bongcheondong the Dungeon (0, 0, D) a staff of conjuration (unseen) (1, -36, D) a wand of roots (5) (1, -1, D) a book of Movement (1, 0, D) a maw talisman (still there?) the +8 spear "Arcanum" {drain, rC+ rN++ Will+ Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. a book of Beasts (still there?) (2, -19, D) a +2 leather armour of fire resistance (unseen) (2, -18, D) a +2 rapier of venom (unseen) (2, -17, D) a staff of conjuration (unseen) (2, -1, D) a wand of paralysis (5) (3, -37, D) a +0 long sword of protection (unseen) (3, -33, D) a white draconian corpse (skeletalised by now) (3, -19, D) a staff of earth (unseen) (3, -14, D) a titan skeleton (3, -1, D) the staff "Kecypnane" {rN+ Int+5 Stlth+ Earth} (still there?) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. the +6 glaive of the Antique God {drain, *Slow rElec Int+9 Dex-5} (still there?) Int+9: It affects your intelligence (+9). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (3, 1, D) a +3 war axe of venom (unseen) (3, 2, D) the +0 leather armour of the Ecumenical Temple {Fly rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. Fly: It grants you flight. (unseen) (4, -49, D) a +5 triple sword a +5 great sword a +5 demon blade (4, -48, D) a +5 lajatang (unseen) (4, -47, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -37, D) a wand of flame (8) (4, -36, D) a +0 dire flail (4, -35, D) a +9 club of flaming (still there?) a +3 war axe of venom (still there?) a +3 shortbow of flaming (still there?) a Killer Klown corpse (skeletalised by now) (still there?) (4, -34, D) a +0 mace a green draconian corpse (skeletalised by now) (4, -19, D) a book of Party Tricks (4, -18, D) a +0 dire flail of draining (still there?) the +1 mace "Rycwi" {speed, MP+7} (still there?) MP+7: It affects your magic capacity (+7). a +0 helmet of see invisible (still there?) the staff of Osagh {rPois rCorr Hexes Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, -1, D) a +2 rapier of speed (still there?) the Octavo of Star-crossed Clouds (still there?) Spells Type Level a - Airstrike Air 4 b - Summon Mana Viper Hexes/Summoning 5 c - Plasma Beam Fire/Air 6 (5, -49, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -48, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -47, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -46, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -44, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -43, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, -36, D) a +2 leather armour of fire resistance (unseen) (5, -35, D) a +0 battleaxe a beast talisman (5, -33, D) an orb of light (unseen) (5, -20, D) a shard shrike skeleton (5, -19, D) a ring of ice (5, -16, D) a dragon-blood talisman a shard shrike skeleton (5, -1, D) a staff of fire (unseen) (5, 0, D) a wand of polymorph (6) (still there?) the Writings on Fermentation (still there?) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Yara's Violent Unravelling Hexes/Alchemy 5 the staff of Ru's Condemnation {rElec rF+ Str-5 Conj Hexes Fire} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (6, -36, D) a staff of death (unseen) (6, -19, D) a +0 battleaxe of freezing (still there?) a wand of polymorph (5) (still there?) (6, -17, D) a wand of paralysis (4) an amulet of reflection (6, -1, D) a +2 heavy spear (unseen) (6, 1, D) a wand of light (5) (7, -35, D) the +7 battleaxe "Sint" {venom, rElec rF+ Int-3 Dex+3} (still there?) Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. a +1 mace of draining (still there?) a staff of earth (still there?) a +0 hand axe (still there?) a book of Battle (still there?) the Disquisition on Productive Anemomancy (still there?) Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 a +3 shortbow of draining (still there?) a staff of alchemy (still there?) a white draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (7, -31, D) a +0 short sword a +0 flail a +0 long sword (7, -30, D) a storm dragon corpse (skeletalised by now) (7, -18, D) a +3 vampiric hand axe (still there?) a ring of flight (still there?) an orb of mayhem (still there?) (8, -38, D) a staff of death a +2 shortbow of draining an amulet of the acrobat a +0 mace a +0 orcbow of flaming (8, -31, D) a +0 war axe a +0 scimitar a +0 morningstar a +0 mace a +0 battleaxe a +3 spectral quarterstaff a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (8, -17, D) a potion of might (still there?) a +0 orcbow of freezing (still there?) a book of Misfortune (still there?) (8, -1, D) a wand of roots (1) (8, 1, D) a book of Iron (still there?) the +1 ring mail of Uskayaw's Benevolence {rElec Int+3} (still there?) