bignoob the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +1 hand axe of flaming (unseen) (61, 3, D) a yak corpse (61, 8, D) a +1 shortbow of flaming (unseen) (62, 1, D) a book of the Hunter (62, 8, D) a +3 ring mail of cold resistance (62, 9, D) a +2 morningstar of distortion (63, 0, D) a staff of cold (unseen) (63, 3, D) a bullfrog corpse (63, 4, D) a jackal corpse (63, 8, D) a staff of air (unseen) (67, 2, D) a river rat corpse (68, 2, D) a jackal corpse (69, 0, D) the +2 battleaxe of Irrepressible Laughter {freeze, rPois} rPois: It protects you from poison. (unseen) (69, 2, D) a yak corpse (70, 8, D) a staff of cold (70, 10, D) a +0 trident 2 boomerangs a merfolk corpse (70, 11, D) a +0 trident of flaming (unseen) (71, 8, D) a staff of cold (71, 9, D) a +0 trident 3 boomerangs a merfolk corpse (71, 16, D) a +0 battleaxe of flaming (unseen) (71, 17, D) a +3 vampiric long sword (unseen) (71, 26, D) the +3 scimitar "Qyhynwoa" {freeze, rN+ Int+3 Dex-3} Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. (unseen) (71, 27, D) an amulet of the acrobat (71, 32, D) a +0 short sword a +0 leather armour (72, 8, D) a +3 spear of venom (unseen) (72, 9, D) Rolora's Incunabulum of Takwin and the Atmosphere Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Vhi's Electric Charge Translocation/Air 4 c - Alistair's Intoxication Alchemy 5 (72, 10, D) a +0 trident a boomerang a merfolk corpse (72, 17, D) a +4 scale mail of willpower (72, 26, D) a staff of fire (unseen) (72, 27, D) a +2 leather armour of fire resistance (unseen) (72, 32, D) a +2 long sword of freezing (unseen) (73, 1, D) a staff of air (unseen) (73, 10, D) a +0 trident (73, 16, D) a +1 flail of draining (unseen) (73, 17, D) the Elucidation of Friendly Bruises Spells Type Level a - Summon Small Mammal Summoning 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Summon Ice Beast Ice/Summoning 3 d - Arcjolt Conjuration/Air 5 e - Monstrous Menagerie Summoning 7 (73, 26, D) the +1 pair of boots of Elyvilon's Regard {^Drain rF- Regen+ Str+5} Str+5: It affects your strength (+5). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. (73, 27, D) a +7 scimitar of holy wrath (unseen) (75, 1, D) Sif Muna's Book of the Glacier Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Polar Vortex Ice 9