blase Level 1 of the Dungeon (11, -17, D:1) a frilled lizard skeleton (14, -45, D:1) a ball python corpse (skeletalised by now) (14, -13, D:1) a hobgoblin skeleton (16, -36, D:1) a bat skeleton (16, -32, D:1) a hobgoblin skeleton (17, -34, D:1) a quokka skeleton (30, -43, D:1) a +0 club a goblin corpse (skeletalised by now) (31, -42, D:1) a +0 dagger (32, -27, D:1) a +0 mace (35, -15, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (35, -7, D:1) a +0 sling (36, -15, D:1) a rat skeleton (36, -14, D:1) a +0 dagger a goblin skeleton (38, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (38, -23, D:1) a +0 club (41, -36, D:1) a +0 short sword 3 stones (43, -36, D:1) a bat skeleton (43, -34, D:1) a +0 club a goblin skeleton (44, -34, D:1) a jackal skeleton (44, -33, D:1) a jackal skeleton (54, -27, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (6, 0, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (unseen) (8, 16, D:2) a scroll of noise