beroling the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (18, 4, D) a +0 battleaxe of flaming a +0 plate armour (18, 5, D) a +0 robe a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). Fly: It grants you flight. SH: It affects your SH (+2). (19, 0, D) a staff of fire (19, 1, D) a +0 halberd of venom (19, 4, D) a +0 robe a +3 falchion of electrocution (19, 5, D) a necrophage corpse (19, 6, D) a +0 flail a +0 robe (20, 0, D) the staff of fire "Ushreijui" {rElec rF+} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It protects you from fire. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (20, 4, D) a +0 glaive (21, 1, D) a +2 leather armour of cold resistance (21, 4, D) a +0 great sword a +0 robe a +4 ring of protection (21, 5, D) a necrophage corpse (21, 16, D) a staff of death (unseen) (22, 0, D) the ring of Xom's Attic {rC- rN+ MP+9 Dex+2} [ring of positive energy] Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (22, 5, D) the ring of Akaok {Str+3 Int+6 SInv} [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). SInv: It lets you see invisible. an amulet of magic regeneration the ring "Bubiof" {rPois rCorr} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring "Temum" {rPois Str+4} [ring of poison resistance] Str: It affects your strength (+4). rPois: It protects you from poison. a +0 cloak of stealth a +5 ring of evasion a +6 ring of dexterity the amulet "Diadopn" {Acrobat Harm Str+2} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+2). Harm: It increases damage dealt and taken. 4 scrolls of amnesia a ring of wizardry a ring of protection from fire a +0 war axe a staff of cold a +1 robe of fire resistance (22, 16, D) a +0 leather armour (22, 17, D) a +1 heavy great sword (unseen) (23, 0, D) a +3 war axe (23, 1, D) a +0 scimitar of protection (23, 17, D) a Necronomicon (23, 18, D) the Essays on the Stormy Mob Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Arcjolt Conjuration/Air 5 c - Silence Hexes/Air 5 (unseen) (24, 0, D) a staff of cold (24, 15, D) a +0 arbalest an amulet of the acrobat (24, 16, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +1 trident of venom (still there?) an elf corpse (still there?) (24, 17, D) a staff of death (unseen) (24, 18, D) a staff of conjuration (unseen) (25, 0, D) a staff of conjuration (25, 1, D) a +1 hand axe of draining (25, 18, D) the ring "Toaco" {rC- Will+ rCorr Str+3 Dex+3} [ring of resist corrosion] Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (26, 1, D) a scarf of harm (26, 17, D) a +0 leather armour (26, 21, D) a +0 arbalest a yaktaur corpse (27, 1, D) a +0 robe (27, 16, D) Hecluoz's Discourse on Unspeakable Words Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Agony Necromancy 5 c - Death Channel Necromancy 6 d - Haunt Necromancy/Summoning 7 (unseen) (27, 17, D) a wand of acid (4) (27, 19, D) a +0 longbow (still there?) the +2 scale mail "Cukiudoidgh" {rN+ Regen+ Int-4} (still there?) Int: It affects your intelligence (-4). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. an elf corpse (still there?) (28, 20, D) a staff of air a +0 arbalest (28, 21, D) a +0 shortbow 11 large rocks a stone giant corpse a cyclops corpse a centaur corpse a stone giant corpse (29, 16, D) the ring "Jucoehau" {rPois AC+4 Str+2 Dex+3} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (29, 17, D) the Lectures on Translocational Black Mysteries Spells Type Level a - Necrotise Necromancy 1 b - Teleport Other Translocation 3 (unseen) (29, 19, D) a +2 antimagic spear (still there?) 