesb+0x329) [0x5a79732feac9]: needs_handle_warning(item_def const&, operation_types, bool) /usr/games/crawl-git-188d648342(_Z25maybe_warn_about_removingRK8item_def+0x4f) [0x5a79732feb4f]: maybe_warn_about_removing(item_def const&) /usr/games/crawl-git-188d648342(_Z24warn_about_changing_gearRKSt6vectorIP8item_defSaIS1_EES1_b+0x29e) [0x5a797331181e]: warn_about_changing_gear(std::vector > const&, item_def*, bool) /usr/games/crawl-git-188d648342(_Z14try_equip_itemR8item_defb+0x691) [0x5a7973315ca1]: try_equip_item(item_def&, bool) /usr/games/crawl-git-188d648342(_Z11use_an_item15operation_typesP8item_def+0x268) [0x5a79733164d8]: use_an_item(operation_types, item_def*) /usr/games/crawl-git-188d648342(+0xd52dba) [0x5a79738d8dba]: /usr/games/crawl-git-188d648342(+0xd53a55) [0x5a79738d9a55]: /usr/games/crawl-git-188d648342(main+0x1f7) [0x5a797300a967]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7362f34491ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7362f344928b]: /usr/games/crawl-git-188d648342(_start+0x25) [0x5a797300b455]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007362f352f7d7 in __GI___wait4 (pid=1689771, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007362f352f7d7 in __GI___wait4 (pid=1689771, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005a79730dcb2c in call_gdb (file=0x7362f36234e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 1645041\000\000\000\000\000" #2 0x00005a79730ea708 in do_crash_dump () at dbg-asrt.cc:682 t = 1793145106 dir = "/dgldir/morgue/bcImEvil/" name = "/dgldir/morgue/bcImEvil/crash-bcImEvil-20261027-235146.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(iter != end()) in 'store.cc' at line 1349 failed. (trying to read non-existent property \"victory_stat\")" file = 0x7362f36234e0 <_IO_2_1_stderr_> #3 0x00005a79730dc95a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {137438953472}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007362f346427e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005a79730e9abd in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcb16308d0 "ASSERT(iter != end()) in 'store.cc' at line 1349 failed. (trying to read non-existent property \"victory_stat\")", assert=true) at dbg-asrt.cc:820 No locals. #10 0x00005a79730e9fa1 in AssertFailed (expr=expr@entry=0x5a79739484c2 "iter != end()", file=file@entry=0x5a797394830f "store.cc", line=line@entry=1349, text=text@entry=0x5a79739cfbc8 "trying to read non-existent property \"%s\"") at dbg-asrt.cc:856 detail = "trying to read non-existent property \"victory_stat\"\000\374\177\000\000@\ac\261\374\177\000\000\300\245̫yZ\000\000\000\000\000\000\000\000\000\0000\177\327\253yZ\000\000!\\ثyZ\000\000\200\ac\261\374\177\000\000\247yJ\363bs\000\000#\312\023\254yZ\000\000$\312\023\254yZ\000\000\377\377\377\377\377\377\377\377\000\000\000\000\000\000\000\000\003\000\000\000\000\000\000\000\000\251\363W\016~\210O[C\033[C\000\000\000(\\ثyZ\000\000`\bc\261\374\177\000\000\237nU\363bs\000\000(\000\000\0000\000\000\000p\bc\261"... final_mesg = "ASSERT(iter != end()) in 'store.cc' at line 1349 failed. (trying to read non-existent property \"victory_stat\")\000\0000\177\327\253yZ\000\000\027\\ثyZ\000\000\240\tc\261\374\177\000\000\247yJ\363bs\000\000#\312\023\254yZ\000\000$\312\023\254yZ\000\000\377\377\377\377\377\377\377\377\000\000\000\000\000\000\000\000\003\000\000\000\000\000\0000\000\251\363W\016~\210O\000\000\000\000\000\000\000\000\320\t"... mesg = "ASSERT(iter != end()) in 'store.cc' at line 1349 failed.", '\000' , "\n\000\000\000\374\177\000\000\000\000\000\000\000\000\000\000 ", '\000' , " \000\000\0000\000\000\000\000\vc\261\374\177\000\000@\nc\261\374\177", '\000' ... args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffcb1630dc0, reg_save_area = 0x7ffcb1630ce0}} fileName = #11 0x00005a797376a19d in CrawlHashTable::get_value (this=this@entry=0x5a7973ec2988 , key="victory_stat") at store.cc:1349 iter = store = #12 0x00005a79732feac9 in CrawlHashTable::operator[] (key=, this=0x5a7973ec2988 ) at /usr/include/c++/13/bits/basic_string.tcc:242 No locals. #13 needs_handle_warning (item=..., oper=oper@entry=OPER_UNEQUIP, check_inscriptions=check_inscriptions@entry=true) at invent.cc:1740 No locals. #14 0x00005a79732feb4f in maybe_warn_about_removing (item=...) at invent.cc:1637 prompt = "" #15 0x00005a797331181e in warn_about_changing_gear (to_remove=std::vector of length 1, capacity 1 = {...}, to_equip=to_equip@entry=0x5a7973ec2738 , always_fast=always_fast@entry=false) at item-use.cc:1314 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_basic minmay_lizard_king Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, bcImEvil the Mummy Monk. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You start removing your armour. You continue removing your orb of light. x5 You finish removing your orb of light. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. You encounter a ball python and an endoplasm. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a ball python (asleep, 97% to hit) You reach to attack! Your unstable footing causes you to fumble your attack. The ball python hisses angrily. You hit the ball python. You kill the ball python! Reach: a) +0 spear Press: ? - help, Dir - move target Aim: an endoplasm (87% to hit) You reach to attack! Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. The endoplasm barely misses you. Your unstable footing causes you to fumble your attack. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. Your unstable footing causes you to fumble your attack. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! Found 6 gold pieces. There is an open door here. You see here a ball python corpse. You start waiting. Done waiting. You encounter a hobgoblin. Found 3 gold pieces. Found an orange potion. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a hobgoblin (asleep, 97% to hit) You reach to attack! The helpless hobgoblin fails to defend itself. You hit the hobgoblin. You kill the hobgoblin! You now have 6 gold pieces. You encounter a bat. Found a whip. You encounter a dart slug and a ball python. The ball python hisses angrily. You hear an angry hiss. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a dart slug (94% to hit) You reach to attack! You hit the dart slug. The dart slug is lightly wounded. You encounter a frilled lizard. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a dart slug (lightly wounded, 94% to hit) You reach to attack! You hit the dart slug. The dart slug is moderately wounded. You barely miss the dart slug. The dart slug is moderately wounded. The dart slug closely misses you. You hit the dart slug. The dart slug is heavily wounded. You hit the dart slug. The dart slug is almost dead. The dart slug closely misses you. You hit the dart slug. You kill the dart slug! The bat hits you but does no damage. You closely miss the ball python. The ball python closely misses you. The ball python misses you. You hit the ball python. The ball python is severely wounded. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You barely miss the ball python. The ball python is severely wounded. You encounter a ball python. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! The ball python hisses angrily. The bat barely misses you. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a bat (50% to hit) You reach to attack! You hit the bat but do no damage. The bat barely misses you. The bat completely misses you. You hit the bat but do no damage. The bat hits you but does no damage. The bat misses you. The bat closely misses you. You hit the bat. You kill the bat! Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a ball python (66% to hit) You reach to attack! You closely miss the ball python. You hit the ball python. You kill the ball python! You see here a ball python corpse. You start resting. HP restored. You now have 9 gold pieces (gained 3). Found a brown potion. You encounter a goblin. It is wielding a +0 dagger. You see here a +0 whip. The goblin shouts! You hear a shout! Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 dagger (56% to hit) You reach to attack! You hit the goblin. You kill the goblin! Found a stone staircase leading down. You encounter a kobold. It is wielding a +2 dagger of holy wrath and quivering stones. You see here a +0 dagger. You have nothing to quiver. d - a +0 dagger The kobold throws a stone. The stone barely misses you. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a kobold, wielding a +2 dagger of holy wrath and quivering stones (56% to hit) You reach to attack! You hit the kobold. You kill the kobold! You have reached level 2! Things that are here: a +2 dagger of holy wrath; 2 stones; a kobold corpse e - 2 stones There is a stone staircase leading down here. You encounter a bat. Throw: 2 stones Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 39% to hit) You throw a stone. The stone closely misses the bat. You throw a stone. The stone closely misses the bat. You barely miss the bat. The bat closely misses you. You hit the bat. You kill the bat! You encounter a rat. You encounter a dart slug. The dart slug launches a dart at you. The slug dart hits you. You see here 8 gold pieces. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a dart slug (94% to hit) You reach to attack! You hit the dart slug. The dart slug is heavily wounded. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a dart slug (heavily wounded, 94% to hit) You reach to attack! You hit the dart slug. The dart slug is severely wounded. You hit the dart slug. You kill the dart slug! You now have 17 gold pieces (gained 8). c - a scroll labelled DYSMIUT FUUKK A rat comes into view. Found 6 gold pieces. Found a murky cyan potion. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a rat (63% to hit) You reach to attack! You hit the rat. You kill the rat! You now have 23 gold pieces (gained 6). Okay, then. You encounter an endoplasm, a quokka and a frilled lizard. You see here a murky cyan potion. You see here a murky cyan potion. The endoplasm leaves your sight. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a quokka (53% to hit) You reach to attack! You barely miss the quokka. You hit the quokka. The quokka is moderately wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka completely misses you. The quokka barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The quokka twitches its whiskers. The quokka bites you but does no damage. