bongcheondong the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 dagger {Kannika} a javelin a +0 long sword {Bastian} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +1 arbalest "Pytaw" {drain, rC++ Will+ Int-2 Dex-2} Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (61, 3, D) a +0 giant spiked club a +0 giant club (61, 8, D) a +1 spectral quarterstaff (unseen) (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 16, D) a staff of air (unseen) (62, 0, D) the ring of Othrell {rC+ Str+4 Dex+4} [ring of protection from cold] Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (62, 1, D) a ring of poison resistance (62, 3, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 8, D) a +1 falchion of holy wrath (62, 9, D) a +0 trident a boomerang a +4 long sword of flaming a merfolk corpse (skeletalised by now) (62, 16, D) a wand of mindburst (4) (62, 17, D) a granite talisman (62, 21, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +2 glaive of venom (still there?) (63, 0, D) a staff of cold (unseen) (63, 3, D) 6 large rocks (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a wand of roots (5) (63, 17, D) a +1 trident of pain (unseen) (63, 22, D) a +0 short sword (64, 16, D) Neuh's Disquisition on Impulse Spells Type Level a - Foxfire Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Bombard Conjuration/Earth 6 d - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (64, 17, D) a staff of conjuration (unseen) (68, 0, D) a +1 scimitar of holy wrath (69, 0, D) the +8 battleaxe of Misery {drain, rN+} rN+: It protects you from negative energy. (unseen) (70, 8, D) the ring "Boall" {^Drain rPois rC+ rN++ Str+3 Dex+2} [ring of protection from cold] Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (71, 16, D) a +2 heavy hand axe (unseen) (71, 17, D) a staff of cold (unseen) (71, 26, D) a book of Weapons (72, 3, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 8, D) a +3 scale mail of cold resistance (72, 9, D) an amulet of guardian spirit (72, 17, D) a +0 long sword of holy wrath (72, 27, D) a +1 heavy hand axe (73, 3, D) a +0 hand axe (73, 16, D) a +6 ring of strength (73, 17, D) a +3 flail of protection (unseen) (73, 26, D) a +2 whip of electrocution (unseen) (75, 1, D) a ring of ice