Dungeon Crawl Stone Soup version 0.35-a0-1342-ge7e291f528 (webtiles) character file. Game seed: 17544480824462839684 133 bepu0512 the Conjurer (level 5, -2/31 HPs) Began as an Octopode Conjurer on Oct 27, 2026. Slain by an orc wizard ... wielding a +2 dagger of holy wrath (6 damage) ... on level 3 of the Dungeon on Oct 28, 2026. The game lasted 00:05:45 (2765 turns). bepu0512 the Conjurer (Octopode Conjurer) Turns: 2765, Time: 00:05:45 Health: -2/31 AC: 1 Str: 6 XL: 5 Next: 16% Magic: 3/11 EV: 12 Int: 22 God: Gold: 152 SH: 0 Dex: 11 Spells: 5/12 levels left rFire + . . (50%) b - +0 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons b - a +0 dagger of flaming (weapon) Jewellery a - a ring of protection from fire (worn) Scrolls i - 2 scrolls of identify c - a scroll of teleportation {unknown} N - a scroll of noise Potions g - a potion of magic c - 2 potions of curing d - a potion of heal wounds {unknown} h - a potion of haste Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations * Level 0.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d6 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 4% 1 Ice Thorns Ice/Erth 16% 1d4 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Grave Claw Necr 8% 2d7 17% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 32% 3 Tukima's Dance Hex 4% N/A 32% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15234 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 dagger of holy wrath and wearing a +3 leather armour (severely wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. You are confused. You bump into the rock wall. The orc wizard casts a spell at you. The puff of flame hits you. You resist. You hit the orc wizard but do no damage. The orc wizard is almost dead. The orc wizard hits you with a +2 dagger of holy wrath. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You feel better. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. You bump into the rock wall. The orc wizard hits you with a +2 dagger of holy wrath! * * * LOW HITPOINT WARNING * * * You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +2 dagger of holy wrath! * * * LOW HITPOINT WARNING * * * You miss the orc wizard. The orc wizard is almost dead. The orc wizard closely misses you. You're too confused to move! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! You feel less confused. You closely miss something. You miss the invisible orc wizard. Your squeeze misses the invisible orc wizard. The invisible orc wizard hits you. You die... ....##### .#...##.# #.... .....##.# #.... .....##.### #...# .......... .... .#...##.## #.)## .#.......##### ... .............# #.# .#....#..###.###@# .#.......###.#.#o#####).. .#......................# .##...#..###.#.#.#####..# ........<# #............ ......#..# #.#.#........ ...............#(.####.. ...#.#..###.#.#.... ...#.#..# #.#.#..### You were aware of an invisible orc wizard (o). Vanquished Creatures Natasha (D:2) Terence (D:2) Robin (D:2) 2 adders 3 dart slugs (D:1) 2 endoplasms 9 hobgoblins 5 orcs (D:3) A ball python (D:1) 7 bats 5 frilled lizards 13 goblins 5 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bepu0512 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 321 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 399 | D:1 | Learned a level 2 spell: Searing Ray 1136 | D:2 | Reached skill level 5 in Conjurations 1136 | D:2 | Reached XP level 3. HP: 13/21 MP: 0/6 1983 | D:2 | Encountered Terence 1992 | D:2 | Killed Terence 1993 | D:2 | Reached XP level 4. HP: 17/27 MP: 0/8 2078 | D:2 | Encountered Natasha 2089 | D:2 | Killed Natasha 2223 | D:2 | Encountered Robin 2233 | D:2 | Killed Robin 2510 | D:3 | Reached XP level 5. HP: 31/31 MP: 7/10 2712 | D:3 | Upgraded the game from 0.35-a0-1339-g60e87af945 to | 0.35-a0-1342-ge7e291f528 2735 | D:3 | Learned a level 4 spell: Fulminant Prism 2765 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, serial_bayou, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_shore_b D:2: layout_basic, grunt_ministairs_10, uniq_robin, uniq_natasha, uniq_terence D:3: layout_basic, nicolae_titane Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.6 Spellcasting | 2 3 4 | 4.0 Conjurations | 4 5 | 5.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 30 || 41 Melee: Unarmed | 11 | 22 || 33 Constrict | 5 | 5 || 10 Tentacles | 4 | 5 || 9 Dagger | | 8 || 8 Cast: Magic Dart | 58 | 42 || 100 Searing Ray | | 6 || 6 Drink: Attraction | | 1 || 1 Curing | | 2 || 2 Read: Identify | 1 | 1 || 2 Enchant weapon | 1 | || 1 Amnesia | 1 | || 1 Fear | | 1 || 1 Noise | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: None | 8 | 24 || 32 Dodge: Dodged | 5 | 16 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2765 | 2746 | 19 | 167 | 2252 | 3 | 921.7 | Dungeon | 2765 | 2746 | 19 | 167 | 2252 | 3 | 921.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1289 daAuts D:1: 1129 daAuts D:3: 346 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+