beroling the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of polymorph (7) (60, 37, D) the +1 dagger "Yrhul" {venom, *Slow Fly rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Fly: It grants you flight. *Slow: It may slow you when you take damage. (unseen) (61, 0, D) a +3 rapier of venom a jackal corpse (skeletalised by now) (61, 8, D) a +0 dagger a +0 robe a +0 buckler the +0 leather armour of Oreohuxo {SInv} SInv: It lets you see invisible. a spriggan corpse (skeletalised by now) (61, 16, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. (61, 26, D) the Octavo of the Subzero Morgue Spells Type Level a - Sublimation of Blood Necromancy 2 b - Ozocubu's Armour Ice 3 c - Agony Necromancy 5 (unseen) (61, 37, D) a staff of death (unseen) (62, 0, D) the staff of conjuration "Cidoq" {rF+++ Will- Int+5} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+5). rF: It renders you almost immune to fire. Will: It decreases your willpower. It falls into the 'Staves' category. It is a one-tentacled weapon. (62, 1, D) a +2 robe of positive energy a bullfrog corpse (skeletalised by now) (62, 8, D) a +0 rapier a +0 robe the staff of conjuration "Tyrghib" {rC- rN+++ rCorr Stlth-} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-tentacled weapon. a spriggan corpse (skeletalised by now) (62, 9, D) a black bear corpse (skeletalised by now) (62, 16, D) a +3 leather armour of cold resistance (62, 17, D) a wand of mindburst (6) (62, 26, D) the +6 falchion of Circular Logic {pain, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (62, 27, D) the +9 demon whip of the Grave {drain, rPois rF+ Dex-3} Dex: It affects your dexterity (-3). rF: It protects you from fire. rPois: It protects you from poison. (unseen) (62, 37, D) the +1 pair of boots "Dugiuk" {Rampage Dex-5 SInv} Dex: It affects your dexterity (-5). SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (63, 8, D) a wolf corpse (skeletalised by now) (63, 16, D) the +6 battleaxe of Spite {vamp, rPois} rPois: It protects you from poison. (unseen) (63, 17, D) a +1 great sword of draining (unseen) (63, 26, D) a manual of Axes (63, 27, D) a wand of digging (4) (63, 37, D) a book of Hexes (64, 16, D) the staff of death "Iloisi" {rN+ Int+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (64, 17, D) 4 potions of heal wounds (64, 26, D) a +6 spear of freezing (unseen) (64, 27, D) a +3 long sword of draining (unseen) (64, 32, D) a +0 arbalest (65, 26, D) a book of Necromancy (67, 0, D) a +0 short sword of electrocution (still there?) a +0 leather armour (still there?) a +2 arbalest of electrocution (still there?) (68, 0, D) a +0 dagger a +0 robe a staff of conjuration (69, 0, D) a +0 dagger (still there?) a +2 arbalest of draining (still there?) (69, 36, D) a +1 helmet of intelligence (70, 8, D) a +5 shortbow of freezing (unseen) (70, 36, D) a book of the Dragon (70, 37, D) the +2 whip of the Big Bang {freeze, Fragile rN+ Int-3 Dex+7} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+7). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. (unseen) (71, 16, D) a staff of air (71, 26, D) a +2 leather armour of poison resistance (71, 27, D) a staff of poison a necrophage skeleton (71, 36, D) a Young Poisoner's Handbook (71, 37, D) a wand of mindburst (6) (72, 8, D) a +2 mace of venom (unseen) (72, 9, D) a +1 sling of freezing (unseen) (72, 16, D) a +2 dagger of venom (72, 27, D) a necrophage skeleton (72, 36, D) a +0 vampiric war axe (unseen) (72, 37, D) a +2 short sword of protection (unseen) (73, 1, D) a +0 dagger a +0 robe (73, 26, D) a +0 rapier of electrocution (73, 27, D) a staff of air (73, 36, D) the staff of earth "Lahun" {rF++ rCorr Str+2 Stlth-} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (73, 37, D) a +2 pair of gloves of stealth (75, 1, D) a +0 dagger a +0 robe a +2 vampiric dagger an orc corpse (skeletalised by now)