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The quokka barely misses you. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! The quokka bites you but does no damage. You hit the quokka. You kill the quokka! You see here a quokka corpse. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a frilled lizard (asleep, 97% to hit) You reach to attack! The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! You don't know any spells. Your library has no spells. Found a stone staircase leading down. You encounter a hobgoblin and a kobold. The kobold is quivering stones. The kobold shouts! The hobgoblin shouts! You start waiting. A kobold comes into view. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (56% to hit) You reach to attack! You hit the kobold. The kobold is moderately wounded. You completely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. You hit the kobold. You kill the kobold! You hit the hobgoblin. You kill the hobgoblin! You encounter a kobold. It is wielding a +0 dagger and quivering stones. Things that are here: a +0 dagger; 3 stones; a kobold corpse e - 3 stones Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (wandering, hasn't noticed you, 56% to hit) You reach to attack! You completely miss the kobold. The kobold shouts! You barely miss the kobold. The kobold hits you with a +0 dagger. You completely miss the kobold. The kobold hits you with a +0 dagger. You hit the kobold. The kobold is heavily wounded. The kobold hits you with a +0 dagger. You hit the kobold. You kill the kobold! e - 8 stones (gained 5) Things that are here: a +0 dagger; a kobold corpse You start resting. HP restored. You unwield your +0 spear. d - a +0 dagger (weapon) You now have 40 gold pieces (gained 17). You encounter a ball python. The ball python leaves your sight. A ball python comes into view. The ball python hisses angrily. You unwield your +0 dagger. a - a +0 spear (weapon) Throw: 8 stones Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (60% to hit) You throw a stone. The stone closely misses the ball python. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a ball python (66% to hit) You closely miss the ball python. The ball python bites you but does no damage. The ball python closely misses you. You hit the ball python. You kill the ball python! No target in view! You unwield your +0 spear. d - a +0 dagger (weapon) You encounter a rat. The rat squeaks loudly. You unwield your +0 dagger. a - a +0 spear (weapon) Throw: 7 stones Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (56% to hit) You throw a stone. The stone barely misses the rat. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a rat (63% to hit) You reach to attack! You closely miss the rat. You hit the rat. You kill the rat! Okay, then. You pick up a parchment of Stone Arrow and begin reading... You add the spell Stone Arrow to your library. You don't know any spells. Okay, then. A frilled lizard comes into view. Throw: 6 stones Press: ? - help, Q - select action Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 35% to hit) You throw a stone. The stone hits the frilled lizard. The frilled lizard is heavily wounded. You throw a stone. The stone completely misses the frilled lizard. You throw a stone. The stone hits the frilled lizard. The frilled lizard is heavily wounded. You throw a stone. The stone hits the frilled lizard. You kill the frilled lizard! You unwield your +0 spear. d - a +0 dagger (weapon) You encounter a bat. You encounter a frilled lizard. You encounter an endoplasm. The bat closely misses you. The bat barely misses you. The frilled lizard hisses angrily. You unwield your +0 dagger. a - a +0 spear (weapon) The bat closely misses you. The frilled lizard barely misses you. You barely miss the frilled lizard. The bat hits you. You hit the frilled lizard but do no damage. The bat closely misses you. The frilled lizard barely misses you. The bat hits you. You hit the endoplasm but do no damage. The bat misses you. The endoplasm freezes you. You are frozen. You resist. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! The bat hits you but does no damage. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The bat hits you but does no damage. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! You hit the bat. You kill the bat! No target in view! No target in view! You start resting. HP restored. You unwield your +0 spear. d - a +0 dagger (weapon) You see here a frilled lizard corpse. You encounter a quokka. Found a scroll labelled BIEKHU DOGY. You encounter a hobgoblin. You encounter a rat. The rat squeaks loudly. The hobgoblin shouts! You encounter a rat. You unwield your +0 dagger. a - a +0 spear (weapon) The rat squeaks loudly. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a quokka (53% to hit) You reach to attack! You barely miss the quokka. You barely miss the quokka. The quokka bites you but does no damage. The quokka bites you but does no damage. The quokka attacks as it pursues you! The quokka closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The rat twitches its whiskers. You hit the quokka. You kill the quokka! You barely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You hit the rat. You kill the rat! You hit the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You unwield your +0 spear. d - a +0 dagger (weapon) Found a stone staircase leading down. d - a scroll labelled BIEKHU DOGY Okay, then. You don't know any spells. Okay, then. You now have 55 gold pieces (gained 15). You encounter a kobold. It is wielding a +0 short sword and quivering stones. The helpless kobold fails to defend itself. You hit the kobold. You kill the kobold! e - 3 stones (gained 1) Things that are here: a +0 short sword; a kobold corpse f - a +0 short sword e - a scroll labelled AZXYHO SEGUFAR There is an open door here. You see here a ball python skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You see here a ball python skeleton. Things that are here: a +2 dagger of holy wrath; a kobold skeleton There is a stone staircase leading down here. You see here a bat skeleton. Done exploring. Done exploring. You see here a bat skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. You encounter a hobgoblin. Found a ring mail. The hobgoblin shouts! You unwield your +0 dagger. a - a +0 spear (weapon) You closely miss the hobgoblin. The hobgoblin hits you but does no damage. You completely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You don't know any spells. Okay, then. You see here a +0 ring mail. g - a +0 ring mail You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. You encounter a ball python. The ball python hisses angrily. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a ball python (66% to hit) You reach to attack! You closely miss the ball python. The ball python bites you but does no damage. You hit the ball python. The ball python is moderately wounded. The ball python closely misses you. x2 You closely miss the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. You hit the ball python but do no damage. The ball python is moderately wounded. The ball python bites you. You hit the ball python but do no damage. The ball python is moderately wounded. The ball python misses you. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! You start resting. HP restored. Found a leather armour. Found a murky cyan potion. You see here a +0 leather armour. You see here a +0 leather armour. h - a +0 leather armour You open the door. There is an open door here. There is an open door here. Found a whip. You see here a murky cyan potion. You see here the +0 toga "Victory" {*Victory Clar}. Press: ? - help, v - describe, . - travel, g - get item Item here: the +0 toga "Victory" {*Victory Clar}. The floor. You see here the +0 toga "Victory" {*Victory Clar}. i - the +0 toga "Victory" {*Victory Clar} Okay, then. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. You start putting on your armour. You continue putting on the +0 toga "Victory" {*Victory Clar}. x5 You finish putting on the +0 toga "Victory" {*Victory Clar}. You see here a +0 whip. You open the door. There is an open door here. Found a stone staircase leading up. Found a stone staircase leading down. You encounter a rat. You unwield your +0 spear. d - a +0 dagger (weapon) Found a stone staircase leading up. The helpless rat fails to defend itself. You hit the rat. You kill the rat! Found a fizzy green potion. You pick up a parchment of Alistair's Walking Alembic and begin reading... You add the spell Alistair's Walking Alembic to your library. You pick up a parchment of Fireball and begin reading... You add the spell Fireball to your library. You don't know any spells. Okay, then. You pick up a parchment of Passwall and begin reading... You add the spell Passwall to your library. You don't know any spells. Okay, then. You open the door. There is an open door here. You encounter an adder. You see here a scroll labelled YVVAFU UBBIA. The adder hisses angrily. The adder bites you. You unwield your +0 dagger. a - a +0 spear (weapon) The adder closely misses you. You miss the adder. The adder misses you. You hit the adder. The adder is lightly wounded. The adder bites you. You hit the adder. The adder is lightly wounded. The adder bites you. The adder bites you but does no damage. You miss the adder. The adder is lightly wounded. The adder closely misses you. