blase Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (3, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (4, 15, D:1) a +0 hand axe (5, -9, D:1) a +0 dagger (10, 5, D:1) a frilled lizard skeleton (20, -4, D:1) 6 stones (20, 0, D:1) a hobgoblin skeleton (20, 37, D:1) a bat skeleton (22, 14, D:1) a frilled lizard corpse (skeletalised by now) (32, 25, D:1) a +0 club (34, 33, D:1) a ball python corpse (skeletalised by now) (34, 35, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 trident (2, -30, D:2) 4 stones (3, 13, D:2) a hobgoblin corpse (skeletalised by now) (7, -4, D:2) an inkwell talisman (17, 8, D:2) a ball python skeleton (24, -19, D:2) a +0 club (24, -18, D:2) a +0 halberd a gnoll skeleton (24, -5, D:2) a +0 halberd (24, 12, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (32, -8, D:2) a hobgoblin skeleton (35, 18, D:2) a +0 dagger (36, 14, D:2) a rat corpse (skeletalised by now) (39, -28, D:2) a +0 mace (44, -22, D:2) 6 stones (44, 2, D:2) a +0 ring mail (45, -20, D:2) an adder skeleton (48, 19, D:2) a +0 leather armour (52, -3, D:2) a ball python skeleton (59, 15, D:2) 8 stones Level 3 of the Dungeon (2, 9, D:3) 4 stones (5, 42, D:3) a +0 dagger a kobold skeleton (12, 30, D:3) a +0 chain mail (14, 35, D:3) a +0 dagger (15, 10, D:3) a +0 club (17, 47, D:3) a +0 ring mail (18, 0, D:3) a stone (26, 32, D:3) a ball python skeleton (27, 20, D:3) 2 stones (27, 45, D:3) a rat skeleton (34, 40, D:3) a +0 dagger (34, 42, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 scale mail an orc skeleton (35, 43, D:3) an adder skeleton (36, 38, D:3) a +0 scale mail (44, 33, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 trident (34, -13, D:4) a medusa talisman (51, 4, D:4) a scroll of enchant armour (55, 14, D:4) a +0 club the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (59, 9, D:4) a +0 hand axe a +0 leather armour (60, 8, D:4) a +0 flail (60, 9, D:4) a +0 flail 2 boomerangs a +0 chain mail an orc corpse (61, 9, D:4) a +0 club a +0 leather armour an orc corpse