bongcheondong the Dungeon (0, 50, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (0, 51, D) a staff of cold (1, 32, D) the +1 ring mail of Repulsion {^Drain rF+ rCorr Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (1, 33, D) a +0 spear (1, 34, D) a staff of alchemy (unseen) (1, 51, D) a +2 robe of positive energy (1, 52, D) a staff of fire (unseen) (2, 14, D) a +0 long sword (2, 15, D) a +2 spear of flaming (still there?) a +0 chain mail (still there?) a book of Death (still there?) an elf corpse (skeletalised by now) (still there?) (2, 16, D) a +0 scimitar Sif Muna's Anthology of Pyromania and the Vertex Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Plasma Beam Fire/Air 6 an elf corpse (skeletalised by now) (2, 32, D) a staff of death (unseen) (2, 33, D) a book of Fire (2, 34, D) a +1 spear of venom (still there?) the Directory of the Curupira (still there?) Spells Type Level a - Yara's Violent Unravelling Hexes/Alchemy 5 b - Silence Hexes/Air 5 c - Hoarfrost Cannonade Ice/Alchemy 5 (2, 50, D) the staff "Rogesk" {rPois rN+ Str+3 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (2, 51, D) the +6 longbow "Ropushi" {flame, rPois rN+ Will+ Str-2 Dex+4} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (2, 52, D) the +0 leather armour of Banweih {^Drain rPois rN+ MP+10} rPois: It protects you from poison. rN+: It protects you from negative energy. MP+10: It affects your magic capacity (+10). ^Drain: It drains your maximum health when unequipped. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +0 long sword (still there?) a +0 leather armour (still there?) a staff of earth (still there?) (3, 15, D) a +0 dagger (3, 16, D) a +0 shortbow (still there?) a +0 long sword (still there?) the ring of the Telling Coward {Str+2 Int+6 Dex+2} (still there?) [ring of intelligence] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (3, 17, D) a +0 longbow a +0 leather armour (3, 34, D) a +1 short sword of draining (3, 36, D) a +2 demon whip of flaming 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (3, 37, D) a boomerang (3, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (3, 50, D) a wand of mindburst (4) (3, 51, D) a staff of death (3, 52, D) a wand of light (4) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +4 ring mail of cold resistance (4, 16, D) a +0 great mace of holy wrath (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the Notes on Non-Euclidean Evil Rites (still there?) Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Fugue of the Fallen Necromancy 3 c - Maxwell's Portable Piledriver Translocation 3 d - Animate Dead Necromancy 4 e - Malign Gateway Summoning/Translocation 7 (4, 33, D) a +1 plate armour of poison resistance (4, 34, D) the +0 helmet "Qut Myann" {Str+4} Str+4: It affects your strength (+4). (4, 50, D) +0 swamp dragon scales (4, 51, D) a +6 glaive of venom (4, 52, D) a wand of digging (7) (5, 15, D) a staff of cold (5, 16, D) a +1 plate armour of fire resistance (5, 17, D) a +1 scimitar of flaming a +0 leather armour an elf corpse (skeletalised by now) (5, 18, D) a +4 quarterstaff of speed (still there?) a +0 chain mail (still there?) an elf corpse (skeletalised by now) (still there?) (5, 32, D) a staff of conjuration (5, 33, D) the +4 ring mail "Cuat" {rPois rC+ Int-3} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rPois: It protects you from poison. (5, 34, D) a +0 trident a +0 rapier a merfolk corpse (skeletalised by now) (5, 37, D) a ring of protection from cold a +0 spear a manticore corpse (skeletalised by now) (5, 40, D) a +0 robe (still there?) a +0 trident of flaming (still there?) (5, 50, D) the orb "Caluamuw" {light, Tloc Earth} Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (5, 52, D) a +2 leather armour of cold resistance (6, 14, D) a +0 rapier the +0 robe of Demons {+Inv Regen+ rCorr Dex-2} Dex-2: It affects your dexterity (-2). