beroling Level 1 of the Dungeon (0, 26, D:1) 6 stones (2, 40, D:1) 2 stones (3, 33, D:1) 3 stones (4, 25, D:1) a potion of haste (4, 27, D:1) 15 gold pieces (5, 25, D:1) 2 stones (5, 27, D:1) 7 stones (6, 25, D:1) a scroll of identify (6, 27, D:1) a +0 quarterstaff (8, 14, D:1) a +0 club (12, 3, D:1) a +0 whip 3 stones (16, 30, D:1) a +0 dagger (18, 34, D:1) a +0 leather armour (21, 39, D:1) a +0 short sword (25, 32, D:1) a +0 club (27, 7, D:1) a +0 short sword (28, 8, D:1) a +0 dagger (34, 6, D:1) 4 stones (36, 34, D:1) a +0 whip (50, 10, D:1) a +0 club (50, 30, D:1) a +0 leather armour (51, 7, D:1) a +0 dagger a +2 short sword of draining a +0 club (52, 7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 4 stones (4, -19, D:2) a +0 club (4, -17, D:2) a +0 sling (9, -16, D:2) a +2 helmet (10, 10, D:2) a +0 short sword 3 stones (14, 2, D:2) 7 stones (16, -20, D:2) a +0 dagger (16, 1, D:2) a +0 ring mail (16, 2, D:2) a +0 dagger (18, -20, D:2) a +0 club (19, 30, D:2) a +0 club a +0 ring mail (24, 28, D:2) a +0 helmet (32, -8, D:2) a +0 short sword 2 stones (53, 7, D:2) a +0 mace Level 3 of the Dungeon [Shop] Hoiruith's Jewellery Shop the ring of Lesolaex {MP+9 Dex+5 Slay-6} (220 gold) [ring of magical power] Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). MP: It affects your magic capacity (+9). a +6 ring of strength (396 gold) a ring of protection from cold (275 gold) a +5 ring of evasion (396 gold) a +4 ring of protection (396 gold) the ring "Bioxt" {Fly rPois} (320 gold) [ring of poison resistance] rPois: It protects you from poison. Fly: It grants you flight. a ring of wizardry (330 gold) an amulet of regeneration (330 gold) a ring of fire (275 gold) [Shop] Foul Kis's Distillery a potion of curing (42 gold) a potion of attraction (42 gold) a potion of lignification (42 gold) a potion of attraction (42 gold) a potion of heal wounds (70 gold) a potion of flight (42 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of might (56 gold) a potion of mutation (112 gold) (0, 0, D:3) a scroll of noise (0, 20, D:3) a +0 hand axe a +0 leather armour (0, 21, D:3) a +0 hand axe (2, 20, D:3) a +0 short sword a +0 leather armour a +0 mace (6, 5, D:3) 3 stones (8, 11, D:3) a +0 short sword (9, 6, D:3) a +0 robe (17, -2, D:3) 3 stones (19, -18, D:3) a +0 whip (20, -2, D:3) a +0 short sword 13 stones (20, 22, D:3) a +0 robe (25, -12, D:3) a +0 club a +0 leather armour (25, -11, D:3) a +0 short sword a +0 whip a +0 leather armour (26, -12, D:3) a +0 hand axe a +0 whip (36, 5, D:3) a +0 short sword 2 stones (38, 8, D:3) a +0 hand axe a +0 mace a +0 hand axe (38, 9, D:3) a +0 dagger (40, 7, D:3) a +0 short sword (41, 7, D:3) a +0 mace (51, 17, D:3) a +0 dagger of electrocution 4 stones (57, 14, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (5, -2, D:4) a potion of ambrosia (8, -21, D:4) a +0 club (23, -24, D:4) a +0 scale mail (34, -28, D:4) a stone (36, -32, D:4) a +0 club a goblin corpse (skeletalised by now)