3 javelins (still there?) a +1 scale mail of cold resistance (still there?) (29, 20, D) a +0 shortbow (still there?) a +3 dire flail of protection (still there?) a +0 arbalest (still there?) a centaur corpse (still there?) a yaktaur corpse (still there?) (30, 15, D) a +0 arbalest (still there?) a +2 morningstar of protection (still there?) (30, 20, D) 2 large rocks a stone giant corpse (31, 20, D) a +0 shortbow (still there?) a +1 spectral quarterstaff (still there?) (33, 32, D) a +0 trident a +0 robe of cold resistance (34, 32, D) a +2 spear of freezing a +0 leather armour a +2 war axe of flaming a silver javelin a +0 leather armour (34, 35, D) a +0 antimagic demon trident a +0 robe (35, 15, D) a +2 scale mail of fire resistance (35, 29, D) a staff of cold (35, 32, D) a +2 heavy trident a +3 leather armour of fire resistance (35, 33, D) a +4 vampiric trident a +0 leather armour a +4 trident of protection a +0 robe (35, 34, D) a +2 trident of venom a +2 scale mail of cold resistance (36, 0, D) the staff of fire "Hyciuf" {rF+ rCorr Int+3 Dex-5 SInv} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (36, 1, D) a +2 spear of venom (36, 15, D) the +5 scale mail of Indemnity {Will+ Str+7 Int-4} Str: It affects your strength (+7). Int: It affects your intelligence (-4). Will: It increases your willpower. (36, 29, D) the staff of earth "Niem" {rN++ Int+2 Dex-5} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (36, 33, D) a +0 spear (36, 34, D) a +1 antimagic trident a +0 leather armour (37, 0, D) a box of beasts (37, 1, D) a +0 dagger of flaming (37, 14, D) a +4 short sword of protection (37, 15, D) a staff of fire (37, 21, D) a +0 scimitar (37, 28, D) the +0 ring mail of Integrity {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (37, 29, D) a staff of fire (38, 0, D) a +1 plate armour of poison resistance (38, 1, D) the +1 leather armour "Qeseaday" {Will+} Will: It increases your willpower. (38, 14, D) the +5 scale mail of the Orb {Harm Dex+2} Dex: It affects your dexterity (+2). Harm: It increases damage dealt and taken. (38, 19, D) a +0 glaive (38, 20, D) a +0 long sword (38, 28, D) a +0 spear (38, 29, D) a +0 leather armour of fire resistance (39, 14, D) a +0 flail (39, 20, D) a +0 short sword (39, 29, D) the +2 leather armour of Insatiable Hunger {rF+ rC+ Dex-2 SInv} Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. (40, 1, D) a +0 flail of protection (40, 14, D) a +2 short sword of flaming (40, 15, D) a +0 scimitar of holy wrath (40, 20, D) a +0 glaive a +0 mace (40, 21, D) a +1 battleaxe of electrocution a +0 long sword a +0 hand axe (40, 29, D) a +6 trident of flaming (41, 0, D) a phial of floods (41, 1, D) a +1 plate armour of poison resistance (41, 21, D) a +0 glaive (41, 28, D) a +0 robe (41, 29, D) a +0 helmet of see invisible (42, 0, D) a staff of air (42, 14, D) a +4 spectral giant club (42, 28, D) the staff of death "Ceedivixt" {rElec rN+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (43, 14, D) a book of Iron (43, 29, D) an amulet of guardian spirit (48, 18, D) a +4 heavy spear a +0 leather armour (49, 12, D) a +0 leather armour (49, 16, D) a +0 trident a boomerang (49, 24, D) a +7 hand crossbow of flaming (49, 36, D) a +0 mace of protection (49, 37, D) the orb of Tenacity {mayhem, -Tele rN+ Str+3 Int+2} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (50, 1, D) a book of Ice (50, 12, D) the +7 dagger of Dihamef {drain, SInv} SInv: It lets you see invisible. (50, 36, D) a +2 morningstar of protection (51, 0, D) a piece from Xom's chessboard (15/15) (51, 13, D) a +1 heavy morningstar (51, 15, D) a +0 spear of flaming a +1 chain mail of cold resistance (51, 16, D) a +0 spear a +0 