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (6, 15, D) a +0 dagger a +0 dagger a +0 longbow a +2 scale mail of willpower (6, 18, D) a +0 rapier a +0 leather armour (6, 22, D) a +4 short sword of flaming (unseen) (6, 33, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (6, 34, D) a +1 kite shield of protection (unseen) (6, 35, D) a +0 leather armour a manticore corpse (skeletalised by now) (6, 37, D) 2 silver javelins a +0 leather armour a sea snake corpse (skeletalised by now) (6, 38, D) a +0 glaive of venom a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (6, 39, D) a +3 vampiric trident (unseen) (6, 50, D) an amulet of reflection (6, 52, D) a staff of conjuration (unseen) (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 kite shield a +0 robe a +0 flail (7, 13, D) a +4 hand axe of electrocution (7, 18, D) a +0 long sword (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) the ring "Koshrag" {+Blink Int+6 Slay+2} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). +Blink: It lets you blink. an elf corpse (skeletalised by now) (still there?) (7, 21, D) a +1 long sword of draining (7, 33, D) a +1 mace of protection (7, 36, D) a manticore corpse (skeletalised by now) (7, 37, D) a +0 trident (still there?) a +0 demon trident of flaming (still there?) a +7 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 50, D) a +3 chain mail of willpower (8, 14, D) a +0 rapier a +0 rapier an elf corpse (skeletalised by now) (8, 17, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +3 flail of draining (still there?) an elf corpse (skeletalised by now) (still there?) (8, 32, D) a +2 longbow of flaming (unseen) (8, 37, D) a +0 antimagic demon trident (still there?) a +3 leather armour of poison resistance (still there?) a ring of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 38, D) a +0 leather armour (still there?) a +1 glaive of protection (still there?) a +0 robe (still there?) (8, 50, D) a +0 heavy spear (8, 51, D) the Almanac of the Ironbound Jaunt Spells Type Level a - Vhi's Electric Charge Translocation/Air 4 b - Passage of Golubria Translocation 4 c - Lee's Rapid Deconstruction Earth 5 a +2 quarterstaff of draining (8, 52, D) the +1 great sword "Nithruw" {antimagic, rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (unseen) (8, 53, D) a +1 quick blade of electrocution (unseen) (9, 14, D) a +1 barding of cold resistance a staff of death (9, 20, D) a +2 war axe of venom (still there?) a +0 mace of protection (still there?) (9, 32, D) the staff of Indomitability {rPois rC+ Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (9, 34, D) a +0 rapier (9, 35, D) an amulet of magic regeneration (9, 37, D) a +5 trident of flaming (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) a +2 rapier of draining (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 38, D) a +0 trident (9, 49, D) a +4 ring of protection (9, 55, D) a ring of protection from cold (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 16, D) a +0 short sword (10, 17, D) a +0 short sword (still there?) the +8 mace of Chaos {speed, Int+6} (still there?) Int+6: It affects your intelligence (+6). the +1 cloak of Absence {rPois rN+} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. an elf corpse (skeletalised by now) (still there?) (10, 18, D) a +0 scale mail (10, 34, D) a +0 rapier (10, 38, D) a +2 halberd of venom (still there?) a +0 robe (still there?) (10, 49, D) a +2 mace of holy wrath (unseen) (10, 52, D) a ring of see invisible (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +0 leather armour (11, 16, D) a +1 kite shield of protection (11, 17, D) a +0 scimitar (still there?) a +2 scale mail of cold resistance (still there?) a +3 glaive of flaming (still there?) an elf corpse (skeletalised by now) (still there?) (11, 18, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (11, 32, D) a staff of fire (11, 36, D) a +0 trident a +0 robe a +0 trident a +5 ring of evasion a merfolk corpse (skeletalised by now) (11, 50, D) the +8 rapier "Nuaxuro" {protect, Str+2} (still there?) Str+2: It affects your strength (+2). the +1 mace of Ladoll {venom, rPois rC- rCorr Str+6} (still there?) Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (11, 51, D) a staff of conjuration (12, 17, D) a +0 long sword a +3 leather armour of fire resistance an elf corpse (skeletalised by now) (12, 36, D) a +0 heavy trident (still there?) a +0 leather armour (still there?) the ring of Lobrai {*Slow Fly rElec Int+6 Stlth+} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. Fly: It grants you flight. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (still there?) (12, 37, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (12, 38, D) a +1 rapier of speed (still there?) a +0 robe (still there?) (13, 18, D) a +1 short sword of protection (unseen) (13, 32, D) a +1 ring mail of poison resistance (13, 35, D) 5 large rocks (13, 51, D) a ring of protection from cold (still there?) the amulet of Veinn {Faith Str+7} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+7: It affects your strength (+7). a ring of ice (still there?) (13, 52, D) a +1 long sword of holy wrath (still there?) a book of Chaos (still there?) (14, 35, D) a cyclops corpse (skeletalised by now) (14, 49, D) a staff of death (still there?) an amulet of guardian spirit (still there?) (14, 51, D) a ring of positive energy (18, 48, D) a book of Air (18, 49, D) a +0 plate armour (18, 50, D) a staff of fire (unseen) (19, 1, D) a +1 sling of freezing (unseen) (19, 3, D) a +2 scimitar of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (19, 16, D) the +6 ice dragon scales of Foiprib {rF- rC++ Str-5 Dex+5} Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (19, 17, D) a wand of warping (6) (19, 32, D) a +0 arbalest a book of Spectacle (19, 48, D) a +0 arbalest a +1 leather armour of fire resistance (19, 49, D) a +0 heavy sling a staff of alchemy (19, 50, D) a +3 great sword of freezing (still there?) a +0 plate armour (still there?) a +2 battleaxe (still there?) a human corpse (skeletalised by now) (still there?) (19, 51, D) a +0 chain mail (20, 0, D) a +0 robe (20, 1, D) a book of the Dragon (20, 2, D) a +1 robe of positive energy (unseen) (20, 4, D) a +0 rapier (20, 17, D) a +3 heavy mace (unseen) (20, 32, D) a book of Weapons (20, 33, D) a +0 dire flail of draining (still there?) a +0 chain mail (still there?) a +2 executioner's axe of electrocution (still there?) the Unrestrained Analects (still there?) a scroll of brand weapon (still there?) (20, 34, D) a +2 pair of boots of rampaging (20, 35, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (20, 49, D) a wand of light (6) (still there?) a +0 long sword (still there?) a +2 chain mail of cold resistance (still there?) a +0 dagger of draining (still there?) a human corpse (skeletalised by now) (still there?) (21, 0, D) a +1 rapier of speed (21, 1, D) a +3 trident of protection (unseen) (21, 5, D) a +3 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (21, 16, D) the +7 morningstar "Huseuduv" {antimagic, rF+ Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. (21, 17, D) the +0 scale mail "Exkidoz" {rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (21, 32, D) a +3 rapier of draining (unseen) (21, 33, D) a +4 plate armour of cold resistance (21, 36, D) a +3 great sword of flaming (still there?) a +4 plate armour (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (21, 48, D) a +0 arbalest a staff of earth (21, 50, D) a wand of flame (9) (21, 52, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (22, 0, D) a +0 rapier (22, 2, D) a +0 mace of protection (still there?) a +0 robe of positive energy (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 3, D) a +4 arbalest of flaming a +4 spear of flaming 2 silver javelins a +0 leather armour (22, 17, D) a +2 great sword of protection (22, 33, D) a +0 long sword a +0 plate armour a +0 dire flail a +2 leather armour of fire resistance a wand of flame (7) (22, 49, D) a wand of mindburst (9) (22, 51, D) a staff of fire (still there?) a +0 arbalest (still there?) (22, 53, D) 3 large rocks a stone giant corpse (skeletalised by now) (22, 54, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (23, 1, D) a +3 spear of flaming (unseen) (23, 2, D) a +0 rapier (23, 4, D) a ring of flight (23, 33, D) a +0 halberd a +0 plate armour the +0 pair of boots of Awe {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. a +2 vampiric hand axe a human corpse (skeletalised by now) (23, 34, D) 4 large rocks a stone giant corpse (skeletalised by now) (23, 48, D) a +0 battleaxe a +0 plate armour (23, 50, D) a +3 long sword of protection (23, 51, D) a +0 arbalest a +6 ring of strength (23, 52, D) a +2 war axe (still there?) a +0 plate armour (still there?) (23, 53, D) a +5 rapier of venom (still there?) a +0 arbalest (still there?) (24, 0, D) a +1 trident of freezing (24, 1, D) a +3 hand axe of freezing (unseen) (24, 2, D) a +0 trident of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 5, D) the +1 quarterstaff "Bunge" {freeze, rF++ Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. 