bookpbd Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, -13, D:1) a +0 dagger a kobold skeleton (5, 26, D:1) a +0 club a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (8, 17, D:1) a bat corpse (skeletalised by now) (9, -1, D:1) a +0 ring mail (23, -17, D:1) a +0 leather armour (23, 19, D:1) a +0 short sword (24, -24, D:1) a +0 falchion (26, 29, D:1) a +0 ring mail (30, -19, D:1) a +0 whip a stone (31, -10, D:1) a frilled lizard corpse (skeletalised by now) (37, 19, D:1) a rat skeleton Level 2 of the Dungeon (1, 40, D:2) a staff of cold (8, 16, D:2) a +0 scale mail (10, 16, D:2) a +0 sling (11, 24, D:2) a bat skeleton (13, 22, D:2) a +2 short sword of speed 5 stones a +0 dagger a quill talisman a kobold skeleton (14, 1, D:2) 4 large rocks (17, 28, D:2) a +0 short sword (19, 4, D:2) a ball python corpse (skeletalised by now) (19, 10, D:2) a +0 dagger (30, 31, D:2) a +0 dagger (34, 21, D:2) a hobgoblin skeleton (41, 10, D:2) 6 poisoned darts (52, 6, D:2) a +0 dagger a goblin skeleton (55, -6, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Lulirph's Jewellery Emporium a +6 ring of intelligence (unknown) (360 gold) a +5 ring of evasion (unknown) (360 gold) the amulet of Kusal {Chemistry rF+ Will+ Int-2} (454 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). a +5 ring of evasion (unknown) (360 gold) an amulet of wildshape (unknown) (300 gold) a ring of protection from cold (unknown) (250 gold) a ring of positive energy (unknown) (200 gold) an amulet of magic regeneration (unknown) (300 gold) an amulet of faith (400 gold) the ring "Efarya Wegobb" {Dex+6 SInv} (472 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. [Shop] Ruwuipp's Jewellery Shop an inkwell talisman (140 gold) the ring "Voizixeo" {rElec rC+ Slay+3} (722 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the riddle talisman of Heoturat {-Tele rC+ Str+6} (1535 gold) [riddle talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Str+6: It affects your strength (+6). a ring of resist corrosion (unknown) (280 gold) a +4 ring of protection (unknown) (504 gold) an amulet of guardian spirit (unknown) (420 gold) a ring of positive energy (unknown) (280 gold) a ring of resist corrosion (unknown) (280 gold) a ring of flight (unknown) (245 gold) an amulet of reflection (unknown) (420 gold) (10, 7, D:3) a +0 scale mail (11, 0, D:3) a +0 chain mail (12, 12, D:3) a +0 club (19, 29, D:3) a +0 sling (21, 31, D:3) a +0 short sword (35, 16, D:3) a ball python corpse (skeletalised by now) (46, 11, D:3) a +0 dagger a +0 robe (47, 10, D:3) a +0 short sword a +0 ring mail a +0 dagger a +0 robe an orc skeleton (57, 32, D:3) a +0 flail a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (57, 33, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (57, 34, D:3) a +0 dagger an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe the human skeleton of Sigmund (2, -8, D:4) a +0 robe (3, 0, D:4) a +3 flail of holy wrath a +0 ring mail (3, 2, D:4) a +0 robe (7, -10, D:4) a jackal skeleton (11, -25, D:4) a ball python skeleton (13, 0, D:4) a +0 robe (16, -4, D:4) a jackal skeleton (25, -17, D:4) a staff of conjuration (33, 9, D:4) a ball python skeleton (34, -5, D:4) a +0 club (37, -36, D:4) a quill talisman (37, -31, D:4) a black bear skeleton (41, -31, D:4) a +0 dagger 3 stones a kobold skeleton (43, -31, D:4) a quokka corpse (skeletalised by now) (45, -32, D:4) a maw talisman (49, 9, D:4) a ball python skeleton (50, -2, D:4) a +0 club a +0 spear a gnoll skeleton (52, -3, D:4) a +0 whip a gnoll skeleton (52, -2, D:4) a +0 whip a gnoll skeleton (56, -30, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a hound skeleton (10, -30, D:5) 2 poisoned darts (14, -1, D:5) a +0 whip a +0 club 3 boomerangs a +0 flail a +0 leather armour a +0 club a +0 leather armour (15, 0, D:5) a +0 dagger (17, 9, D:5) a +0 spear (18, -18, D:5) a +0 short sword (30, 4, D:5) a +0 dagger (35, -21, D:5) a +0 rapier (35, 4, D:5) the +1 leather armour of the Forest {rF+ Dex+3 Slay-2 SInv} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. It cannot be enchanted further. (40, 1, D:5) a +0 dagger a +2 robe of cold resistance a +0 falchion (40, 4, D:5) a +0 falchion (42, -2, D:5) a +0 club (49, -17, D:5) a +0 arbalest a scarab talisman an amulet of dissipation Level 6 of the Dungeon (1, -8, D:6) a +0 spear (7, 29, D:6) a parchment of Volatile Blastmotes (9, 15, D:6) a +0 whip (9, 16, D:6) a +0 short sword a stone (10, 15, D:6) a +0 club 6 poisoned darts (10, 16, D:6) a +0 whip (11, 15, D:6) a +0 dagger (20, 21, D:6) a +0 short sword (35, 22, D:6) a +0 halberd of freezing a gnoll corpse (skeletalised by now) (36, 20, D:6) a +0 club a gnoll corpse (skeletalised by now) (36, 21, D:6) a +0 flail (37, 20, D:6) a +0 club a gnoll corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 16 gold pieces a +0 whip (6, -11, D:7) a +0 robe (9, -5, D:7) a +0 flail a +0 ring mail (18, 26, D:7) an inkwell talisman (20, 24, D:7) a +0 short sword a +0 cloak (26, 29, D:7) a +0 quarterstaff