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (9, -19, D) a staff of conjuration (still there?) a book of Callings (still there?) a staff of earth (still there?) (9, -16, D) the ring of the Fool {Dex+4 Slay+4} [ring of slaying] Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Lady Luck {rF+ Slay+4} [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF+: It protects you from fire. the ring "Soacre" {Will+ rCorr Stlth+} [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a ring of positive energy a ring of protection from cold a ring of see invisible the amulet of Tatsyes {Faith ^Fragile rPois rF+ Will++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rPois: It protects you from poison. Will++: It greatly increases your willpower. ^Fragile: It will be destroyed if unequipped. an amulet of the acrobat a +6 ring of intelligence an amulet of faith a ring of willpower a ring of flight (9, -1, D) the +2 troll leather armour of Heresy {Regen+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. (unseen) (9, 0, D) a +3 trident of holy wrath (9, 1, D) the Excursus on Called Anthracomancy Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Call Canine Familiar Summoning 3 c - Starburst Conjuration/Fire 6 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (10, -1, D) a +1 glaive of holy wrath (unseen) (10, 0, D) a +4 bardiche of holy wrath (10, 1, D) a +2 leather armour of cold resistance (unseen) (11, -51, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, -47, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, -33, D) a +0 cloak a +0 long sword a black draconian corpse (skeletalised by now) (11, -19, D) a +2 morningstar of protection (still there?) an amulet of guardian spirit (still there?) a +10 triple crossbow (still there?) (11, -18, D) a ring of see invisible (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. the Compendium of the Relocated Zephyr (still there?) Spells Type Level a - Teleport Other Translocation 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Plasma Beam Fire/Air 6 d - Magnavolt Earth/Air 7 (11, -15, D) a shard shrike skeleton (11, 0, D) an amulet of magic regeneration (11, 1, D) a dragon-blood talisman (12, -51, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -38, D) a +1 heavy halberd (still there?) a +2 robe of willpower (still there?) (12, -36, D) a +0 short sword a +2 heavy halberd a +0 arbalest of draining a yellow draconian corpse (skeletalised by now) (12, -20, D) a ring of willpower (12, -19, D) the +9 plate armour of Inoniemae {Regen+ Dex+3 Slay+6} Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Regen+: It increases your rate of health regeneration. (unseen) (12, 0, D) a wand of light (6) (12, 1, D) a ring of resist corrosion (13, -37, D) a +1 great sword of draining (unseen) (13, -36, D) the +1 robe of Complete Protection {Will++ Regen+} (still there?) Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. a wand of light (8) (still there?) (13, -18, D) a +0 scimitar of draining (unseen) (13, -17, D) a staff of cold (unseen) (13, -16, D) a +2 falchion of holy wrath (unseen) (13, -1, D) the +2 robe of Lediliq {rF+} rF+: It protects you from fire. (unseen) (13, 0, D) a book of Vapours (13, 1, D) a dragon-blood talisman (14, -18, D) a staff of conjuration (still there?) a +0 orcbow of flaming (still there?) (14, -1, D) a +6 ring of dexterity (14, 0, D) +2 storm dragon scales (unseen) (14, 1, D) a wand of paralysis (4) (15, -1, D) a talisman of death (15, 0, D) a wand of paralysis (6) (15, 1, D) the dragon-blood talisman of the Vestibule of Hell {Str+2 Int+2 Slay-2} [dragon-blood talisman] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (unseen) (18, -15, D) a +3 spear of freezing (unseen) (19, -3, D) a staff of fire (unseen) (19, -2, D) a wand of polymorph (6) (19, -1, D) a wand of roots (7) (20, -51, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (20, -36, D) a +2 plate armour of willpower (unseen) (20, -35, D) a +4 great sword of holy wrath (unseen) (20, -20, D) a silver javelin (20, -19, D) a +0 morningstar of protection (unseen) (20, -3, D) a +8 chain mail of ponderousness (unseen) (20, -2, D) a book of Unlife (20, -1, D) a wand of mindburst (7) (21, -51, D) a book of Chaos (21, -50, D) a glowing shapeshifter corpse (skeletalised by now) (21, -34, D) a +3 battleaxe of venom (21, -20, D) a +0 heavy mace (unseen) (21, -18, D) a +3 leather armour of fire resistance a +3 spear of venom a +0 leather armour 4 large rocks a +1 spear of venom the ring "Deczaed" {rF- Will+ Dex+5} [ring of willpower] Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (21, -17, D) the +2 leather armour "Jiehow" {+Blink rElec Int-4 