bignoob the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (35, 0, D) a book of Chaos (36, 0, D) a +1 robe of fire resistance (unseen) (36, 1, D) a +2 antimagic glaive (unseen) (37, 0, D) a sack of spiders (37, 1, D) an amulet of regeneration (38, 0, D) a staff of fire (unseen) (38, 1, D) a book of Touch (39, 0, D) the +1 dire flail of Kiliuch {heavy, *Slow rC++ SInv Stlth-} rC++: It greatly protects you from cold. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Stlth-: It makes you less stealthy. (unseen) (39, 1, D) the +2 pair of boots "Pigge" {Harm SInv} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (unseen) (40, 0, D) the Papyrus of the Seven Hosts Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Bombard Conjuration/Earth 6 (unseen) (40, 1, D) a wand of warping (7) (41, 0, D) a phantom mirror (41, 1, D) a wand of paralysis (3) (42, 0, D) a lightning rod (4/4) (42, 1, D) the amulet "Sufisodi" {Reflect rC- rN+ Dex+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). (unseen) (49, 0, D) the Almanac of Overcast Impurities Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (49, 12, D) a +1 robe of fire resistance (49, 24, D) the +0 ring mail "Uclehe Bado" {rElec rN++ Str-5 Dex-4} Str-5: It affects your strength (-5). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (unseen) (49, 36, D) a staff of conjuration (unseen) (49, 37, D) the +8 plate armour of the Everdark {Harm Stlth+} Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (49, 44, D) a raiju corpse (skeletalised by now) (50, 0, D) a staff of alchemy (unseen) (50, 1, D) a staff of cold (51, 0, D) the +1 rapier of the Unkillable {flame, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (51, 1, D) a staff of cold (51, 12, D) a ring of resist corrosion (51, 13, D) the +2 plate armour "Tehupt" {^Contam Rampage Regen+ rCorr} ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (51, 24, D) a +3 leather armour of positive energy (unseen) (51, 37, D) a +2 dagger of speed (unseen) (51, 41, D) a +0 long sword of freezing a +0 cloak (52, 0, D) a +2 heavy shortbow (52, 25, D) a +4 long sword of protection (52, 36, D) a staff of earth (52, 37, D) the staff "Boirecant" {rElec rC+ Dex+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 12, D) a +2 leather armour of fire resistance a +2 leather armour of poison resistance (53, 25, D) the +8 short sword of Xethrilur {distort, rElec Will++ Dex-4 Stlth-} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (unseen) (54, 25, D) a +2 mace of pain (unseen) (59, 37, D) a +8 chain mail of ponderousness (59, 39, D) a +3 rapier of speed a +0 robe (59, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 19, D) a +0 short sword an elf corpse (skeletalised by now) (60, 37, D) a book of Dreams (60, 40, D) a snapping turtle corpse (skeletalised by now) (60, 41, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (61, 16, D) a +2 vampiric scimitar (unseen) (61, 19, D) a +0 short sword (61, 21, D) a +0 long sword an elf corpse (skeletalised by now) (61, 26, D) the +10 morningstar of the Bespelling Gods {freeze, Fly rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Fly: It grants you flight. (unseen) (61, 37, D) a +2 robe of resistance (unseen) (61, 40, D) a +0 trident (62, 0, D) a staff of earth (unseen) (62, 8, D) a +0 scimitar of holy wrath (unseen) (62, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (62, 11, D) a +2 quarterstaff of chaos a +0 cloak (62, 16, D) a +2 falchion of electrocution (unseen) (62, 20, D) a +6 heavy dire flail (unseen) (62, 26, D) an amulet of the acrobat (62, 27, D) the +6 arbalest "Damnation" {damnation} (62, 32, D) a +0 short sword an elf corpse (skeletalised by now) (62, 33, D) a +0 dagger an elf corpse (skeletalised by now) (62, 36, D) the +7 captain's cutlass {speed, disarm} (62, 42, D) a water nymph corpse (skeletalised by now) (62, 43, D) the +10 scimitar "Zoth" {flame, Str+4} (still there?) Str+4: It affects your strength (+4). a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (63, 0, D) a +3 great sword of electrocution (unseen) (63, 8, D) a staff of alchemy (unseen) (63, 15, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence (63, 16, D) a staff of cold (63, 20, D) a +1 rapier of holy wrath an elf corpse (skeletalised by now) (63, 26, D) a staff of earth (63, 30, D) a +0 glaive of venom (63, 31, D) a +1 war axe of flaming (63, 36, D) a +5 trident of venom (unseen) (63, 37, D) a +1 chain mail of poison resistance (unseen) (63, 40, D) a snapping turtle corpse (skeletalised by now) (64, 12, D) a +0 dagger a +0 robe (64, 17, D) a staff of death (unseen) (64, 19, D) a +0 dagger of venom (still there?) an elf corpse (skeletalised by now) (still there?) (64, 26, D) a +1 whip of distortion (65, 26, D) the staff of Gaocweh {rF+ Int+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (66, 12, D) a +0 mace a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (67, 0, D) the +11 orcbow of the Countless Realms {freeze, Int+5 Stlth-} Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (67, 2, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (68, 2, D) a +0 war axe an orc corpse (skeletalised by now) (69, 0, D) a +0 scimitar of holy wrath (unseen) (69, 2, D) a +0 dagger an orc corpse (skeletalised by now) (69, 36, D) the Cyclopedia of the Autopsy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Dispel Undead Necromancy 4 d - Haunt Necromancy/Summoning 7 (unseen) (70, 8, D) a staff of fire (unseen) (70, 12, D) a +0 mace (70, 36, D) a +2 chain mail of willpower (unseen) (70, 39, D) a +0 trident a draconian corpse (skeletalised by now) (70, 40, D) a +0 mace (70, 41, D) a +0 dagger (70, 42, D) a +2 flail of venom a draconian corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (71, 16, D) a +3 leather armour of cold resistance (unseen) (71, 19, D) a +2 glaive (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (71, 20, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 26, D) a +4 heavy mace (unseen) (71, 30, D) a +0 scimitar of flaming (71, 36, D) a staff of air (71, 37, D) a +5 scimitar of protection (unseen) (71, 40, D) a +0 hand axe a +0 long sword a draconian corpse (skeletalised by now) (72, 8, D) a +0 scale mail of cold resistance (unseen) (72, 11, D) a +0 whip a +0 flail (72, 20, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 27, D) a staff of air (unseen) (72, 30, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +2 halberd of protection (72, 37, D) a staff of air (unseen) (72, 40, D) a +0 mace (72, 41, D) a +0 club (72, 42, D) a +0 dagger a draconian corpse (skeletalised by now) (73, 1, D) the +4 leather armour "Ypimamui" {Stlth+} Stlth+: It makes you more stealthy. (73, 20, D) a +3 great sword (still there?) a +0 chain mail (still there?) (73, 27, D) a +1 short sword of speed (unseen) (73, 30, D) a hell hound corpse (skeletalised by now) (73, 31, D) a hell hound corpse (skeletalised by now) (74, 2, D) a +0 arbalest (74, 3, D) a +0 shortbow (75, 1, D) the +7 shortbow of the Asp {flame, Str+2} Str+2: It affects your strength (+2). (unseen)