blase Level 1 of the Dungeon (3, 20, D:1) a +0 whip (9, -38, D:1) a hobgoblin corpse (skeletalised by now) (10, 19, D:1) a +1 mace of protection (12, -37, D:1) a quokka skeleton (15, -24, D:1) a +0 short sword (15, 6, D:1) a +0 whip 3 stones (18, 5, D:1) a bat corpse (skeletalised by now) (23, 19, D:1) a +0 robe (24, -28, D:1) a +0 hand axe (27, -25, D:1) 4 stones (29, -28, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) (40, -7, D:1) a +0 dagger (41, 0, D:1) a hobgoblin corpse (skeletalised by now) (43, -40, D:1) a hobgoblin corpse (skeletalised by now) (47, -5, D:1) a rat corpse (skeletalised by now) (49, -16, D:1) a +0 short sword a stone (57, 6, D:1) a +0 club (64, -1, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Mohuiw's Book Shop the Volume of the Discharge and the Dead (480 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Flame Wave Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Death's Door Necromancy 9 a book of Spontaneous Combustion (500 gold) a book of Wicked Creation (440 gold) a book of Battle (440 gold) a book of Blasting (420 gold) a book of the Wilderness (480 gold) a book of the Warp (480 gold) a book of Cantrips (160 gold) a book of Displacement (220 gold) (0, 0, D:2) a +0 halberd a gnoll skeleton (0, 1, D:2) a +0 flail a gnoll skeleton (0, 2, D:2) a +0 club a gnoll skeleton (0, 3, D:2) a +0 flail (3, -28, D:2) a +0 robe (19, -28, D:2) a jackal corpse (skeletalised by now) (19, 0, D:2) a +0 ring mail (21, -30, D:2) 7 stones (21, -26, D:2) a jackal corpse (skeletalised by now) (22, -11, D:2) a rat skeleton (27, -7, D:2) a jackal skeleton (27, -6, D:2) a jackal skeleton (37, -13, D:2) a +0 pair of boots (37, 24, D:2) a +0 robe (39, -17, D:2) a +0 ring mail (41, -19, D:2) 6 stones (41, 9, D:2) a maw talisman (47, -7, D:2) a ball python corpse (skeletalised by now) (51, -7, D:2) a rat skeleton (53, -4, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scarab talisman (4, -22, D:3) a +0 leather armour (10, -36, D:3) a rat skeleton (11, -28, D:3) 4 stones (12, -45, D:3) 6 gold pieces (12, -44, D:3) 14 gold pieces (13, -46, D:3) 8 gold pieces (13, -45, D:3) 14 gold pieces (13, -44, D:3) 17 gold pieces (14, -45, D:3) 11 gold pieces (14, -44, D:3) 6 gold pieces (14, -23, D:3) a +0 whip a gnoll skeleton (14, -21, D:3) a +0 spear (15, -25, D:3) a +0 club a gnoll skeleton (17, -33, D:3) a +0 short sword 2 stones a ball python skeleton (20, -15, D:3) an adder corpse (skeletalised by now) (22, -25, D:3) a +0 short sword (24, -13, D:3) a quokka corpse (skeletalised by now) (27, -7, D:3) a +0 dagger (28, -25, D:3) a +0 dagger (32, -21, D:3) the scarab talisman "Goron" {Harm Dex+4} [scarab talisman] Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). (45, -3, D:3) a +0 robe (49, -4, D:3) a ball python skeleton (64, -26, D:3) a rimehorn talisman Level 4 of the Dungeon (1, -5, D:4) a hobgoblin corpse (2, 31, D:4) a scroll of poison (3, 3, D:4) a ribbon worm corpse (8, 1, D:4) a stone