Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 8414910795223955958 8654 blister the Fighter (level 11, -7/80 HPs) Began as an Octopode Ice Elementalist on Mar 19, 2026. Was an Initiate of Gozag. Mangled by Snorg (22 damage) ... on level 12 of the Dungeon. The game lasted 00:26:06 (11349 turns). blister the Fighter (Octopode Ice Elementalist) Turns: 11349, Time: 00:26:06 Health: -7/80 AC: 17 Str: 9 XL: 11 Next: 34% Magic: 13/15 EV: 16 Int: 24 God: Gozag Gold: 1198 SH: 0 Dex: 13 Spells: 4/16 levels left rFire + + . (33%) - Mandibles rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) (helmet unavailable) rPois x (150%) (no amulet) rElec + (33%) f - +4 ring of protection rCorr . (100%) l - ring of Vetobly {rElec Will+ Str+2 Slay+4 Stlth+} SInv . k - ring of positive energy Will +.... (no ring) Stlth +++++ (no ring) HPRegen 0.33/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) m - scarab talisman of the Watchman {Int+2} %: no passive effects @: ice-armoured, scarab-form A: sun companion, searing attack, fire wizardry, poison vulnerability, almost no armour, (amphibious), 8 rings, small, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 12 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 12 of its levels. You visited 1 bazaar. You collected 2037 gold pieces. You spent 295 gold pieces at shops. You paid 544 gold pieces to Gozag. Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Skills: - Level 9.0 Fighting - Level 6.0 Dodging - Level 6.0 Stealth + Level 5.4 Unarmed Combat - Level 3.0 Spellcasting - Level 3.0 Summonings - Level 6.0 Ice Magic - Level 6.0 Evocations - Level 8.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level k - Blink Tloc 6% N/A 16% 2 q - Freeze Ice 100% 1d10 1% 1 s - Summon Ice Beast Ice/Summ 25% N/A 4% 3 t - Frozen Ramparts Ice 64% 1d10 2% 3 w - Ozocubu's Armour Ice 32% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 11% 1 Soul Splinter Necr 12% N/A 11% 1 Cigotuvi's Putrefaction Necr/Air 3% N/A 71% 4 Dispel Undead Necr 3% 3d7 71% 4 Petrify Alch/Erth 1% N/A 71% 4 Alistair's Intoxication Alch 2% N/A 96% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 96% 5 Irradiate Conj/Alch 1% 3d12 96% 5 Ozocubu's Refrigeration Ice 16% 4d11 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Inventory: Hand Weapons a - a +2 long sword of electrocution d - a +2 dagger of speed h - a +2 falchion of flaming Missiles c - 8 poisoned darts (quivered) e - 4 silver javelins j - a curare-tipped dart {=f=f} Armour n - a +0 kite shield Magical Staves g - a staff of necromancy {!a} i - a staff of earth {!a} Jewellery f - a +4 ring of protection (worn) k - a ring of positive energy (worn) l - the ring of Vetobly (worn) {rElec Will+ Str+2 Slay+4 Stlth+} (You found it on level 7 of the Dungeon) [ring of slaying] rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. Talismans m - the scarab talisman of the Watchman (worn) {Int+2} (You found it on level 8 of the Dungeon) [scarab talisman] Int+2: It affects your intelligence (+2). Wands a - a wand of flame (31) Scrolls c - a scroll of summoning {unknown} e - a scroll of enchant armour {unknown} p - 3 scrolls of poison m - 2 scrolls of amnesia {unknown} n - 2 scrolls of immolation {unknown} o - a scroll of fog {unknown} q - 2 scrolls of silence {unknown} t - 5 scrolls of teleportation {!d@r2} v - a scroll of acquirement {unknown} b - 3 scrolls of blinking {!d} C - a scroll of enchant weapon {unknown} E - a scroll of noise {unknown} Potions g - 2 potions of magic {!q!d} w - 4 potions of heal wounds {!q!d@q2} e - 2 potions of enlightenment {!q!d!q!d!d} m - a potion of might A - 2 potions of attraction h - a potion of haste {!q!d@q3} L - a potion of lignification {!q!d} M - 2 potions of mutation {!d} B - 2 potions of berserk rage {!q!q!d!q} b - 2 potions of brilliance {!q!d} c - 2 potions of curing {!q!d@q1} a - 2 potions of ambrosia {!q!d} d - a potion of resistance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:7 Lair (0/5) D:9 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Okawaru Qazlal Ru Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:3 [ Annotations: D:5 exclusion: centaur D:12 Snorg ####........# ## ##.......# #.# ##......# ###..####......# #......##......# ##............## #............## .....