bignoob the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (13, 1, D) a +0 dagger {Yeongsuk} a +0 long sword {Else} a +0 leather armour (59, 36, D) a manual of Dodging (59, 37, D) a +1 scale mail of poison resistance (unseen) (60, 36, D) 4 potions of haste (60, 37, D) the +3 mace of Evil {venom, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (61, 0, D) a ring of fire (61, 3, D) a +0 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (61, 16, D) the +5 flail "Doegeon" {drain, rPois rC- rN++} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (61, 29, D) a +0 dagger a +0 robe an orc corpse (61, 36, D) a book of Geomancy (61, 37, D) the staff of Sequestration {rN+ Will- Dex+3 Conj Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (62, 1, D) a +2 heavy sling (62, 3, D) a +0 whip a +0 scale mail of poison resistance a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the +2 robe "Voiled" {rN+} rN+: It protects you from negative energy. (62, 16, D) a ring of wizardry (62, 17, D) a ring of ice (62, 26, D) a +4 trident of venom (62, 27, D) a +1 long sword of protection (unseen) (62, 28, D) a +0 dagger a +0 robe (62, 29, D) a +0 dagger a +0 robe an orc corpse (62, 37, D) a wand of roots (6) (63, 0, D) a +2 long sword of draining (63, 8, D) a +2 heavy morningstar (63, 17, D) a ring of flight (63, 26, D) the staff of the Forest {rF+ Str+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (63, 27, D) a staff of cold (63, 28, D) a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 club a +0 chain mail a +0 dagger an orc corpse (63, 36, D) a wand of roots (4) (63, 37, D) a +6 ring of strength (64, 16, D) the +0 leather armour of the Planets {-Cast rF+ Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. -Cast: It prevents spellcasting. (64, 26, D) the staff "Oses" {^Contam rC+ Will++ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (64, 27, D) a +1 great mace of draining (64, 28, D) a +0 battleaxe a +0 chain mail (65, 26, D) a +0 ring mail of cold resistance (unseen) (67, 0, D) the ring "Ewoig" {Fire rElec Dex+2 Stlth+} [ring of fire] Fire: It enhances your fire magic. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (67, 3, D) a +0 arbalest (68, 0, D) the +9 war axe of the Intense God {drain, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (69, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 4, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (69, 38, D) a basilisk corpse (70, 9, D) a ring of poison resistance (70, 12, D) a +0 rapier (70, 36, D) the +5 broad axe "Geiruna" {speed, rF+ Will+ Int+3 Stlth-} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (70, 38, D) an iguana corpse (71, 8, D) a ring of fire (71, 26, D) a +3 leather armour of cold resistance (71, 27, D) a granite talisman (71, 37, D) a +0 leather armour of poison resistance (71, 39, D) a bullfrog corpse (71, 40, D) a cane toad corpse (72, 8, D) a +6 ring of dexterity (72, 12, D) a +0 short sword a +0 leather armour (72, 13, D) a +0 rapier (72, 16, D) a +1 arbalest of freezing (72, 17, D) a +4 trident of venom (unseen) (72, 26, D) a blade talisman (72, 36, D) the ring "Ygad" {rC+ rCorr Wiz} [ring of wizardry] It improves your spell success rate. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (72, 37, D) a staff of earth (unseen) (73, 17, D) a staff of death (unseen) (73, 27, D) a +2 mace of protection (unseen) (73, 37, D) a +1 longbow of flaming (unseen)