Dungeon Crawl Stone Soup version 0.35-a0-981-g01b1ac7928 (webtiles) character file. Game seed: 3747275647122819745 187 bongcheondong the Shooter (level 5, 0/61 HPs) Began as a Human Hunter on Sept 4, 2026. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:01:26 (539 turns). bongcheondong the Shooter (Human Hunter) Turns: 539, Time: 00:01:27 Health: 0/61 AC: 22 Str: 11 XL: 5 Next: 66% Magic: 5/5 EV: 2 Int: 9 God: Gold: 64 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) c - +1 sling (freeze) rCold . . . (100%) (no offhand) rNeg + + + (0%) b - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6), tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, plant physiology, explore regen a: no special abilities You were on level 2 of the Dungeon. You were a banyan tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 shortbow c - a +1 sling of freezing (weapon) Armour b - a +0 leather armour (melded) Scrolls s - a scroll of butterflies c - a scroll of revelation {unknown} I - a scroll of immolation Skills: + Level 3.0 Fighting * Level 5.2 Ranged Weapons + Level 3.0 Dodging + Level 2.6 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 38% 1 Sigil of Binding Hex 0% N/A 77% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your plant body is immune to sleep, blinding, and asphyxiation. You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: the invisible Sigmund (39% to hit) You shoot a sling bullet. You feel extremely sick. The invisible Sigmund hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. You feel better. Fire: c) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: the invisible Sigmund (39% to hit) You shoot a sling bullet. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! The invisible Sigmund hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Fire: c) +1 sling (freeze) Press: ? - help, Shift-Dir - straight line Aim: the invisible Sigmund (39% to hit) You shoot a sling bullet. You feel a bit more experienced. * * * LOW HITPOINT WARNING * * * You feel very sick. Your Fighting skill increases to level 3! Your Ranged Weapons skill increases to level 5! Your Dodging skill increases to level 3! Your Stealth skill increases to level 2! You have reached level 4! You feel agile. You have reached level 5! Okay, then. Okay, then. You turn into a banyan tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ....#....#............##.....# ###..........##.....#<##.....# #..........##.....#......#.# ##......#.###.....#......#.# #....#.....#.....#......# # ##...###.#......[#......... ###..##.#.......#.........# ##......#.....#........)# .##...##.♣...#.........# #.#####..).#.........# ...# ####.# .### ... ##... #..?# ...# ### There were no monsters in sight! Vanquished Creatures Sigmund (D:2) An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards 3 goblins A kobold (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Human Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 47 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 466 | D:2 | Reached XP level 3. HP: 21/28 MP: 3/3 505 | D:2 | Encountered Sigmund 536 | D:2 | Killed Sigmund 537 | D:2 | Reached skill level 5 in Ranged Weapons 537 | D:2 | Reached XP level 4. HP: 3/35 MP: 4/4 537 | D:2 | Reached XP level 5. HP: 3/41 MP: 5/5 537 | D:2 | HP: 3/61 [poisoned by Sigmund] 538 | D:2 | HP: 1/61 [poisoned by Sigmund] 539 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, st_stairs_12 D:2: layout_rooms, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.0 Ranged Weapons | 5 | 5.2 Dodging | 3 | 3.0 Stealth | 2 | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 40 | || 40 Sling | 21 | || 21 Drink: Lignification | 1 | 1 || 2 Curing | 1 | || 1 Read: Identify | 3 | || 3 Noise | 1 | || 1 Armour: Leather armour | 7 | || 7 None | 13 | || 13 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 553 | 543 | 10 | 0 | 405 | 2 | 276.5 | Dungeon | 553 | 543 | 10 | 0 | 405 | 2 | 276.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 366 daAuts D:2: 187 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+