SInv} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. a +2 morningstar of protection a +4 broad axe of freezing a +0 orcbow a centaur corpse (skeletalised by now) (21, -3, D) the +1 helmet of Kuqixugo {Int+6} Int+6: It affects your intelligence (+6). (unseen) (21, -2, D) an amulet of reflection (21, -1, D) a ring of protection from cold (21, 0, D) a shapeshifter corpse (22, -50, D) a +2 triple sword of draining (still there?) a +3 great mace of protection (still there?) (22, -35, D) the +6 war axe "Ybioc" {elec, rPois} rPois: It protects you from poison. (unseen) (22, -32, D) a titan skeleton (22, -3, D) a manual of Shields (22, -2, D) the +3 eveningstar of Deformation {freeze, rElec rF+ SInv} rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (22, -1, D) a +2 shortbow of flaming (unseen) (22, 4, D) a sky beast corpse (23, -51, D) the Treatise on Vexing Hoarfrost Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Anguish Hexes/Necromancy 4 c - Dimensional Bullseye Hexes/Translocation 4 d - Hoarfrost Cannonade Ice/Alchemy 5 (23, -46, D) a shapeshifter corpse (skeletalised by now) (23, -35, D) a wand of flame (8) (23, -34, D) a +0 war axe of freezing the +0 buckler of Woggipn {rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. a titan skeleton (23, -32, D) a +2 antimagic double sword (still there?) a titan skeleton (still there?) (23, -31, D) a storm dragon skeleton (23, -20, D) 3 silver javelins (still there?) a +0 leather armour (still there?) Ryomn's Opusculum on Congregated Wanderlust (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Passage of Golubria Translocation 4 c - Summon Hydra Summoning 7 a staff of cold (still there?) a +0 leather armour (still there?) (23, -16, D) 4 large rocks a centaur corpse (skeletalised by now) (23, -15, D) a +0 arbalest a +0 leather armour a yaktaur corpse (skeletalised by now) (23, -3, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (23, -2, D) a +4 glaive of distortion (still there?) a staff of fire (still there?) a +6 heavy mace (still there?) (23, -1, D) a +1 double sword of freezing (unseen) (24, -49, D) a +8 broad axe of electrocution a glowing shapeshifter corpse (skeletalised by now) (24, -47, D) a shapeshifter corpse (skeletalised by now) (24, -35, D) a +5 ring of evasion (still there?) a manual of Stealth (still there?) the +0 chain mail of Soeck {rN+ Str+5} (still there?) Str+5: It affects your strength (+5). rN+: It protects you from negative energy. (24, -18, D) a +1 trident of flaming (still there?) a +0 arbalest (still there?) a +2 robe of resistance (still there?) a +1 dire flail of protection (still there?) a yaktaur corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (24, -3, D) a +4 scimitar of flaming (unseen) (25, -50, D) a +2 battleaxe of draining a staff of fire (25, -49, D) a glowing shapeshifter corpse (skeletalised by now) (25, -31, D) +0 storm dragon scales a storm dragon skeleton (25, -19, D) a +0 arbalest a ring of fire (25, -15, D) a +0 shortbow 4 large rocks (25, -14, D) 3 large rocks a +0 shortbow a stone giant corpse (skeletalised by now) (25, -3, D) Gloorx Vloq's Dissertation on the Elixir and the End Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Vampiric Draining Necromancy 3 c - Anguish Hexes/Necromancy 4 d - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (25, -2, D) a ring of wizardry (25, -1, D) the +7 great mace "Enysets" {heavy, *Rage ^Fragile rPois Str+8} (still there?) Str+8: It affects your strength (+8). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). ^Fragile: It will be destroyed if unequipped. the amulet of Impatience {Acrobat Int+3} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+3: It affects your intelligence (+3). (26, -51, D) a +2 halberd of freezing the +0 helmet of Resonance {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (26, -50, D) the +6 plate armour of Caustic Creativity {+Inv Will+} Will+: It increases your willpower. +Inv: It lets you turn invisible. (26, -45, D) a shapeshifter corpse (skeletalised by now) (26, -44, D) an ugly thing corpse (skeletalised by now) (26, -35, D) a +3 orcbow of draining (26, -34, D) a +6 ring of intelligence a storm dragon skeleton (26, -32, D) a staff of conjuration a +0 robe a wind drake skeleton a spriggan skeleton (26, -19, D) a +0 longbow the +0 ring mail of Parts Unknown {Fly Regen+ Dex+4} Dex+4: It affects your dexterity (+4). Fly: It grants you flight. Regen+: It increases your rate of health regeneration. a +0 leather armour a centaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, -17, D) 5 large rocks (still there?) a +0 longbow (still there?) a +0 arbalest (still there?) a +0 arbalest (still