bongcheondong Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, -18, D:1) a rat skeleton (11, -10, D:1) a ball python skeleton (16, -40, D:1) a ball python corpse (skeletalised by now) (16, -29, D:1) a frilled lizard skeleton (16, -27, D:1) a +0 dagger (22, -8, D:1) a +0 short sword (25, -11, D:1) a rat corpse (skeletalised by now) (35, -4, D:1) a +0 whip 5 stones a kobold skeleton (36, -4, D:1) a +0 dagger (38, -14, D:1) a hobgoblin corpse (skeletalised by now) (38, 0, D:1) a +0 leather armour (39, -16, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (42, -33, D:1) a ball python skeleton (44, -17, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (46, -28, D:1) a +0 ring mail (48, -36, D:1) a +0 club (50, -15, D:1) a quokka corpse (skeletalised by now) (52, -17, D:1) a +0 sling (53, -20, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, -45, D:1) a +0 mace (65, -42, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Ruija's Jewellery Boutique a +4 ring of protection (unknown) (396 gold) a ring of flight (unknown) (192 gold) a ring of resist corrosion (unknown) (220 gold) an amulet of chemistry (unknown) (330 gold) a +4 ring of protection (unknown) (396 gold) a +6 ring of strength (unknown) (396 gold) a +6 ring of intelligence (unknown) (396 gold) a +4 ring of slaying (396 gold) (0, 0, D:2) a +0 robe (7, -1, D:2) a +0 short sword a stone a +0 leather armour a kobold corpse (skeletalised by now) (9, -9, D:2) a +0 flail a gnoll corpse (skeletalised by now) (10, -22, D:2) a +0 war axe (10, -16, D:2) a frilled lizard corpse (skeletalised by now) (18, -2, D:2) a +0 whip a kobold corpse (skeletalised by now) (19, -21, D:2) a rat corpse (skeletalised by now) (22, 13, D:2) a +0 sling (27, -37, D:2) the +0 leather armour of the Other World {Dex+3 Slay+2} Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (29, -23, D:2) a quokka corpse (skeletalised by now) (32, -18, D:2) a +0 whip (36, 1, D:2) a book of Geomancy (37, -17, D:2) a +0 hand axe a gnoll corpse (skeletalised by now) (43, -11, D:2) an amulet of magic regeneration (43, 2, D:2) 5 poisoned darts (48, 1, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (1, -4, D:3) a +0 ring mail (7, -17, D:3) a ball python skeleton (9, -26, D:3) a parchment of Kinetic Grapnel (12, -10, D:3) a bat skeleton (12, 4, D:3) a +0 sling a +0 dagger a goblin skeleton (13, -9, D:3) a bat skeleton (14, 7, D:3) a +0 leather armour (32, -7, D:3) a black bear corpse (skeletalised by now) (37, -25, D:3) a ring of positive energy (37, -7, D:3) a bat corpse (skeletalised by now) (38, 11, D:3) a +0 dagger (47, 5, D:3) a +0 pair of boots Level 4 of the Dungeon (2, 6, D:4) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (6, 47, D:4) a +0 robe (9, 20, D:4) a +0 falchion 6 poisoned darts (10, 11, D:4) a blade talisman (11, 16, D:4) a +0 dagger (11, 19, D:4) a +0 dagger (12, 16, D:4) a +0 flail (13, 1, D:4) a +0 club a +0 leather armour a +0 hand axe a +0 mace a +0 whip a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, 0, D:4) a +0 whip an orc corpse (skeletalised by now) (16, 2, D:4) a +0 spear (16, 43, D:4) a +0 club (17, -5, D:4) a +0 club a +0 leather armour (32, 11, D:4) a +0 club (32, 24, D:4) a +0 