blase Level 1 of the Dungeon (0, 0, D:1) a +0 club 2 stones (2, -17, D:1) a frilled lizard corpse (skeletalised by now) (6, 9, D:1) a +0 dagger (8, -9, D:1) a bat corpse (skeletalised by now) (9, 10, D:1) a bat skeleton (9, 23, D:1) a frilled lizard corpse (skeletalised by now) (10, 0, D:1) a +0 hand axe (13, 14, D:1) a ball python corpse (skeletalised by now) (13, 24, D:1) a +0 dagger 5 stones (21, 14, D:1) an amulet of wildshape (23, -24, D:1) a +0 club (23, 24, D:1) a hobgoblin skeleton (26, 21, D:1) a +0 robe (31, 6, D:1) a +0 dagger 5 stones (33, 27, D:1) a frilled lizard skeleton (34, 26, D:1) a +0 club (35, 32, D:1) a +0 short sword (42, -25, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (5, -20, D:2) a +0 robe (5, -17, D:2) a +0 club a goblin corpse (skeletalised by now) (7, -26, D:2) a quokka corpse (skeletalised by now) (13, -16, D:2) an adder skeleton (13, -9, D:2) an adder corpse (skeletalised by now) (13, 5, D:2) a +0 spear (14, -9, D:2) an adder corpse (skeletalised by now) (18, -10, D:2) a +0 dagger (25, -2, D:2) a +0 club (28, -18, D:2) a +0 dagger (32, -14, D:2) a +0 ring mail (33, -4, D:2) a hobgoblin skeleton a bat skeleton an adder skeleton (34, -30, D:2) a +0 leather armour (34, -7, D:2) a +0 club a goblin skeleton (35, -5, D:2) an adder skeleton (38, -5, D:2) a +0 club (39, -6, D:2) an adder skeleton (49, -32, D:2) a +0 club a +0 scale mail (49, -28, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (1, 1, D:3) a bat skeleton (3, 1, D:3) 5 boomerangs (4, -21, D:3) a +0 leather armour (10, 21, D:3) a +0 giant club (12, -16, D:3) a ball python corpse (skeletalised by now) (18, -16, D:3) a jackal corpse (skeletalised by now) (19, -15, D:3) a ball python corpse (skeletalised by now) (19, 2, D:3) a +0 pair of boots (24, -5, D:3) an adder corpse (skeletalised by now) (25, 8, D:3) a +0 dagger (27, 16, D:3) a +0 ring mail (30, 6, D:3) a +0 mace (36, -7, D:3) a hobgoblin corpse (skeletalised by now) Level 6 of the Dungeon the Necropolis (7, 1, Necropolis) 2 potions of curing (10, -2, Necropolis) 10 gold pieces (10, -1, Necropolis) the +3 halberd of the Riding Guillemot {entangle, Fly rC- Stlth+} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (10, 2, Necropolis) 14 gold pieces (10, 3, Necropolis) 20 gold pieces (11, -1, Necropolis) a +0 club (11, 0, Necropolis) a +0 spear (11, 1, Necropolis) a +0 plate armour (11, 2, Necropolis) a +0 spear (29, -6, Necropolis) a parchment of Sigil of Binding (29, -5, Necropolis) a book of Spontaneous Combustion (29, -4, Necropolis) a scroll of identify (29, 5, Necropolis) 11 gold pieces (29, 6, Necropolis) 9 gold pieces (29, 7, Necropolis) a scroll of identify (36, -1, Necropolis) 9 gold pieces (36, 0, Necropolis) 17 gold pieces (36, 1, Necropolis) 13 gold pieces (36, 2, Necropolis) 20 gold pieces (37, -1, Necropolis) 18 gold pieces (37, 0, Necropolis) 11 gold pieces (37, 1, Necropolis) 10 gold pieces (37, 2, Necropolis) 5 gold pieces (38, -29, Necropolis) the +3 short sword of Attainder {protect, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (38, -28, Necropolis) a +0 rapier (38, 0, Necropolis) a scroll of poison (38, 1, Necropolis) a wand of charming (5)