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder closely misses you. You barely miss the adder. The adder is severely wounded. The adder bites you. The adder closely misses you. You hit the adder. You kill the adder! h - a scroll labelled YVVAFU UBBIA j - a scroll labelled OCWIABIZUL You unwield your +0 spear. d - a +0 dagger (weapon) You encounter a hobgoblin. The hobgoblin shouts! You unwield your +0 dagger. a - a +0 spear (weapon) You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You start resting. HP restored. You unwield your +0 spear. d - a +0 dagger (weapon) You open the door. You encounter a bat. There is an open door here. The bat closely misses you. Okay, then. You hit the bat. The bat is severely wounded. The bat barely misses you. You unwield your +0 dagger. a - a +0 spear (weapon) The bat hits you but does no damage. You hit the bat. You kill the bat! You unwield your +0 spear. d - a +0 dagger (weapon) You open the door. There is an open door here. Found a robe. Found a short sword and a silvery potion. a - a wand of flame (8) You encounter a frilled lizard. The frilled lizard hisses angrily. You hear a bark! x2 You unwield your +0 dagger. a - a +0 spear (weapon) Throw: 3 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (35% to hit) You throw a stone. The stone misses the frilled lizard. You throw a stone. The stone closely misses the frilled lizard. You throw a stone. The stone barely misses the frilled lizard. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a frilled lizard (46% to hit) You reach to attack! You hit the frilled lizard. The frilled lizard is heavily wounded. You closely miss the frilled lizard. The frilled lizard is heavily wounded. You encounter a hobgoblin. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You encounter a jackal. Found a scale mail. The hobgoblin shouts! The jackal barks! You hear a bark! You encounter a jackal. The jackal leaves your sight. The jackal leaves your sight. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a jackal (56% to hit) You reach to attack! You hit the jackal but do no damage. You closely miss the jackal. The jackal bites you. You encounter a jackal. The jackal bites you but does no damage. You barely miss the hobgoblin. The jackal barks! The hobgoblin misses you. The jackal barely misses you. You hit the hobgoblin. You kill the hobgoblin! You encounter a jackal. The jackal closely misses you. The jackal stops to sniff the ground. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. You open the door. The jackal bites you. There is an open door here. The jackal attacks as it pursues you! The jackal barely misses you. x2 You hit the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal barely misses you. The jackal leaves your sight. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. You closely miss the jackal. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. You completely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Your Stealth skill increases to level 1! You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! There is an open door here. You start resting. HP restored. You unwield your +0 spear. d - a +0 dagger (weapon) You open the door. There is an open door here. You now have 67 gold pieces (gained 12). You encounter a rat. You see here 7 gold pieces. You unwield your +0 dagger. a - a +0 spear (weapon) You now have 74 gold pieces (gained 7). Found a stone staircase leading down. Reach: a) +0 spear Press: ? - help, Dir - move target Aim: a rat (wandering, hasn't noticed you, 63% to hit) You reach to attack! You hit the rat. You kill the rat! You unwield your +0 spear. d - a +0 dagger (weapon) You see here a silvery potion. Found a metallic yellow potion. You see here a +0 scale mail. e - a +0 scale mail You don't know any spells. Okay, then. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-1341-g188d648342 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WIELD_WEAPON repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [bcImEvil] Species: Mummy Job: Monk HP: 29/29; mods: 0/0 MP: 3/3; mod: 0 Stats: 14 11 14 Position: (57, 45), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 5 | 3 | 362 | 62/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/70 Long Blades | X | 1 | 0 | 0 | 0 | 0/70 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 13 | 2 | 401 | 189/212 Staves | X | 1 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 1 | 0 | 7 | 7/70 Armour | X | 1 | 4 | 0 | 0 | 0/70 Dodging | X | 1 | 7 | 2 | 350 | 138/212 Stealth | X | 1 | 21 | 1 | 61 | 2/119 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 13 | 0 | 10 | 10/35 Conjurations | X | 2 | 12 | 0 | 52 | 52/70 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/70 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/70 Forgecraft | X | 1 | 0 | 0 | 0 | 0/70 Fire Magic | X | 2 | 12 | 0 | 3 | 3/70 Ice Magic | X | 1 | 0 | 0 | 0 | 0/70 Air Magic | X | 1 | 0 | 0 | 0 | 0/70 Earth Magic | X | 2 | 12 | 0 | 30 | 30/70 Alchemy | X | 1 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 74 #49: 74 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) heat vulnerability: 1 (innate) in touch with death: 1 (innate) no potions: 1 (innate) faith: 1 (innate) accursed: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #8: +0 toga "Victory" {*Victory Clar} eq slot #1, inv slot #3: +0 dagger }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..##.###.###........# ..##.###+###........# ..##.#..............# ..##.#..............# ..##.#..............# .....#.............##.# +###.#†.....##......... .....#.....!##....#+### .#.#.#......#...@.....# .#.#'#.....)#......>..# .#..........#.........# .##.........#.........# ..+.........#........!# [##.........#.........# ............#.........# .#..........#.........# #..........# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>