whip (34, 3, D:4) a hobgoblin skeleton (34, 10, D:4) a +0 dagger a +0 hand axe a +0 leather armour (35, 9, D:4) a +0 short sword a +0 dagger (35, 27, D:4) a +0 scale mail Level 5 of the Dungeon (14, 17, D:5) a +0 scale mail (16, 0, D:5) a +0 quarterstaff (16, 11, D:5) a hound skeleton (18, 16, D:5) a +0 chain mail (24, 12, D:5) a +0 club (28, 4, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (28, 6, D:5) a +0 dagger a +0 leather armour (28, 7, D:5) a +0 hand axe (44, 26, D:5) a +0 dire flail a +0 robe Level 6 of the Dungeon (8, 7, D:6) a +0 leather armour (16, -18, D:6) an iguana skeleton (35, -20, D:6) a +0 whip (37, -19, D:6) a +0 flail (39, -17, D:6) a +0 short sword an orc skeleton Level 7 of the Dungeon [Shop] Hyadwafookh's Weapon Emporium a +1 heavy hand axe (186 gold) a +0 club (7 gold) a +0 hand axe (45 gold) a +0 sling (22 gold) a throwing net (45 gold) a +1 vampiric rapier (352 gold) a +0 rapier (82 gold) a +1 dagger of draining (159 gold) a +0 orcbow (60 gold) a +0 war axe (52 gold) (0, 0, D:7) a +0 scale mail (2, -2, D:7) a +0 sling a +0 quarterstaff a +0 ring mail the human corpse of Joseph (skeletalised by now) (13, -3, D:7) a +0 war axe (14, -22, D:7) a +0 ring mail (23, -16, D:7) a +3 rapier (24, -12, D:7) a +0 chain mail a +0 flail an orc skeleton (24, -8, D:7) a +0 chain mail a +0 flail an orc skeleton (25, -11, D:7) a +0 dagger an orc skeleton (25, -8, D:7) a +2 mace of concussion a +0 scale mail (26, -8, D:7) a +0 club an orc skeleton (27, -29, D:7) 4 silver javelins (29, -12, D:7) a +0 war axe (31, -33, D:7) a +0 leather armour a +0 club an orc skeleton (32, -33, D:7) a +0 club an orc skeleton (35, 4, D:7) a +0 club (36, 5, D:7) a +0 club (42, 0, D:7) 4 poisoned darts (45, -5, D:7) a +0 whip (45, 12, D:7) a scroll of noise (46, -40, D:7) a scroll of blinking (46, -38, D:7) a scroll of revelation a potion of berserk rage (48, -41, D:7) a potion of enlightenment (48, -39, D:7) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (48, -37, D:7) 3 scrolls of brand weapon (49, -12, D:7) a +0 whip (50, -38, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 sling (3, 9, D:8) a killer bee corpse (4, 9, D:8) a killer bee corpse (7, 43, D:8) a +0 giant spiked club a +0 giant club (7, 48, D:8) a +0 sling (8, 49, D:8) a +0 sling (13, 1, D:8) a +0 robe (13, 14, D:8) a +2 dagger of venom a +0 ring mail an orc skeleton (13, 17, D:8) a +0 dagger a +0 leather armour (14, 37, D:8) a +2 vampiric whip a +0 chain mail an orc skeleton (14, 39, D:8) a +0 robe a +0 dagger (15, 15, D:8) a +0 whip an orc skeleton (16, 15, D:8) a wolf skeleton (17, 16, D:8) a +0 trident a +0 war axe an orc skeleton (18, 37, D:8) a bullfrog skeleton (24, 41, D:8) a +2 kite shield a +0 ring mail a +2 spear of venom a wyvern corpse (skeletalised by now) a gnoll skeleton (25, 42, D:8) a +0 chain mail a +0 halberd a shapeshifter corpse (skeletalised by now) (26, 30, D:8) the +3 quarterstaff of the Lame Duck {freeze, rPois Int+3 Dex+2} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (29, 42, D:8) a +0 trident (34, 14, D:8) a killer bee corpse (35, 14, D:8) a scroll of identify (36, 14, D:8) a polar bear corpse (43, 14, D:8) a +0 broad axe the Ecumenical Temple