there?) a +4 great mace of holy wrath (still there?) a stone giant corpse (skeletalised by now) (still there?) (26, -15, D) a stone giant corpse (skeletalised by now) (26, -3, D) a +0 short sword (26, -2, D) a staff of cold (26, -1, D) the ring "Ysomneb" {MP+9 Str+5 Int+2} [ring of magical power] Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). (unseen) (27, -51, D) a +3 plate armour of fire resistance (27, -50, D) the +6 sling of the Endless Ships {flame, rN++} rN++: It greatly protects you from negative energy. (27, -47, D) a shapeshifter corpse (skeletalised by now) (27, -35, D) a book of Decay (27, -18, D) a +0 shortbow (still there?) the Disquisition on the Windy Shot (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Kiss of Death Conjuration/Necromancy 1 c - Momentum Strike Conjuration/Translocation 2 d - Irradiate Conjuration/Alchemy 5 e - Fireball Conjuration/Fire 5 a +0 longbow (still there?) a +0 leather armour (still there?) a +0 helmet of see invisible (still there?) (27, -17, D) a book of Spatial Translocations (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. the +6 dire flail "Ocatz" {flame, *Slow Str+3 Int+6} (still there?) Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). *Slow: It may slow you when you take damage. a +0 arbalest (still there?) a book of Spectacle (still there?) a yaktaur corpse (skeletalised by now) (still there?) (27, -16, D) a +3 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (27, -15, D) a +1 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (27, -2, D) a ring of positive energy (27, -1, D) a staff of fire (27, 6, D) a wand of roots (5) (28, -35, D) a +2 shortbow of flaming (unseen) (28, -33, D) a +0 robe a +6 ring of dexterity a spriggan skeleton (28, -32, D) the +1 rapier "Fotryih" {flame, Will- Int+4} (still there?) Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. a +0 robe (still there?) a spriggan skeleton (still there?) (28, -19, D) the +10 rapier of Objectivity {freeze, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (28, -18, D) a +0 arbalest (28, -17, D) a staff of alchemy (still there?) a +0 arbalest (still there?) the staff of Immorality {rElec rF- rC+ Necro Ice Air} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. a yaktaur corpse (skeletalised by now) (still there?) (28, -3, D) a +6 glaive of flaming (unseen) (28, -2, D) 4 scrolls of enchant weapon (28, -1, D) a +4 short sword of protection (unseen) (28, 4, D) a staff of earth (still there?) a +0 leather armour (still there?) (29, -50, D) a +1 rapier of flaming (unseen) (29, -34, D) a +2 demon whip of draining (unseen) (29, -32, D) a +0 robe (29, -19, D) a +0 glaive of freezing (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a +2 spear of freezing (still there?) a merfolk corpse (skeletalised by now) (still there?) (29, -18, D) a +0 orcbow a centaur corpse (skeletalised by now) (29, -3, D) a +3 leather armour of fire resistance (unseen) (29, -2, D) the Volume of Topography and the Barrage Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (29, -1, D) the +0 broad axe of Unreason {freeze, rPois rF- rC++ Str-5} Str-5: It affects your strength (-5). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rPois: It protects you from poison. (unseen) (30, -51, D) the staff of the Mind {rF+ Int+2 Dex+2 Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (30, -50, D) a +2 leather armour of fire resistance (unseen) (30, -34, D) a book of Spectacle (30, -19, D) a wand of roots (5) (30, -18, D) a +0 arbalest (still there?) a +1 battleaxe of flaming (still there?) (30, -3, D) a ring of wizardry (30, -2, D) a ring of protection from fire (30, -1, D) a wand of roots (6) (30, 0, D) a raiju corpse (31, -3, D) a serpent talisman (31, -2, D) a +0 robe (still there?) a +0 whip (still there?) a staff of alchemy (still there?) (31, 2, D) a very ugly thing corpse (32, -3, D) the +1 plate armour of the Ecumenical Temple {Harm Int+9 Dex-3} Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). Harm: It increases damage dealt and taken. (unseen) (32, -2, D) a wand of flame (7) (still there?) a scarf of invisibility (still there?) the +3 demon trident "Mejiw" {flame, Str+2 Int+2} (still there?) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (33, -4, D) a potion of might (33, -3, D) a +1 spear of freezing (unseen) (34, -2, D) a +1 vampiric short sword (unseen) (34, -1, D) a +5 great mace of holy wrath (still there?) a +2 heavy war axe (still there?) (35, -23, D) a book of Winter (36, -51, D) a +2 leather armour of cold resistance (unseen) (36, -37, D) a +0 chain mail (36, -36, D) a staff of alchemy (unseen) (36, -34, D) a +0 troll leather armour a troll corpse (skeletalised by now) (37, -51, D) a +0 hand axe (37, -50, D) a staff of air (unseen) (37, -36, D) a +0 battleaxe (still there?) the +5 ring mail "Hoing" {rC+} (still there?) rC+: It protects you from cold. an orc corpse (skeletalised by now) (still there?) (37, -34, D) a +0 long sword (still there?) a +0 orcbow (still there?) a +0 chain mail (still there?) the ring "Wumehoer" {rCorr Int+4 SInv} (still there?) [ring of see invisible] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (37, -23, D) a wand of mindburst (6) (37, -22, D) the +4 morningstar "Diafix" {antimagic, *Rage Will+ rCorr Int+3} (still there?) Int+3: It affects your intelligence (+3). Will+: It increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. a +3 rapier of protection (still there?) a wand of paralysis (6) (still there?) (38, -51, D) a staff of cold (unseen) (38, -48, D) a +4 vampiric long sword (unseen) (38, -37, D) a +1 halberd of distortion (unseen) (38, -36, D) a +3 ring mail of poison resistance (unseen) (38, -35, D) a +0 glaive a +0 giant club (38, -34, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (38, -33, D) a +0 plate armour an orc corpse (skeletalised by now) (38, -32, D) a +0 flail a +0 plate armour a +0 dagger (38, -23, D) a +3 sling of freezing (38, -18, D) a ghoul corpse (skeletalised by now) (39, -51, D) a +0 heavy long sword (unseen) (39, -50, D) the +0 dagger of Yfikhlik {chaos, rPois rF++ Int-5} Int-5: It affects your intelligence (-5). rF++: It greatly protects you from fire. rPois: It protects you from poison. (unseen) (39, -49, D) the +9 battleaxe "Uwkynoil" {freeze, rN++ Str+2} Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. a +0 robe (39, -37, D) a +2 chain mail of willpower (unseen) (39, -35, D) a +0 giant club a +0 plate armour a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour a ring of flight an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (39, -32, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (39, -22, D) a +0 ring mail of positive energy (40, -51, D) a staff of fire (40, -50, D) a +0 robe (40, -36, D) a +6 orcbow (40, -32, D) a +0 robe (40, -31, D) a +0 giant club a +0 giant club (40, -22, D) a +1 halberd of venom (40, -2, D) the +8 spear of Oskick {protect, rElec} rElec: It insulates you from electricity. (unseen) (40, 0, D) a +0 hand axe (still there?) a staff of fire (still there?) (41, -50, D) a +2 scimitar (unseen) (41, -47, D) the +1 scimitar "Zezxuuti" {heavy, *Noise rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. a +0 robe (41, -36, D) a staff of air a +0 ring mail (41, -32, D) a +0 arbalest (still there?) a +2 long sword of holy wrath (still there?) a +0 arbalest (still there?) (41, -31, D) a +0 dire flail a +0 plate armour (41, -23, D) a staff of air (41, -22, D) a +2 spear of flaming (41, -4, D) a +2 leather armour of cold resistance (still there?) a black mamba corpse (still there?) (41, -3, D) a wand of roots (6) (still there?) the +10 falchion "Zuami" {freeze, rCorr Int+3 Dex+3} (still there?) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (41, -2, D) 4 potions of haste (still there?) a +5 ring of evasion (still there?) a +0 animal skin (still there?) the staff of Peace {rElec rC++ Str-4 Conj Ice} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a lindwurm corpse (still there?) (41, 2, D) a water moccasin corpse (42, -51, D) the staff "Vafafoni" {rPois Will+ rCorr Str-2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, -49, D) a staff of cold (unseen) (42, -36, D) a +0 club the staff of Destiny {+Blink Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (42, -35, D) a +0 long sword an orc corpse (skeletalised by now) (42, -23, D) the Dissertation on Terrestrial Chilblains Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Rimeblight Ice/Necromancy 7 (43, -47, D) a +0 long sword (still there?) a +3 ring mail of fire resistance (still there?) (43, -37, D) the +4 flail of Integrity {holy, +Blink} +Blink: It lets you blink. (43, -22, D) a +6 ring of dexterity (43, -4, D) a book of Misfortune (43, 2, D) a cane toad corpse a spriggan corpse a komodo dragon corpse a komodo dragon corpse (44, -47, D) a +0 halberd a +0 robe (44, -36, D) a staff of conjuration (unseen) (44, -4, D) a +6 ring of strength a spriggan corpse a wyvern corpse (44, -3, D) 4 potions of haste (still there?) a staff of alchemy (still there?) (44, 3, D) a +1 demon whip of freezing (unseen) (45, -23, D) a staff of death (unseen) (45, -3, D) the +5 halberd of Blood {venom, rElec rC+ Will+} rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (45, -2, D) a +0 executioner's axe of venom (still there?) a +3 leather armour of cold resistance (still there?) a +3 spear of flaming (still there?) (45, 1, D) a +0 robe an amulet of regeneration a +0 robe (45, 2, D) a +6 ring of dexterity a +0 robe a cane toad corpse (45, 3, D) a ring of ice a +0 buckler (46, -3, D) the +1 ring mail of Fagif {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (46, -2, D) a +0 robe (still there?) a +0 antimagic rapier (still there?) (46, -1, D) a +0 spectral quarterstaff (still there?) a +0 animal skin (still there?) a ring of fire (still there?) a wand of polymorph (3) (still there?) a spriggan corpse (still there?) (46, 0, D) a +2 antimagic lajatang (still there?) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) a wand of flame (7) (still there?) a wand of flame (9) (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (46, 2, D) a +0 robe (47, -3, D) a staff of conjuration a +0 robe a spriggan corpse (47, -2, D) a wand of paralysis (5) (still there?) a +0 robe (still there?) a +0 war axe of flaming (still there?) a +0 animal skin (still there?) a +1 buckler of protection (still there?) the +1 plate armour of the Sea {Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a spriggan corpse (still there?) (47, 2, D) a +0 buckler a +0 robe (47, 4, D) a hydra corpse (48, 2, D) a +2 antimagic rapier (still there?) a +0 animal skin (still there?) a ring of willpower (still there?) a +2 flail of holy wrath (still there?) a spriggan corpse (still there?) (48, 3, D) a +0 rapier a +0 animal skin a spriggan corpse (49, -45, D) a +0 robe (49, -40, D) a wand of paralysis (8) (49, -16, D) a staff of cold (unseen) (49, -3, D) a death yak corpse (49, -2, D) a +2 scale mail of willpower (still there?) a death yak corpse (still there?) (49, -1, D) a staff of air a +0 robe a scroll of brand weapon a +0 animal skin a +0 quarterstaff a wand of mindburst (1) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. a yak corpse (49, 2, D) a staff of earth a +0 robe a spriggan corpse a spriggan corpse (49, 4, D) a +1 antimagic rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (50, -52, D) 4 potions of haste (50, -39, D) the +6 dagger of Valuable Assets {venom, rF+} (still there?) rF+: It protects you from fire. a +0 animal skin (still there?) (50, -37, D) a wand of light (5) a wand of polymorph (7) (50, -34, D) a +0 falchion a +0 leather armour (50, -27, D) a +1 vampiric eveningstar (unseen) (50, -14, D) a +2 shortbow of draining (unseen) (50, -3, D) a +2 scale mail of fire resistance (unseen) (50, -2, D) a wand of light (3) a yak corpse (50, -1, D) a +0 buckler a +2 demon whip of freezing a wand of roots (6) (50, 3, D) a cane toad corpse (51, -51, D) a +0 dagger (51, -50, D) the +3 arbalest of Darkness {drain, Will+ Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. (unseen) (51, -40, D) a -1 spear (51, -35, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (51, -25, D) the staff of the Past {rC+ rN+ Int+3 Necro Alchemy} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, -14, D) a +2 ring mail of cold resistance (still there?) a wand of flame (10) (still there?) (51, -12, D) a +1 great sword of flaming a +2 scimitar of flaming a +2 great sword of flaming (51, -11, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, -10, D) a hell hog corpse (skeletalised by now) (51, -3, D) a black mamba corpse (51, -1, D) a staff of death a +0 robe a cane toad corpse a spriggan corpse a spriggan corpse (51, 3, D) a wolf corpse (52, -48, D) a staff of air (still there?) a +0 robe (still there?) a human corpse (skeletalised by now) (still there?) (52, -47, D) a staff of death (still there?) a +0 robe (still there?) (52, -46, D) a +0 dagger (52, -37, D) a +0 chain mail of fire resistance (still there?) a +1 chain mail of poison resistance (still there?) a +0 double sword (still there?) the human corpse of Edmund (skeletalised by now) (still there?) (52, -35, D) a +0 kite shield (52, -33, D) a +0 lajatang of pain a +0 robe the spriggan corpse of Agnes (skeletalised by now) (52, -26, D) a +2 mace of draining (52, -23, D) a staff of alchemy (52, -14, D) a staff of air (52, -11, D) a +1 great sword of flaming (unseen) (52, -8, D) a hell hog corpse (skeletalised by now) (52, -3, D) a staff of cold (still there?) the +0 plate armour of the Several Wishes {Int+3} (still there?) Int+3: It affects your intelligence (+3). (52, -2, D) a +0 heavy trident (still there?) a water moccasin corpse (still there?) (52, -1, D) a +0 broad axe a skyshark corpse a komodo dragon corpse (52, 1, D) a +2 heavy war axe a +0 animal skin a torpor snail corpse a spriggan corpse (53, -51, D) a +0 falchion (53, -48, D) a +0 trident a +0 dagger a +0 robe (53, -40, D) a +3 sling of flaming (53, -27, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (53, -14, D) a wand of flame (11) (53, -3, D) an amulet of magic regeneration (53, -2, D) a +0 hand axe of flaming (unseen) (53, -1, D) a staff of death (still there?) a cane toad corpse (still there?) (54, -50, D) a +1 heavy spear (still there?) a +0 robe (still there?) a +4 great sword of protection (still there?) (54, -39, D) a +0 dagger a +2 dire flail of draining the human corpse of Jessica (skeletalised by now) (54, -38, D) a +1 dagger of venom the human corpse of Donald (skeletalised by now) (54, -27, D) Gell's Opusculum on Orientation Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 2 c - Manifold Assault Translocation 7 (54, -26, D) a staff of air (unseen) (54, -14, D) a staff of alchemy (unseen) (54, -3, D) the +5 great sword "Ybonemop" {pain, rF+} rF+: It protects you from fire. (unseen) (54, -2, D) a staff of alchemy (unseen) (54, -1, D) a wand of mindburst (10) (54, 0, D) a water moccasin corpse (55, -50, D) a +1 scimitar (still there?) a +0 robe (still there?) a ring of protection from fire (still there?) (55, -15, D) the +0 mace of Prudence {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (55, -3, D) a +1 halberd of protection (unseen) (55, -2, D) a +5 dagger of holy wrath (unseen) (55, -1, D) a manual of Shields (56, -39, D) a granite talisman a +0 robe (57, -37, D) an amulet of magic regeneration (59, -4, D) a +4 ring of protection (59, -3, D) a +5 ring of evasion (59, -2, D) a staff of air (unseen) (59, 1, D) a +0 scale mail (60, -14, D) a +2 orcbow of flaming (unseen) (60, -4, D) a book of Wicked Creation (60, -3, D) a +0 longbow of freezing (unseen) (60, -2, D) a +0 glaive a wand of roots (7) (61, -15, D) a +3 rapier of venom (61, -14, D) a +2 spear of venom (unseen) (61, -4, D) the +4 great sword of Circular Logic {freeze, Will+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (61, -3, D) the +0 flail "Jeideviust" {speed, rElec rN+ Will+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (61, -2, D) a wand of polymorph (5) (61, 0, D) a demonspawn corpse (62, -51, D) a blade talisman (62, -43, D) the +1 robe "Yhanezit" {Rampage rN+ MP-6 Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Rampage: It bestows one free step when moving towards enemies. (unseen) (62, -40, D) a hell hound corpse (skeletalised by now) (62, -35, D) a wand of mindburst (2) (62, -25, D) a +6 ring of dexterity (62, -23, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (62, -14, D) a +0 orcbow of flaming (unseen) (62, -10, D) a shadow dragon corpse (skeletalised by now) (62, -4, D) a +2 robe of willpower (unseen) (62, -3, D) a +1 arbalest of draining (unseen) (62, -1, D) a wand of light (5) (63, -51, D) a +1 orcbow of flaming (63, -43, D) a +1 dire flail of draining (63, -42, D) the staff "Wysoluxe" {rElec Dex+4 Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, -35, D) a ring of poison resistance (63, -34, D) a staff of alchemy (unseen) (63, -31, D) a +0 trident a merfolk corpse (skeletalised by now) (63, -24, D) a +2 vampiric war axe a +0 long sword of holy wrath (63, -14, D) a staff of air (63, -4, D) a staff of death (unseen) (63, -3, D) a wand of digging (1) (63, -2, D) a wand of light (8) (64, -35, D) a staff of earth (unseen) (64, -34, D) a staff of conjuration (64, -33, D) 5 large rocks a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, -30, D) a wind drake corpse (skeletalised by now) (64, -28, D) a throwing net (64, -25, D) a staff of earth a +0 rapier the +6 arbalest "Damnation" {damnation} (64, -22, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 scimitar an elf corpse (skeletalised by now) (64, -15, D) a +1 antimagic trident (unseen) (64, -14, D) a staff of alchemy (unseen) (64, -4, D) a staff of alchemy (unseen) (64, -3, D) a scroll of fog (still there?) a wand of paralysis (2) (still there?) the +0 shortbow "Kooriuxo" {flame, rC+} (still there?) rC+: It protects you from cold. (64, -2, D) a +1 hand axe of draining (unseen) (64, -1, D) a There-And-Back Book (65, -34, D) a +0 shortbow (still there?) Spellcraft, Volume Four (still there?) Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Animate Dead Necromancy 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Vhi's Electric Charge Translocation/Air 4 a centaur corpse (skeletalised by now) (still there?) (65, -25, D) a +0 rapier a staff of air an elf corpse (skeletalised by now) (65, -24, D) a wand of flame (11) (65, -2, D) a wand of light (4) (66, -23, D) a +0 short sword (66, -4, D) the +0 trident "Ruarech" {pain, ^Fragile rElec Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. a +0 war axe of freezing (still there?) a +5 giant spiked club (still there?) (66, -3, D) a +2 robe of resistance the +3 pair of gloves of Incorporation {rF+++} rF+++: It renders you almost immune to fire. (66, 0, D) a book of Dangerous Friends (67, -24, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (67, -2, D) a book of Spectacle (67, 2, D) a +4 heavy longbow a +1 leather armour of fire resistance (68, -51, D) a staff of earth (unseen) (68, -4, D) a +0 quarterstaff (still there?) a +1 robe of fire resistance (still there?) the +6 morningstar "Sarcophage" {venom, rF+++ MP+4 Dex+3} (still there?) Dex+3: It affects your dexterity (+3). rF+++: It renders you almost immune to fire. MP+4: It affects your magic capacity (+4). (69, -4, D) a staff of fire (still there?) a manual of Staves (still there?) a wand of paralysis (4) (still there?) a +2 heavy orcbow (still there?) the +7 scimitar of the Modern Visions {elec, Will++ Dex+3 Stlth-} (still there?) Dex+3: It affects your dexterity (+3). Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (69, 1, D) a +1 dagger of venom (unseen) (70, -48, D) a +0 long sword a +0 ring mail (70, -15, D) the +2 robe "Raeq" {rPois rC- Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (70, -12, D) a black mamba corpse (skeletalised by now) (70, -4, D) a wand of digging (4) a Fen Folio (70, -2, D) the staff of Pozefetiogg {^Fragile rC+ Int+7 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, -42, D) a +0 flail of protection (71, -40, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, -10, D) a black mamba corpse (skeletalised by now) (71, -4, D) a +1 heavy quarterstaff (still there?) a +2 vampiric demon trident (still there?) (71, -3, D) a book of Maladies (71, -1, D) a +2 dire flail of protection (unseen) (72, -43, D) a +0 dagger (still there?) a +0 robe (still there?) the +6 ring mail of Lies {rCorr} (still there?) rCorr: It protects you from acid and corrosion. (72, -42, D) a +0 dagger a +0 robe (72, -40, D) a +0 mace (72, -34, D) a +0 long sword of distortion (72, -25, D) the +6 hand axe of Xobig {freeze, rC- Int+3 Dex+5 SInv} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen) (72, -24, D) a +1 short sword of venom (unseen) (72, -15, D) a +0 short sword a +0 robe the staff of Juakugg {Str+3 Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, -14, D) a +0 halberd (still there?) a staff of conjuration (still there?) (72, -12, D) an adder corpse (skeletalised by now) (72, -4, D) a scroll of brand weapon (72, -3, D) a +0 trident (72, -2, D) the +6 golden dragon scales of the Orb Guardian {Rampage rPois rF+ rC+ Int+5} (still there?) Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. an orb of light (still there?) the +0 robe "Esofodi" {rC+++} (still there?) rC+++: It renders you almost immune to cold. a +3 scale mail of fire resistance (still there?) (73, -43, D) a staff of conjuration (unseen) (73, -42, D) a +1 ring mail of cold resistance (unseen) (73, -41, D) a +0 hand axe an orc corpse (skeletalised by now) (73, -34, D) a +0 morningstar of distortion (unseen) (73, -24, D) a +4 ring of protection (73, -15, D) a ring of protection from fire an amulet of the acrobat a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a javelin a +0 leather armour a +0 long sword (73, -14, D) a +0 halberd a +0 robe a scroll of brand weapon (73, -4, D) the Grimoire of the Mirage and Death Spells Type Level a - Soul Splinter Necromancy 1 b - Grave Claw Necromancy 2 c - Anguish Hexes/Necromancy 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Haunt Necromancy/Summoning 7 (unseen) (74, -48, D) a water moccasin corpse (skeletalised by now) (74, -35, D) a staff of fire (unseen) (74, -25, D) a +1 leather armour of poison resistance (unseen) (74, -22, D) a +2 scimitar of flaming (unseen) (74, -21, D) a hell hound corpse (skeletalised by now) (74, -15, D) the Book of Poor Excuses Spells Type Level a - Shock Conjuration/Air 1 b - Summon Mana Viper Hexes/Summoning 5 c - Metabolic Englaciation Hexes/Ice 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (74, -14, D) a staff of death (still there?) an adder corpse (skeletalised by now) (still there?) (74, -4, D) a wand of flame (2) (74, -3, D) a wand of light (7) (still there?) a +0 orcbow of flaming (still there?) (75, -48, D) a water moccasin corpse (skeletalised by now) (75, -4, D) the staff of Vakogroq {rF+++ rC- Dex+2 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, -2, D) a +2 vampiric lajatang (still there?) a staff of conjuration (still there?) (76, -50, D) a staff of conjuration (76, -2, D) a +1 plate armour of poison resistance (unseen) (77, -5, D) a staff of fire (unseen)