Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 4570892896293254456 35170 blase the Zephyrmancer (level 13, -3/76 HPs) Began as a Tengu Air Elementalist on May 5, 2025. Was a Plaything of Xom. Succumbed to barbed spike wounds ... on level 14 of the Dungeon. The game lasted 00:30:59 (19130 turns). blase the Zephyrmancer (Tengu Air Elementalist) Turns: 19130, Time: 00:31:00 Health: -3/76 AC: 18 Str: 8 XL: 13 Next: 82% Magic: 26/27 EV: 33 Int: 30 God: Xom [*.....] Gold: 1135 SH: 4 Dex: 17 Spells: 19/31 levels left rFire . . . o - +4 dagger (venom) rCold + . . J - orb {guile} rNeg . . . S - +0 acid dragon scales rPois . u - +2 hat {SInv} rElec + G - +0 cloak rCorr + N - +2 pair of gloves {Str+3} SInv + i - amulet of faith Will ..... O - +6 ring of intelligence Stlth ++ V - +4 ring of protection HPRegen 0.32/turn MPRegen 0.20/turn %: acrobat, faith @: spiked, acrobatic, flying, studying Air Magic A: beak, talons 3, evasive flight, acrobatic, large bone plates 1, agile 1, clever 1, cold resistance 1, electricity resistance, teleportitis 1, weak 1, no potion heal 1, inability to drink after injury 1, MP-powered wands a: Renounce Religion You were on level 14 of the Dungeon. You worshipped Xom. You were a special plaything of Xom. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Gauntlet. You collected 1928 gold pieces. You spent 793 gold pieces at shops. Inventory: Hand Weapons j - the +2 dagger "Huhihy" {venom, rC+} (You took it off a hobgoblin on level 2 of the Dungeon) rC+: It protects you from cold. o - a +4 dagger of venom (weapon) W - the +2 sling of the Ship {flame, +Blink Int+3} (You took it off a centaur on level 9 of the Dungeon) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Missiles d - 15 poisoned darts s - 11 curare-tipped darts t - 3 atropa-tipped darts T - a throwing net Armour u - a +2 hat of see invisible (worn) z - a +0 kite shield of reflection G - a +0 cloak (worn) J - an orb of guile (worn) N - a +2 pair of gloves of strength (worn) S - +0 acid dragon scales (worn) Jewellery e - a ring of willpower i - an amulet of faith (worn) m - a ring of resist corrosion O - a +6 ring of intelligence (worn) V - a +4 ring of protection (worn) Wands h - a wand of polymorph (1) l - a wand of roots (3) E - a wand of flame (22) Scrolls a - a scroll of torment {unknown} c - a scroll of fear f - 2 scrolls of immolation k - 2 scrolls of enchant armour {unknown} n - 3 scrolls of enchant weapon q - 2 scrolls of fog r - a scroll of acquirement {unknown} v - 2 scrolls of teleportation y - a scroll of amnesia {unknown} A - a scroll of poison B - a scroll of revelation D - a scroll of silence {unknown} L - a scroll of summoning {unknown} P - 3 scrolls of noise R - 3 scrolls of blinking {unknown} Potions b - a potion of magic p - a potion of attraction w - a potion of mutation C - 2 potions of resistance H - 4 potions of brilliance I - a potion of enlightenment K - 2 potions of haste M - 3 potions of curing U - a potion of cancellation Skills: + Level 7.2 Fighting + Level 7.8 Armour + Level 8.2 Dodging - Level 2.0 Stealth * Level 3.8 Shields * Level 9.8 Spellcasting * Level 13.4 Conjurations + Level 1.8 Translocations * Level 14.2 Air Magic + Level 7.2 Evocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Blink Tloc 50% N/A 4% 2 c - Static Discharge Conj/Air 100% 3-8/arc 1% 2 e - Airstrike Air 39% 2d(6-22) 1% 4 r - Swiftness Air 79% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Apportation Tloc 50% N/A 2% 1 Brom's Barrelling Bould Conj/Erth 53% 2d9 3% 4 Fulminant Prism Conj/Alch 26% 3d14 3% 4 Lesser Beckoning Tloc 50% N/A 4% 2 Kinetic Grapnel Frge 56% 1d6 6% 1 Summon Small Mammal Summ 56% N/A 6% 1 Call Imp Summ 28% N/A 9% 2 Summon Ice Beast Ice/Summ 14% N/A 17% 3 Animate Dead Necr 14% N/A 50% 4 Olgreb's Toxic Radiance Alch 14% N/A 50% 4 Alistair's Intoxication Alch 9% N/A 85% 5 Alistair's Walking Alem Alch/Frge 14% N/A 85% 5 Summon Cactus Giant Summ 7% N/A 100% 6 Haunt Necr/Summ 7% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 7% 4d6 100% 7 Malign Gateway Summ/Tloc 10% N/A 100% 7 Summon Hydra Summ 7% N/A 100% 7 Infestation Necr 7% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (0/5) D:11 Orc (2/2) D:11 Elf (0/3) Orc:2 Gauntlet (visited) Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:8 =*[[( D:9 *!:[** D:11 [ D:12 = Orc:2 *?(([ Portals: Trove: D:12 (give +2 storm dragon scales) Annotations: D:8 exclusion: 4 shops D:9 exclusion: shop D:10 1 runed translucent door D:11 exclusion: shop Orc:2 exclusion: 3 shops Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. You are partially covered in large bone plates. (SH +4) You are agile. (Dex +4, Str/Int -1) Your mind is acute. (Int +4, Str/Dex -1) You are cold resistant. (rC+) You are resistant to electric shocks. (rElec) You are occasionally teleported next to monsters. You are weak. (Str -2) Potions are less effective at restoring your health. You occasionally lose the ability to drink potions when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History The centaur is lightly wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. Unknown command. Okay, then. You are confused. Your system partially rejects the healing. You feel invigorated. The centaur shoots an arrow. The arrow misses you. Unknown command. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow misses you. You hear a shout! Unknown command. You feel less invigorated. You feel less confused. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow closely misses you. A centaur comes into view. There is a stone staircase leading down here. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow completely misses you. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You fly downwards. The vampire mosquito buzzes angrily. The vampire mosquito completely misses you. The vampire mosquito misses you. x2 Found an escape hatch in the ceiling. There is a stone staircase leading up here. A raiju comes into view. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel your willpower return. The vampire mosquito barely misses you. The vampire mosquito misses you. The barbed spikes dig painfully into your body as you move. You die... Xom howls with laughter! .. .# .# . ... .. . ... .###. .... ..h# ..... ..# # .....## #.# ..# .......##@#...# .......y......# .....B.