2 javelins (still there?) a +0 leather armour (still there?) (24, 16, D) a book of Spectacle (24, 17, D) a +3 orcbow of freezing (24, 31, D) a staff of cold (24, 36, D) a +0 dire flail of holy wrath (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (24, 37, D) a +0 halberd a +0 chain mail a shadow dragon corpse (skeletalised by now) (24, 38, D) a +0 long sword a +0 plate armour a +0 tower shield a +1 great sword a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 48, D) a +2 robe of cold resistance (24, 49, D) a +1 heavy battleaxe (still there?) a +0 chain mail (still there?) a +4 ring of protection (still there?) a +3 short sword of protection (still there?) (24, 50, D) a +2 hand axe of electrocution (unseen) (24, 51, D) 4 large rocks a stone giant corpse (skeletalised by now) (24, 52, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (25, 0, D) a staff of conjuration (25, 3, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. a +0 leather armour (25, 4, D) a +0 robe (25, 6, D) a +3 heavy spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 17, D) a +1 falchion of holy wrath a +5 great mace of holy wrath (25, 34, D) a +0 great mace (still there?) a +0 chain mail (still there?) a ring of see invisible (still there?) a +0 arbalest (still there?) a wand of mindburst (7) (still there?) a +3 hand axe of venom (still there?) a +3 halberd of protection (still there?) a human corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (25, 35, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (25, 48, D) a +3 leather armour of cold resistance (25, 50, D) a +2 great sword (still there?) a +0 plate armour (still there?) a ring of wizardry (still there?) a wand of mindburst (3) (still there?) a human corpse (skeletalised by now) (still there?) (25, 51, D) a +0 chain mail a +0 war axe a +0 plate armour (25, 52, D) a +6 rapier of electrocution a +0 plate armour a human corpse (skeletalised by now) (25, 54, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (26, 0, D) a +0 trident of flaming (26, 2, D) a +2 dire flail of draining (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 3, D) a +1 spear of freezing (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (26, 4, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (26, 33, D) the +1 robe "Uvon" {Stlth+} Stlth+: It makes you more stealthy. (26, 35, D) the +0 scale mail of Ligann {Int+3} Int+3: It affects your intelligence (+3). (26, 36, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (26, 50, D) a +0 great mace a +0 plate armour a +0 long sword a human corpse (skeletalised by now) (26, 53, D) a human corpse (skeletalised by now) (26, 54, D) a +0 war axe a +0 chain mail (27, 1, D) a +1 flail of protection (unseen) (27, 4, D) a +0 spear (still there?) the +2 robe of Sisul {Str+6} (still there?) Str+6: It affects your strength (+6). a merfolk corpse (skeletalised by now) (still there?) (27, 34, D) the +11 falchion "Kuasinio" {flame, Will- Dex+3 SInv} Dex+3: It affects your dexterity (+3). Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (27, 36, D) 3 large rocks (27, 48, D) a +0 arbalest (27, 50, D) a +2 broad axe a +0 plate armour a ring of magical power a +0 long sword a human corpse (skeletalised by now) (27, 51, D) +0 shadow dragon scales (still there?) a +4 glaive of freezing (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (27, 53, D) a +0 chain mail (28, 1, D) a +0 trident (28, 17, D) a +1 whip of holy wrath (28, 34, D) a +0 long sword (still there?) a +0 chain mail (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a human corpse (skeletalised by now) (still there?) (28, 36, D) a +3 great mace of protection (still there?) a +0 plate armour (still there?) (28, 48, D) a +2 dagger of venom a +0 arbalest a yaktaur corpse (skeletalised by now) (28, 50, D) a +2 robe of willpower (28, 52, D) a +1 long sword of electrocution (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +6 ring of dexterity (still there?) a human corpse (skeletalised by now) (still there?) (29, 0, D) a staff of conjuration (unseen) (29, 1, D) a staff of air (unseen) (29, 17, D) a +5 ring of evasion the ring "Mong" {Fly Wiz Int+4 Dex+3} [ring of wizardry] It improves your spell success rate. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. a ring of positive energy a ring of ice the amulet of Tariuh {Spirit Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). the amulet "Figgimib" {^Contam Harm RegenMP+ rCorr Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. (29, 33, D) a staff of alchemy (unseen) (29, 52, D) a +0 war axe a +0 chain mail a +0 kite shield (29, 54, D) 2 large rocks a stone giant corpse (skeletalised by now) (30, 48, D) the +7 mace "Munull" {pain, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (unseen) (30, 49, D) a +2 leather armour of fire resistance (30, 50, D) a +0 war axe a +0 plate armour (30, 51, D) the +10 war axe of Wuuboet {flame, Fly rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (30, 54, D) a +0 great mace a +0 chain mail (31, 48, D) a wand of paralysis (4) (31, 50, D) the amulet of Turuvvan {rC+ RegenMP+ Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. (31, 51, D) 4 large rocks a stone giant corpse (skeletalised by now) (31, 52, D) a +0 great sword a +0 plate armour an amulet of reflection (32, 49, D) a +0 arbalest (still there?) the +3 robe of Clouds {*Thunder rCloud rElec} (still there?) *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. a +2 spear of venom (still there?) a yaktaur corpse (skeletalised by now) (still there?) (32, 50, D) a +3 long sword (still there?) a +0 chain mail (still there?) a staff of earth (still there?) (32, 53, D) the +10 dagger "Demonbane" {freeze, ^Fragile rN+ Will+ MP+9} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). ^Fragile: It will be destroyed if unequipped. a +0 arbalest (still there?) (33, 48, D) a +0 arbalest (still there?) a wand of paralysis (4) (still there?) a staff of alchemy (still there?) (33, 49, D) a +0 heavy arbalest (unseen) (33, 50, D) a +0 great mace of holy wrath (still there?) a +0 plate armour (still there?) (34, 48, D) a +0 helmet of see invisible (34, 49, D) a +0 heavy great mace (unseen) (35, 4, D) a glowing shapeshifter corpse (skeletalised by now) (35, 15, D) a wand of warping (3) (35, 28, D) the ring "Hucvanoj" {rElec rC- rN+ Str+3 Int+6} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (35, 29, D) the +0 chain mail of an ice cave {Dex+2} Dex+2: It affects your dexterity (+2). (36, 0, D) a +0 heavy shortbow a glowing shapeshifter corpse (skeletalised by now) (36, 1, D) an amulet of regeneration (36, 2, D) a very ugly thing corpse (skeletalised by now) (36, 14, D) a staff of alchemy (unseen) (36, 28, D) a +6 giant club (36, 29, D) an amulet of the acrobat (37, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (37, 5, D) a shapeshifter corpse (skeletalised by now) (37, 14, D) a staff of conjuration (37, 16, D) a +0 war axe an amulet of faith a Codex of Conductivity (37, 17, D) a +0 glaive a black draconian skeleton (37, 30, D) a rime drake corpse (skeletalised by now) (38, 0, D) a +0 demon blade of pain (38, 15, D) a +0 flail (38, 17, D) a +0 short sword a purple draconian skeleton (38, 19, D) a +0 battleaxe of freezing (unseen) (38, 29, D) a staff of earth (38, 30, D) a +0 battleaxe of freezing (38, 31, D) a +1 battleaxe of freezing an amulet of magic regeneration a frost giant corpse (skeletalised by now) (38, 48, D) a staff of earth (unseen) (38, 49, D) a +1 robe of willpower (unseen) (39, 1, D) the +7 orcbow "Xagruyfi" {drain, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (39, 7, D) a shapeshifter corpse (skeletalised by now) (39, 18, D) a +2 falchion of flaming a white draconian skeleton (39, 29, D) a +2 troll leather armour (39, 30, D) the +5 morningstar "Tuamet" {heavy, rF- Str+3 Dex+3 Stlth+} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. (unseen) (39, 33, D) a polar bear corpse (skeletalised by now) (39, 48, D) a +1 leather armour of cold resistance (39, 49, D) a ring of protection from cold (40, 0, D) a staff of earth (40, 1, D) a staff of cold (unseen) (40, 5, D) a glowing shapeshifter corpse (skeletalised by now) (40, 16, D) the +11 short sword "Kuevof" {drain, *Slow rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (40, 17, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (unseen) (40, 31, D) a rime drake corpse (skeletalised by now) (40, 48, D) a staff of conjuration (still there?) a +3 morningstar of venom (still there?) (40, 49, D) a +0 heavy falchion (40, 51, D) a staff of cold (unseen) (41, 0, D) a +3 antimagic shortbow (41, 1, D) a wand of paralysis (4) (41, 14, D) a +0 long sword (41, 16, D) a +4 scimitar of flaming (still there?) a +0 dire flail (still there?) (41, 18, D) a +1 hand axe of electrocution (still there?) the ring "Tevotoga" {rPois Will+ EV+5} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). rPois: It protects you from poison. Will+: It increases your willpower. a green draconian skeleton (still there?) (41, 20, D) a +2 vampiric war axe (still there?) a +0 cloak (still there?) (41, 30, D) a rime drake corpse (skeletalised by now) (41, 50, D) a staff of air (unseen) (42, 0, D) a +2 mace of distortion (42, 4, D) a shapeshifter corpse (skeletalised by now) (42, 14, D) a +0 long sword (42, 15, D) a +0 halberd of pain (unseen) (42, 18, D) a +0 halberd a purple draconian skeleton (42, 28, D) a +5 bardiche of venom a +1 halberd of venom a staff of fire (42, 29, D) a +2 long sword of venom a +0 broad axe of venom (42, 48, D) an orb of light (42, 50, D) a staff of alchemy (still there?) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. (43, 2, D) the -1 buckler of Ignis's Generosity {^Contam Harm Will- Str+5} Str+5: It affects your strength (+5). Will-: It decreases your willpower. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (43, 14, D) a staff of earth (unseen) (43, 15, D) a +0 morningstar of draining (still there?) a +1 spear of pain (still there?) (43, 48, D) a +2 heavy sling (43, 49, D) a +0 hand axe a +1 leather armour of willpower (43, 50, D) the Book of the Map and the Panacea Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Sticky Flame Fire/Alchemy 4 c - Dispersal Translocation 6 (43, 52, D) a wand of paralysis (4) (44, 28, D) a staff of air (unseen) (44, 48, D) a wand of polymorph (8) (44, 51, D) a +4 battleaxe of distortion (unseen) (45, 48, D) a +2 sling of draining (45, 49, D) a +1 vampiric whip (45, 50, D) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. a wand of mindburst (6) (still there?) (46, 49, D) the +10 hand axe "Fucvug" {spect, rCorr} rCorr: It protects you from acid and corrosion. (46, 50, D) a staff of conjuration (unseen) (46, 51, D) a +3 scimitar of venom (unseen) (47, 48, D) a +3 vampiric dagger (47, 49, D) a +1 hand axe of electrocution (47, 50, D) a +0 robe (47, 51, D) a +0 hand axe (48, 2, D) a +0 long sword a +0 leather armour a ring of poison resistance (48, 48, D) a +1 helmet of intelligence (48, 49, D) a +4 quarterstaff of holy wrath (48, 50, D) a +4 vampiric glaive (unseen) (48, 51, D) a +4 ring of protection (49, 1, D) a wand of flame (11) a +0 dagger (49, 12, D) a +1 ring mail of cold resistance (49, 24, D) a +3 battleaxe of electrocution (49, 36, D) a staff of fire (unseen) (49, 37, D) a +3 plate armour of poison resistance (49, 43, D) a +1 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (49, 50, D) a ring of positive energy (50, 1, D) a staff of alchemy (unseen) (50, 2, D) a +0 shortbow (still there?) a staff of air (still there?) a +0 leather armour (still there?) (50, 13, D) the +6 hand axe "Woipaf" {elec, Will+ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. a +3 leather armour of fire resistance (50, 24, D) the +1 pair of gloves "Wuucsuci" {-Tele Will+ MP+9} Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). -Tele: It prevents most forms of teleportation. (50, 25, D) an amulet of regeneration (50, 37, D) the +3 spear of Foolhardiness {freeze, rPois rC- Str+5 Dex+2} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (50, 48, D) a +5 eveningstar of protection (50, 49, D) an amulet of faith (50, 50, D) a ring of ice (51, 3, D) a +0 buckler (51, 12, D) a +2 robe of cold resistance a +2 robe of positive energy (51, 24, D) a book of Fire (51, 41, D) an apis corpse (skeletalised by now) (51, 48, D) a +2 spectral quarterstaff (51, 49, D) a wand of flame (10) 4 potions of heal wounds (51, 50, D) the staff "Viqay" {rPois Int+3 Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 0, D) a +2 pair of boots of flying a +5 hand axe of flaming a +0 leather armour the +0 shortbow of Peace {heavy, ^Drain Fly rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. an elf corpse (skeletalised by now) (52, 4, D) a +0 rapier a +0 ring mail a +5 ring of evasion (52, 5, D) a +0 rapier a +0 rapier a +0 leather armour (52, 15, D) a +2 robe of willpower (still there?) a +2 scythe of freezing (still there?) (52, 