leather armour (51, 25, D) a +2 ring mail of cold resistance (51, 36, D) a staff of fire (51, 37, D) a +6 spectral quarterstaff (51, 41, D) +0 ice dragon scales (52, 0, D) a +6 plate armour of ponderousness (52, 1, D) a +4 rapier of draining (52, 13, D) an amulet of the acrobat (52, 15, D) a +0 trident (52, 16, D) a +0 rapier of venom a +0 robe (52, 18, D) a +0 trident (52, 24, D) the +6 quarterstaff "Gekhluga" {protect, Int+3} Int: It affects your intelligence (+3). (52, 37, D) a staff of poison (53, 0, D) the +7 captain's cutlass {speed, disarm} (53, 1, D) an Inescapable Atlas (53, 16, D) a +1 spear of flaming a +0 leather armour (53, 17, D) a +0 trident (53, 24, D) the +1 scale mail of Lozeab {rN+ Int+3 Slay+2} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. (53, 36, D) a +3 plate armour of cold resistance (54, 0, D) an amulet of guardian spirit (54, 24, D) a +4 giant spiked club (54, 25, D) the +7 chain mail "Feffagg" {Dex+4} Dex: It affects your dexterity (+4). (55, 12, D) a +1 heavy shortbow (55, 13, D) a staff of air (55, 24, D) a +6 ring of intelligence a ring of ice a ring of see invisible a ring of ice +5 gold dragon scales a +5 crystal plate armour a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail (58, 38, D) a +0 long sword a +1 mace of protection (59, 36, D) a +0 short sword a +0 shortbow a +0 leather armour a staff of cold (59, 37, D) a +5 shortbow of flaming (59, 38, D) a +0 scimitar a +0 chain mail a +0 buckler a +0 long sword a +0 leather armour (60, 37, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 ring mail a +0 buckler (60, 38, D) a +0 scimitar of freezing a +3 dire flail of holy wrath (61, 0, D) a staff of earth (61, 16, D) a ring of flight (61, 26, D) a staff of air (61, 37, D) a +0 longbow a +0 leather armour a staff of poison (62, 8, D) a staff of cold (62, 20, D) a +0 hand axe a +0 whip a +0 ring mail a +0 short sword (62, 27, D) a staff of conjuration (62, 36, D) a +1 plate armour of positive energy (62, 37, D) the +8 scimitar "Goblinslayer" {protect, rF+ rN+ Int-2} Int: It affects your intelligence (-2). rF: It protects you from fire. rN: It protects you from negative energy. (63, 0, D) a +3 sling of draining (63, 16, D) a +2 sling of freezing (63, 17, D) a +1 mace of distortion (63, 19, D) a +0 halberd a +0 plate armour (63, 20, D) a +0 hand axe a +0 ring mail (63, 27, D) a +1 shortbow of flaming (63, 29, D) a +0 mace (63, 37, D) a +2 leather armour of cold resistance (64, 16, D) a +0 glaive of distortion (64, 20, D) a +0 flail (64, 21, D) a +0 short sword a +0 chain mail (64, 26, D) a +0 war axe of venom (65, 26, D) the +1 leather armour of the Will of the Gods {+Inv rPois rC- Str+3} Str: It affects your strength (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Inv: It lets you turn invisible. (70, 9, D) a +2 leather armour of cold resistance (70, 19, D) a +0 great sword a +0 chain mail (70, 37, D) a staff of death (71, 16, D) a +2 spectral quarterstaff (71, 27, D) a staff of conjuration (71, 36, D) a +1 falchion of electrocution (71, 37, D) a +1 pair of boots of flying (72, 8, D) a +1 chain mail of positive energy (72, 9, D) a +2 falchion of protection (72, 19, D) a +0 arbalest (72, 20, D) a +0 long sword a +0 plate armour a +0 kite shield (72, 26, D) a +3 plate armour of cold resistance (72, 27, D) the +4 battleaxe "Torch" {heavy, rF++} rF: It greatly protects you from fire. (73, 16, D) a +3 chain mail of positive energy (73, 18, D) a +0 morningstar a +0 ring mail (73, 20, D) a +0 great mace a +0 ring mail (73, 37, D) an amulet of guardian spirit (75, 1, D) a +2 mace of protection