bongcheondong Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -43, D:1) a +0 club a stone (6, -26, D:1) a bat corpse (skeletalised by now) (6, -25, D:1) a bat corpse (skeletalised by now) (10, -28, D:1) a +0 chain mail (16, -39, D:1) 5 poisoned darts (16, -33, D:1) a frilled lizard corpse (skeletalised by now) (21, -47, D:1) a +0 dagger a goblin skeleton (25, 0, D:1) 8 stones (30, -48, D:1) 2 poisoned darts (36, -37, D:1) a +6 ring of intelligence (42, -39, D:1) a bat skeleton (43, -38, D:1) 5 stones (44, -21, D:1) a +0 whip (45, -30, D:1) a +0 club a goblin skeleton (48, -23, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (56, -34, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 flail (6, 16, D:2) 4 stones (9, -2, D:2) a frilled lizard corpse (skeletalised by now) (9, 16, D:2) a +0 short sword 2 stones (9, 22, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (10, 22, D:2) a +0 scale mail (15, 5, D:2) a +0 war axe (19, 10, D:2) a flux talisman (30, 25, D:2) a +0 robe (42, 25, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (54, 32, D:2) a +0 arbalest Level 3 of the Dungeon (0, 0, D:3) 2 stones (22, -7, D:3) a +0 whip (25, 33, D:3) 3 stones (31, 23, D:3) a scarf of harm a jackal skeleton (31, 24, D:3) a jackal skeleton (32, 24, D:3) a jackal skeleton (32, 30, D:3) a +0 plate armour (33, 14, D:3) a ball python skeleton (34, -7, D:3) a +0 leather armour (44, 12, D:3) a +0 club (48, 34, D:3) 2 stones