bongcheondong Level 1 of the Dungeon [Shop] Mokk's Jewellery Emporium the ring of the Shimmering Gods {rC- rN++ MP+9 Str+3 SInv} (574 gold) [ring of magical power] rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). SInv: It lets you see invisible. the ring of Discord {rF+ AC+4 Dex+7} (905 gold) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Dex+7: It affects your dexterity (+7). a ring of willpower (unknown) (350 gold) a +6 ring of dexterity (unknown) (504 gold) a ring of magical power (unknown) (280 gold) an amulet of faith (560 gold) an amulet of faith (560 gold) a ring of flight (unknown) (245 gold) a +6 ring of dexterity (unknown) (504 gold) (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (2, 3, D:1) a quokka corpse (skeletalised by now) (5, 11, D:1) a +0 dagger (6, 12, D:1) a rat corpse (skeletalised by now) (14, 29, D:1) a +0 dagger 4 stones (16, 4, D:1) a ball python skeleton (18, 4, D:1) a rat skeleton (21, 25, D:1) a bat skeleton (22, 25, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Cufal's Antique Armour Shop a +0 robe (21 gold) a +0 leather armour (48 gold) a +0 robe (21 gold) a +0 leather armour (48 gold) a +0 leather armour (48 gold) a +0 robe (21 gold) the +9 plate armour "Mabbint" {Bane Rampage Int+4} (1881 gold) Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 scale mail (96 gold) (7, 1, D:2) a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) (14, -28, D:2) a quokka skeleton (17, -14, D:2) a ball python skeleton (18, -15, D:2) a ball python skeleton (27, 12, D:2) a +0 club a +0 robe a rat skeleton the human skeleton of Jessica (31, -30, D:2) a +0 short sword (36, -35, D:2) a +0 dagger (39, 17, D:2) a quokka corpse (skeletalised by now) (40, 16, D:2) a +0 robe (41, -18, D:2) the +1 rapier of Diynt {holy, rC+ Will+ Int+2} rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (47, 16, D:2) a +0 dagger (55, 11, D:2) a +0 club (59, 13, D:2) an adder corpse (skeletalised by now) (63, 16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (3, 11, D:3) 4 boomerangs (9, 10, D:3) a +0 plate armour (14, 27, D:3) a hobgoblin skeleton (17, -10, D:3) a +0 whip (19, 27, D:3) a +0 robe (21, 10, D:3) a rat corpse (skeletalised by now) (24, -2, D:3) a hobgoblin corpse (skeletalised by now) (26, -2, D:3) an adder corpse (skeletalised by now) (34, 24, D:3) a +0 club (34, 25, D:3) a quokka corpse (skeletalised by now) (35, -4, D:3) a +0 short sword (40, -1, D:3) a +0 chain mail (48, 30, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +2 dagger (still there?) a +0 robe (still there?)