beroling Level 1 of the Dungeon (0, 0, D:1) a +0 spear (6, 19, D:1) a +0 club (9, 2, D:1) a +0 pair of boots (13, -12, D:1) a +1 pair of boots of stealth (14, -9, D:1) a +0 helmet (15, 20, D:1) a +0 leather armour (20, -10, D:1) a +0 dagger (31, 27, D:1) a +0 dagger (32, 27, D:1) a +0 dagger (35, 29, D:1) a +0 hand axe (37, 27, D:1) a +0 short sword (43, 29, D:1) a +0 pair of boots (45, 17, D:1) a +0 whip (47, 14, D:1) a +0 club (50, 12, D:1) a +0 leather armour (52, 13, D:1) a +0 dagger 2 stones (54, 7, D:1) a +0 ring mail (63, 12, D:1) a +0 short sword 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe (0, 3, D:2) a +0 helmet (6, 6, D:2) a +0 robe (11, -14, D:2) a +0 sling (11, 3, D:2) a stone (16, 20, D:2) a +0 trident (17, 15, D:2) a +0 halberd (18, 13, D:2) a +0 halberd (19, 14, D:2) a +0 flail a +0 halberd (21, -6, D:2) a +0 chain mail (21, 21, D:2) a +0 sling (23, 23, D:2) a +0 hand axe (26, -8, D:2) 6 stones (28, 8, D:2) a +0 spear (34, -10, D:2) a +0 ring mail (36, 29, D:2) a +0 sling (42, 35, D:2) a +0 ring mail (48, 9, D:2) 4 large rocks Level 3 of the Dungeon [Shop] Huhetentua's Jewellery Emporium a ring of willpower (300 gold) an amulet of reflection (360 gold) a +5 ring of evasion (432 gold) a ring of wizardry (360 gold) a ring of ice (300 gold) a +6 ring of dexterity (432 gold) a ring of resist corrosion (240 gold) the ring of Puhurghit {rPois EV+5 Stlth+} (600 gold) [ring of evasion] EV: It affects your evasion (+5). rPois: It protects you from poison. Stlth: It makes you more stealthy. the ring "Hunif" {Contam rF+ rC+ Str+3 Int+6} (692 gold) [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). rF: It protects you from fire. rC: It protects you from cold. Contam: It causes magical contamination when unequipped. a ring of positive energy (240 gold) a +6 ring of strength (432 gold) (0, 0, D:3) a +0 scale mail (1, -2, D:3) a +0 dagger (8, 18, D:3) a jackal corpse (skeletalised by now) (9, 18, D:3) a jackal corpse (skeletalised by now) (9, 19, D:3) a jackal corpse (skeletalised by now) (20, -10, D:3) a +0 whip a kobold corpse (skeletalised by now) (20, 5, D:3) a stone (23, -9, D:3) a +0 ring mail (23, 8, D:3) a hobgoblin corpse (skeletalised by now) (24, -8, D:3) a +0 whip (26, 6, D:3) a bat skeleton (36, 19, D:3) a +0 hand axe (43, 12, D:3) the felid corpse of Natasha (47, 6, D:3) a book of Necromancy (47, 8, D:3) the +11 dagger "Ememovue" {pain, rF+ Int+6 Dex-5} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rF: It protects you from fire. (unseen) (48, 7, D:3) a +0 leather armour (50, 15, D:3) a +0 whip a +0 leather armour (59, -21, D:3) a +0 war axe (59, 27, D:3) a +0 dagger (62, -29, D:3) 7 stones