Dungeon Crawl Stone Soup version 0.35-a0-981-g01b1ac7928 (webtiles) character file. Game seed: 6457173849904038897 72 bongcheondong the Shooter (level 4, -1/51 HPs) Began as a Human Hunter on Sept 4, 2026. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:19 (1625 turns). bongcheondong the Shooter (Human Hunter) Turns: 1625, Time: 00:02:20 Health: -1/51 AC: 22 Str: 12 XL: 4 Next: 26% Magic: 4/4 EV: 2 Int: 9 God: Gold: 100 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg + + + (0%) b - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) c - melded +0 cloak rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -2), tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, plant physiology, explore regen a: no special abilities You were on level 3 of the Dungeon. You were a banyan tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour b - a +0 leather armour (melded) c - a +0 cloak (melded) Scrolls s - a scroll of butterflies c - a scroll of torment {unknown} d - a scroll of noise {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of identify {unknown} Skills: + Level 2.6 Fighting * Level 4.7 Ranged Weapons + Level 2.6 Dodging + Level 2.1 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 0% 2d5 52% 2 Gloom Hex/Necr 0% N/A 77% 3 Vampiric Draining Necr 0% 2d6 77% 3 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Magnavolt Erth/Air 0% 4d9 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your plant body is immune to sleep, blinding, and asphyxiation. You regain HP and MP as you explore. Message History You shoot an arrow. The arrow hits the scorpion but does no damage. The scorpion is severely wounded. You feel very sick. The scorpion stings you but does no damage. You shoot an arrow. The arrow hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you but does no damage. The hobgoblin completely misses you. The scorpion stings you but does no damage. You shoot an arrow. The arrow barely misses the scorpion. You feel sick. The scorpion stings you but does no damage. The hobgoblin hits you but does no damage. You shoot an arrow. The arrow hits the scorpion but does no damage. The scorpion is severely wounded. You feel sick. The scorpion stings you but does no damage. The hobgoblin hits you but does no damage. The scorpion stings you but does no damage. You shoot an arrow. The arrow hits the scorpion but does no damage. The scorpion is severely wounded. You feel sick. The hobgoblin hits you but does no damage. The scorpion stings you but does no damage. You shoot an arrow. The arrow hits the scorpion but does no damage. The scorpion is severely wounded. You feel sick. The hobgoblin hits you but does no damage. The scorpion barely misses you. The hobgoblin hits you but does no damage. You shoot an arrow. The arrow hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you but does no damage. The scorpion stings you. You die... #.....# ##.....# .#.....# ......# ......# #....# #sg..# #♣...# #....# ###### You could see a scorpion and a hobgoblin. Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:1) 7 endoplasms 3 hobgoblins (D:2) 3 jackals (D:1) A quokka (D:1) A ball python (D:2) 7 bats 6 frilled lizards 4 goblins (D:1) 4 kobolds 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bongcheondong the Human Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 153 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 384 | D:1 | Found a faded altar of an unknown god. 624 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1296 | D:2 | Encountered Terence 1305 | D:2 | Killed Terence 1306 | D:2 | Reached XP level 4. HP: 23/34 MP: 4/4 1625 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, ebering_ecumenical_altar_abandoned D:2: layout_basic, uniq_terence D:3: layout_rooms, nicolae_uskayaw_suspiria, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Fighting | | 2.6 Ranged Weapons | | 4.7 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 97 | 23 || 120 Drink: Lignification | | 1 || 1 Armour: Leather armour | 18 | 4 || 22 None | | 16 || 16 Dodge: Dodged | 16 | 3 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1651 | 1619 | 32 | 0 | 1394 | 3 | 550.3 | Dungeon | 1651 | 1619 | 32 | 0 | 1394 | 3 | 550.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1001 daAuts D:1: 634 daAuts D:3: 16 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+