24, D) the +7 dagger "Bingo" {flame, rC+ MP+4} rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). (52, 36, D) an orb of energy (52, 37, D) a staff of fire (unseen) (52, 48, D) the quicksilver dragon scales of Quiet Fog {Will+ Dex+2 Slay+2} Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Will+: It increases your willpower. (52, 49, D) a book of Blasting (53, 2, D) a +0 short sword (still there?) a +2 broad axe of venom (still there?) an elf corpse (skeletalised by now) (still there?) (53, 3, D) a +0 dagger (still there?) the staff "Ogre's Curse" {*Corrode rPois rF+ Str+5 Fire} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rF+: It protects you from fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 6, D) a +0 rapier a +0 rapier a +3 scale mail of willpower (53, 13, D) a +0 dagger (53, 15, D) a +2 rapier of draining (53, 24, D) the staff of the Heavens {rC+ Str+2 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 25, D) a +5 ring of evasion (53, 37, D) a ring of see invisible (53, 47, D) a ring of protection from fire the ring "Tikhluhuw" {rPois Will- MP+9 Dex+3} [ring of magical power] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). a ring of positive energy a ring of poison resistance a ring of ice a ring of see invisible a ring of protection from cold a ring of willpower a ring of flight a +5 giant spiked club (53, 49, D) a +6 ring of intelligence (53, 50, D) a +1 ring mail of fire resistance (54, 0, D) a +0 short sword a +0 long sword (54, 1, D) a +0 ring mail (54, 12, D) a staff of conjuration (54, 14, D) a demonspawn corpse (skeletalised by now) (54, 25, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (54, 36, D) a staff of earth (unseen) (54, 49, D) the +8 great sword of Purpose {vamp, *Slow rElec Will++ Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. *Slow: It may slow you when you take damage. (unseen) (54, 50, D) a +1 heavy orcbow (unseen) (54, 51, D) a +4 quick blade of venom (unseen) (55, 0, D) a +0 leather armour (55, 1, D) a staff of alchemy (unseen) (55, 12, D) a staff of earth (55, 24, D) a staff of alchemy (unseen) (55, 53, D) a +0 robe (56, 5, D) a +0 rapier (58, 48, D) a +2 flail of protection (unseen) (58, 49, D) a wand of mindburst (5) (59, 47, D) the +9 short sword "Alupul" {speed, rF++ rC- Will+ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (59, 48, D) a wand of paralysis (4) (59, 49, D) a +6 orcbow of draining (unseen) (60, 36, D) a +2 robe of fire resistance (60, 37, D) the staff of Maepn {Fly rPois Str+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison. Fly: It grants you flight. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (60, 47, D) a +3 dagger of holy wrath (60, 48, D) a +0 glaive of protection (unseen) (60, 49, D) a staff of earth (unseen) (61, 8, D) a +4 heavy spear (unseen) (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a +3 leather armour of willpower (61, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a staff of earth (61, 37, D) a +3 long sword of flaming (61, 47, D) a staff of conjuration (61, 48, D) Wituyse's Almanac of Lethal Phantasms Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Animate Armour Summoning/Earth 4 c - Borgnjor's Revivification Necromancy 8 a yak corpse (61, 49, D) a wand of polymorph (5) a book of Beasts a komodo dragon corpse (62, 8, D) a +3 scimitar of holy wrath (unseen) (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) +1 storm dragon scales (62, 19, D) a +0 orcbow (62, 20, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (62, 26, D) the +9 glaive of Erreomen {elec, rElec rF- rC++ rCorr} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 27, D) a serpent talisman (62, 36, D) a staff of cold (62, 37, D) a staff of earth (62, 47, D) a +4 ring of protection (62, 48, D) the ring of the Growing Gods {AC+4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). (unseen) (62, 49, D) a ring of resist corrosion (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a +1 sling of freezing (63, 17, D) a +6 ring of intelligence (63, 19, D) 5 large rocks (63, 26, D) a staff of air (63, 47, D) a +2 heavy morningstar (63, 48, D) a staff of fire (unseen) (63, 49, D) a +0 troll leather armour a yak corpse (64, 17, D) a +1 heavy shortbow (unseen) (64, 19, D) a +0 trident 2 boomerangs (64, 20, D) a +0 trident (64, 30, D) a +0 dire flail (still there?) a +1 robe of willpower (still there?) (64, 31, D) a +0 long sword a +0 robe (64, 47, D) a +2 robe of willpower (unseen) (64, 55, D) a water moccasin corpse (65, 49, D) a +0 robe of fire resistance a water moccasin corpse (65, 50, D) a ring of protection from fire a ring of wizardry a water moccasin corpse (65, 52, D) a ring of wizardry a rime drake corpse (66, 49, D) a wand of warping (6) a book of the Hunter (66, 50, D) a polar bear corpse (66, 55, D) a hydra corpse (67, 47, D) a +2 heavy spear (67, 48, D) a wand of warping (8) (67, 49, D) a staff of cold (unseen) (67, 55, D) a basilisk corpse (67, 56, D) a polar bear corpse (68, 47, D) an amulet of the acrobat (68, 49, D) a +12 giant spiked club (still there?) a skyshark corpse (still there?) (68, 53, D) a komodo dragon corpse (68, 54, D) a water moccasin corpse (69, 0, D) a +1 arbalest of electrocution (unseen) (69, 36, D) a +0 sling of draining (unseen) (69, 47, D) a +1 short sword of venom (69, 48, D) the +0 plate armour of Mogget {Str-5 Dex+2 Slay+3} Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (69, 49, D) a +2 hat of stealth (still there?) a +7 orcbow of electrocution (still there?) a skyshark corpse (still there?) (69, 51, D) a skyshark corpse (69, 52, D) a water moccasin corpse (70, 8, D) a +2 quarterstaff of holy wrath (unseen) (70, 9, D) a +3 shortbow of flaming (unseen) (70, 27, D) a +1 hand axe of electrocution (unseen) (70, 37, D) the staff "Toarhehu" {*Slow rF+ rC++ Summ Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 47, D) +2 acid dragon scales (70, 48, D) an amulet of faith (70, 49, D) Othramos's Essays on Position and Decomposition (still there?) Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Alistair's Intoxication Alchemy 5 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Gell's Gavotte Translocation 6 the +2 robe of Hucabraa {rC+++ Regen+ Str-5} (still there?) Str-5: It affects your strength (-5). rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. a hydra corpse (still there?) (70, 53, D) a cane toad corpse (71, 8, D) a staff of fire (71, 16, D) a +3 plate armour of poison resistance (71, 17, D) a staff of alchemy (unseen) (71, 22, D) a +0 morningstar a +0 ring mail a human corpse (skeletalised by now) (71, 27, D) a +1 long sword of freezing a +0 leather armour (71, 33, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 36, D) a staff of cold (71, 37, D) a +0 shortbow of electrocution (unseen) (71, 47, D) a +2 falchion of flaming (71, 48, D) a wand of warping (4) (71, 49, D) a staff of air (unseen) (71, 53, D) a yak corpse (72, 8, D) a staff of death (unseen) (72, 16, D) a staff of death (72, 21, D) a +0 great sword a +0 plate armour a +2 vampiric war axe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (72, 27, D) the +0 plate armour of the Hurtling Gods {rElec} rElec: It insulates you from electricity. (72, 36, D) the staff of Viegaed {rN+ Str+3 SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 37, D) an amulet of magic regeneration (72, 47, D) a +2 battleaxe of freezing (72, 48, D) 4 scrolls of enchant armour (72, 49, D) a scroll of brand weapon (73, 1, D) a +0 orcbow of freezing (73, 16, D) the +9 great mace of the Middle {venom, rC++} rC++: It greatly protects you from cold. (73, 17, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of death (still there?) (73, 21, D) a +0 arbalest a +0 falchion a +0 ring mail (73, 26, D) a +4 whip of venom (73, 36, D) the +0 pair of gloves "Manig" {^Drain rPois Int+6} Int+6: It affects your intelligence (+6). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (73, 47, D) a +0 morningstar of protection (73, 48, D) a +0 short sword of speed a rime drake corpse (73, 50, D) a cane toad corpse (74, 2, D) a +0 flail (74, 47, D) a +2 plate armour of cold resistance (74, 49, D) a staff of air (still there?) a dream sheep corpse (still there?) (75, 1, D) a +1 scale mail of poison resistance (75, 2, D) a +0 whip (75, 31, D) a +0 short sword a +0 chain mail (75, 47, D) the +1 battleaxe of Suifri Ovoups {drain, *Corrode Fly rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (75, 48, D) the amulet "Xifetz" {RegenMP+ Slay+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). RegenMP+: It increases your rate of magic regeneration. (unseen) (75, 49, D) a granite talisman