blarnster Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (3, 43, D:1) a ball python corpse (skeletalised by now) (4, -2, D:1) a jackal corpse (skeletalised by now) (4, 25, D:1) a rat corpse (skeletalised by now) (5, 4, D:1) a bat corpse (skeletalised by now) (5, 11, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (7, 36, D:1) an eel talisman (8, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 32, D:1) a rat corpse (skeletalised by now) (19, 18, D:1) a +0 robe (27, 4, D:1) a +0 chain mail (28, 17, D:1) a +0 short sword a kobold skeleton (33, -6, D:1) a +0 short sword 4 stones a kobold skeleton (39, 29, D:1) a +0 ring mail (54, 49, D:1) a rat corpse (skeletalised by now) (55, 30, D:1) a rat skeleton (56, 21, D:1) a frilled lizard skeleton (57, 42, D:1) a bat corpse (skeletalised by now) (58, 42, D:1) a +0 ring mail (59, 38, D:1) a bat corpse (skeletalised by now) (62, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (64, 26, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Viffiph's Weapon Shoppe a +0 sling (19 gold) a throwing net (39 gold) a +2 mace of protection (202 gold) 6 javelins (234 gold) a +0 spear (39 gold) the +4 hand axe "Tarph" {sunder, rElec Int+3} (562 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 mace (39 gold) (0, 0, D:2) 4 stones a +0 dagger (3, 3, D:2) a ring of poison resistance (6, -1, D:2) a +0 ring mail (8, 7, D:2) a +0 club (9, 25, D:2) a +0 dagger (15, 14, D:2) a quokka skeleton (15, 17, D:2) a rat skeleton (22, -16, D:2) a +0 hand axe (34, 0, D:2) a ring of wizardry (35, -5, D:2) a ball python skeleton Level 3 of the Dungeon (1, -4, D:3) a frilled lizard corpse (skeletalised by now) (3, -8, D:3) a +0 trident the human corpse of Terence (skeletalised by now) (6, -8, D:3) a rat corpse (skeletalised by now) (11, -33, D:3) the +4 great sword of Spring {protect, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (13, 14, D:3) a +0 leather armour (24, 13, D:3) a jackal skeleton (26, 17, D:3) a +0 hand axe (33, -18, D:3) a +0 dagger a quokka skeleton (35, -22, D:3) a jackal skeleton (36, -14, D:3) 3 flux baubles (54, 9, D:3) a +0 leather armour Level 4 of the Dungeon (0, 14, D:4) a hound corpse (skeletalised by now) a hound corpse (skeletalised by now) (0, 15, D:4) a +0 club an orc corpse (skeletalised by now) (1, 15, D:4) a +0 short sword (2, 17, D:4) a +0 dagger (2, 34, D:4) 5 stones a +0 dagger a kobold skeleton (18, -3, D:4) an adder skeleton (20, -7, D:4) a hobgoblin skeleton (25, 11, D:4) a +0 dagger a goblin skeleton (25, 26, D:4) a ball python corpse (skeletalised by now) (28, 33, D:4) a +0 dagger (38, 14, D:4) a +0 club (38, 33, D:4) an amulet of chemistry (44, 13, D:4) a +0 flail (45, 15, D:4) a +0 club a +0 club a gnoll corpse (skeletalised by now) (45, 16, D:4) a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a potion of ambrosia (6, 0, D:5) a parchment of Apportation (12, -23, D:5) a +0 falchion (18, -33, D:5) a +0 dagger a +0 robe an orc corpse (20, -33, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (23, -13, D:5) a +0 giant club (25, -42, D:5) a +0 dagger of venom (still there?) 4 poisoned darts (still there?) (26, -41, D:5) a +0 club 4 stones a +0 short sword a kobold skeleton a kobold skeleton (27, -41, D:5) a +0 dagger (28, -42, D:5) a +0 dagger 2 stones a kobold skeleton (36, -42, D:5) a +0 club 4 stones a kobold corpse (skeletalised by now) (38, -41, D:5) a goblin skeleton (38, -40, D:5) a hobgoblin skeleton (39, -46, D:5) a bat skeleton (40, -40, D:5) a goblin skeleton (41, -44, D:5) a goblin skeleton (43, -38, D:5) a human skeleton the Ecumenical Temple