Dungeon Crawl Stone Soup version 0.32-a0-1643-g611ce37909 (webtiles) character file. Game seed: 14127820274859400301 48 bongcheondong the Conjurer (level 3, -2/17 HPs) Began as a Felid Conjurer on July 2, 2024. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (1744 turns). bongcheondong the Conjurer(Felid Conjurer) Turns: 1744, Time: 00:02:22 Health: -2/17 AC: 1 Str: 3 XL: 3 Next: 50% Magic: 0/7 EV: 16 Int: 23 God: Gold: 34 SH: 0 Dex: 14 Spells: 3/6 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr + (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Jewellery d - a ring of resist corrosion (left paw) Scrolls b - 2 scrolls of enchant armour {unknown} c - 3 scrolls of fear {unknown} e - a scroll of noise {unknown} f - a scroll of revelation {unknown} h - a scroll of vulnerability {unknown} i - 2 scrolls of identify {unknown} Potions a - a potion of magic g - a potion of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 3.4 Dodging - Level 3.0 Stealth + Level 2.4 Spellcasting * Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 12% 1 Hailstorm Conj/Ice 12% 3d6 16% 3 Frozen Ramparts Ice 4% 1d1 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits Terence but does no damage. Terence is moderately wounded. The magic dart hits Terence. Terence is moderately wounded. A kobold comes into view. It is wielding a +1 short sword of speed. The kobold shouts! The kobold throws a stone. The stone hits you. Your magical contamination has completely faded away. You see here a +0 leather armour. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray misses Terence. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence. Terence is almost dead. Terence misses you. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence attacks as he pursues you! Terence hits you with a +0 mace. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence barely misses you. You scratch Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #. #.# #..#......#....##.#..# #.##K# #.##..##..##.####.#..# #.##.# #.#..####..#.###.....# #.##.# #.#..####..#.....#...# ##.##.#####.##..##..##..#.###..# ##...#.)......#......#....## ##.# #.....######..##....##...#.###..# #............(.#....#....)..#...# #.....########.@@.....##.##...### .>...## #...#..#.#.####.## .##.## ##.####...## #.# #.# ####.#####.######.# ... ..............†...# ...## ################### ##### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) A bat (D:2) 4 endoplasms A giant cockroach (D:1) 2 goblins 5 hobgoblins 3 jackals (D:1) 3 quokkas (D:1) 2 ball pythons 2 frilled lizards (D:1) 3 kobolds 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Felid Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 268 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 332 | D:1 | Learned a level 2 spell: Searing Ray 357 | D:1 | Found Tets's Distillery. 912 | D:1 | Reached skill level 4 in Conjurations 1278 | D:2 | Reached XP level 3. HP: 17/17 MP: 1/7 1488 | D:2 | Noticed Terence 1502 | D:2 | Mangled by Terence 1502 | D:2 | Lost a life (0 lives remaining) 1744 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, serial_shops, shop, serial_park_tiny_pond D:2: layout_loops_ring, chequers_ecumenical_altar_simple, minmay_misc_feat_iff, minivault_14, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.4 Conjurations | 4 | 4.1 Fighting | | 0.8 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 78 Searing Ray || 4 Armour: Skin || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1751 | 1731 | 20 | 0 | 1541 | 2 | 875.5 | Dungeon | 1751 | 1731 | 20 | 0 | 1541 | 2 | 875.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1248 daAuts D:2: 502 daAuts