Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 10786486077766699013 0 bdkGetah the Conjurer (level 1, 0/10 HPs) Began as a Kobold Conjurer on Dec 3, 2024. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (39 turns). bdkGetah the Conjurer (Kobold Conjurer) Turns: 39, Time: 00:01:13 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 3 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (weapon restricted) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of poison resistance HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (left hand) Potions b - a potion of magic d - a potion of attraction {unknown} Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, bdkGetah the Kobold Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a tubular iron ring. Found a staircase leading out of the dungeon. Found a coppery potion. c - a ring of poison resistance Okay, then. No target in view! c - a ring of poison resistance (left hand) Okay, then. d - a coppery potion A ball python comes into view. The helpless ball python fails to defend itself. You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. The ball python bites you. The ball python constricts you. You closely miss the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python constricts you. You hit the ball python but do no damage. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ball python. The ball python is severely wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ###### ## ####..... ...###....#... ...........#.###.#.. .#≈.........#.# #.... ..≈...........###...< #≈≈.............#.... #S@.......###.#.#.. #.........# ..#... ##.......## ..... #.........# ##.. #.......... ### You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdkGetah the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 39 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_b, skrybe_limestone_x, bh_walls_and_bars Action || total ---------------------------++------- Melee: Unarmed || 5 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 10 | 28 | 0 | 0 | 1 | 38.0 | Dungeon | 38 | 10 | 28 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 38 daAuts