blase Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, 26, D:1) a +0 ring mail (9, -7, D:1) 4 large rocks (9, 0, D:1) a +0 robe (14, 15, D:1) a +1 devious dagger (20, 37, D:1) a +0 leather armour (23, -10, D:1) a +0 club a kobold corpse (skeletalised by now) (25, 25, D:1) a bat skeleton (26, 25, D:1) a jackal skeleton (29, 23, D:1) a jackal skeleton (29, 25, D:1) a hobgoblin skeleton (30, 25, D:1) a frilled lizard skeleton (39, 36, D:1) a +0 pair of boots (41, 1, D:1) a +0 short sword (43, 16, D:1) a +0 dagger (45, 6, D:1) a +0 pair of boots (45, 16, D:1) 3 boomerangs (52, 34, D:1) a +0 short sword a kobold corpse (55, 32, D:1) a +0 club (55, 33, D:1) a +0 whip a +0 club a +0 club a goblin corpse (55, 36, D:1) the +0 plate armour "Hymaryff" {rElec MP-5 Dex+4 SInv} rElec: It insulates you from electricity. MP-5: It affects your magic capacity (-5). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (56, 36, D:1) a +0 quarterstaff of speed (57, 38, D:1) a +0 club a bat corpse a bat corpse Level 2 of the Dungeon (2, -22, D:2) 12 gold pieces (2, -13, D:2) a +0 long sword (3, -12, D:2) a ball python corpse (skeletalised by now) (4, -24, D:2) a +0 whip 5 stones (6, -23, D:2) a +0 mace (16, -9, D:2) a parchment of Swiftness (17, 7, D:2) a scroll of immolation (20, 2, D:2) a +2 devious short sword (unseen)