blase Level 1 of the Dungeon (23, 21, D:1) a +0 dagger (42, 12, D:1) a frilled lizard skeleton (44, 12, D:1) a +0 short sword a kobold skeleton (53, 15, D:1) a +0 dagger Level 2 of the Dungeon (1, -19, D:2) a +0 club a goblin skeleton (1, -8, D:2) an adder skeleton an adder skeleton (1, -1, D:2) a +0 club (5, -23, D:2) a +0 short sword (7, -5, D:2) a hobgoblin skeleton (10, -8, D:2) a +0 robe (11, -4, D:2) an adder skeleton (14, -9, D:2) a hobgoblin skeleton (25, 6, D:2) a hobgoblin skeleton (32, -2, D:2) a +0 club (36, -10, D:2) a frilled lizard corpse (skeletalised by now) (37, 9, D:2) a +0 short sword a hobgoblin skeleton (47, -7, D:2) a rat corpse (skeletalised by now) (49, -10, D:2) a hobgoblin corpse (skeletalised by now) (52, -13, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (9, 4, D:3) a ball python skeleton (9, 10, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (9, 11, D:3) a +4 scale mail (10, 0, D:3) a +0 robe (10, 1, D:3) the human skeleton of Jessica (39, 1, D:3) a ball python skeleton (40, -12, D:3) a +0 tower shield (46, -10, D:3) a +0 whip 2 stones (51, -13, D:3) a +0 cloak Level 4 of the Dungeon (5, 14, D:4) a kobold corpse (skeletalised by now) (9, -24, D:4) a +0 leather armour (10, -16, D:4) a +0 trident (11, -2, D:4) a +0 robe (16, -19, D:4) a howler monkey skeleton (18, -24, D:4) a ball python skeleton (18, 3, D:4) a ball python skeleton (35, -34, D:4) a parchment of Airstrike (35, -27, D:4) a +0 ring mail (36, -31, D:4) a +0 flail a gnoll corpse (skeletalised by now) (43, 5, D:4) a +0 dagger a goblin skeleton (46, -31, D:4) a +0 whip of flaming a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) Level 5 of the Dungeon (5, 1, D:5) a +0 dagger a +0 robe a +0 short sword a +0 scale mail the elf corpse of Duvessa (7, 1, D:5) an adder corpse (26, -27, D:5) a +0 whip of freezing a +0 robe the kobold corpse of Pikel (skeletalised by now) (26, -16, D:5) the +0 ring mail of Jycyt {-Tele Harm rN+++ Int+3} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (28, -32, D:5) 3 large rocks (35, -15, D:5) a +0 giant club an ogre corpse