beroling Level 1 of the Dungeon (2, -5, D:1) a +0 short sword a +0 rapier (2, 2, D:1) 3 stones (5, 5, D:1) 7 stones (14, 0, D:1) a +0 spear (16, 1, D:1) a +0 leather armour (18, -10, D:1) a +0 hand axe (23, -10, D:1) a +0 spear (34, 15, D:1) a +0 dagger (35, -2, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (34, -30, D:2) a +0 dagger (51, 5, D:2) 8 stones (53, -45, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -3, D:3) a +0 flail (7, -2, D:3) a +0 flail (7, -1, D:3) a +0 dagger (8, -1, D:3) a +0 whip (13, -3, D:3) a +0 pair of boots (14, -2, D:3) 4 boomerangs (26, 1, D:3) a +0 buckler (37, -7, D:3) a ball python skeleton (39, -25, D:3) a +0 helmet (39, -6, D:3) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (40, -3, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (10, -11, D:4) a +0 leather armour (11, -26, D:4) 2 javelins (12, 0, D:4) a +0 trident (22, -14, D:4) a +4 scythe of venom (still there?) a +2 robe of willpower (still there?) (24, -8, D:4) a potion of lignification