bookpbd Level 1 of the Dungeon (1, 31, D:1) a +0 ring mail (10, 34, D:1) a rat corpse (skeletalised by now) (11, 33, D:1) 2 flux baubles (11, 37, D:1) a +0 dagger a stone (12, 4, D:1) a bat corpse (skeletalised by now) (14, 34, D:1) a frilled lizard corpse (skeletalised by now) (18, 6, D:1) a +0 dagger (19, 29, D:1) a +0 spear (24, 17, D:1) a +0 club a goblin skeleton (24, 29, D:1) 2 flux baubles (25, 6, D:1) a hobgoblin skeleton (27, 29, D:1) a bat skeleton (36, 31, D:1) a +1 heavy mace (49, 10, D:1) a +0 club a goblin skeleton (49, 13, D:1) a rat skeleton (51, 22, D:1) a +0 dagger (59, 4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 whip (16, -44, D:2) a +0 robe (19, -11, D:2) a medusa talisman (23, -19, D:2) a +0 ring mail (23, -17, D:2) a +0 dagger (27, -48, D:2) a +0 whip (27, -16, D:2) a +2 dagger of venom (31, -37, D:2) the scarab talisman of the Accordion {rF+ Int+3 Dex-5 Stlth+} [scarab talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (47, -3, D:2) a +0 robe (51, -24, D:2) a +0 dagger 2 stones (58, -43, D:2) a +0 spear (58, -22, D:2) a +0 sling Level 3 of the Dungeon [Shop] Vang's Antique Armour Shoppe the +3 ring mail of Restlessness {Int-4 Dex+3} (501 gold) Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (18 gold) a +0 kite shield (147 gold) a +0 robe (18 gold) a +0 ring mail (84 gold) +1 fire dragon scales (1197 gold) a +0 robe (18 gold) a +0 cloak (94 gold) (15, 31, D:3) a parchment of Lesser Beckoning (21, 45, D:3) a +0 short sword (27, 2, D:3) a +0 club (28, 1, D:3) a +0 flail (28, 2, D:3) a +0 dagger a +0 club a +0 leather armour (29, 2, D:3) a +0 flail (29, 47, D:3) a +0 pair of gloves of dexterity (52, 18, D:3) a +0 short sword a stone (53, 19, D:3) a +0 club (59, 48, D:3) a +0 hand axe (60, 24, D:3) a parchment of Freeze (60, 48, D:3) a +0 whip a +0 dagger a +0 robe (61, 48, D:3) a +0 whip Level 4 of the Dungeon (2, 16, D:4) a +0 dagger a +0 robe (3, 18, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 falchion a +0 ring mail a +0 flail a +0 leather armour (10, 9, D:4) 18 gold pieces a +0 hand axe (10, 11, D:4) 15 gold pieces a +0 halberd a dwarf skeleton (10, 24, D:4) a +0 leather armour (11, 10, D:4) an orc skeleton (14, 12, D:4) a +0 dagger a +0 robe (14, 13, D:4) a +0 dagger a +0 robe (15, 13, D:4) a +0 morningstar (16, 13, D:4) a +0 dagger a +0 leather armour (28, 3, D:4) a +0 mace (28, 16, D:4) 2 poisoned darts (34, 1, D:4) a +0 short sword (34, 27, D:4) a +0 ring mail (39, 3, D:4) a parchment of Lesser Beckoning (39, 13, D:4) a scarab talisman (41, -3, D:4) a +0 club (44, 35, D:4) a +0 war axe (54, -5, D:4) a +0 hand axe Level 5 of the Dungeon (8, -4, D:5) a +0 hand axe (8, 14, D:5) a +0 quarterstaff (12, -4, D:5) a +0 orcbow (13, -4, D:5) a +0 vampiric short sword a +2 hand axe of draining a +0 short sword (31, -8, D:5) a +0 war axe (35, 1, D:5) a +0 club a +0 leather armour (36, 0, D:5) a +2 dagger of holy wrath a +0 robe a +0 club a +0 club (37, 16, D:5) 3 flux baubles (38, -1, D:5) a +2 dagger of venom a +0 robe (41, -1, D:5) a +0 club a +0 chain mail (50, 18, D:5) a +0 shortbow (53, 13, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 ring mail (1, 0, D:6) a +0 club a +0 scale mail (1, 1, D:6) a +0 hand axe a +0 mace a +3 leather armour a +0 hand axe a +0 chain mail (10, -3, D:6) an orb of stardust (11, -17, D:6) 7 gold pieces (11, -16, D:6) 23 gold pieces (12, -15, D:6) 8 gold pieces (12, -11, D:6) a +0 falchion (13, -17, D:6) 10 gold pieces (25, -5, D:6) a +0 shortbow (29, -11, D:6) a +0 whip (38, -26, D:6) a +0 long sword (51, 1, D:6) a +0 robe (56, -2, D:6) a +0 robe a +6 ring of intelligence Level 7 of the Dungeon [Shop] Tetuh's Antique Armour Emporium a +2 robe of positive energy (417 gold) a +1 plate armour of cold resistance (840 gold) a +2 robe of willpower (501 gold) the +4 acid dragon scales "Lexela" {rF+++ rCorr Str-3} (2679 gold) rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. a +1 ring mail of fire resistance (448 gold) quicksilver dragon scales (1400 gold) a +1 buckler of poison resistance (378 gold) a +1 robe of willpower (361 gold) (2, 2, D:7) 3 stones (3, 2, D:7) 7 stones (3, 7, D:7) 7 stones (7, -3, D:7) a +0 dagger of chaos (10, 3, D:7) 3 poisoned darts (12, -30, D:7) a +0 whip of flaming (13, -7, D:7) a +0 whip (13, -5, D:7) a +3 shortbow (14, -7, D:7) a +0 short sword (14, -5, D:7) a +0 club (15, -7, D:7) a +0 leather armour a +0 club (15, -6, D:7) a +0 whip a +0 whip (16, 5, D:7) a +0 club (17, 5, D:7) a +0 club (18, 5, D:7) a +0 whip a +0 whip a +0 robe (20, -16, D:7) a +0 robe a +0 dagger (20, -14, D:7) a +0 scale mail a +0 rapier (24, -20, D:7) a +0 chain mail (27, -23, D:7) a +0 mace a +0 short sword a +1 leather armour of fire resistance (32, -1, D:7) 5 stones (36, -7, D:7) 7 stones (36, -4, D:7) a large rock (36, 2, D:7) a +0 scale mail (37, -13, D:7) 2 throwing nets a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) the +3 mace "Hellblazer" {heavy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe an orb of guile (2, 25, D:8) a medusa talisman (13, 29, D:8) a +0 trident (25, 34, D:8) a parchment of Frozen Ramparts (30, 1, D:8) a +1 buckler a +0 scale mail a +0 spear (30, 2, D:8) a +0 halberd (30, 3, D:8) a +0 spear (33, 2, D:8) a +0 trident (33, 13, D:8) a +2 scimitar of flaming (35, 36, D:8) a +0 robe a +0 dagger (37, 23, D:8) a +0 whip (44, 5, D:8) a parchment of Kiss of Death (46, 13, D:8) a +0 cloak Level 9 of the Dungeon (0, 0, D:9) a +0 dagger of venom a +0 robe a +0 hand axe a +0 trident a +0 plate armour (0, 21, D:9) a medusa talisman (16, 8, D:9) a +0 ring mail (26, 28, D:9) a +0 dagger (42, 5, D:9) a +0 pair of boots (43, 1, D:9) a +0 dagger (44, 0, D:9) a +0 dagger a +0 robe (44, 2, D:9) a +0 mace a +0 leather armour a +0 dagger a +0 ring mail a +0 whip a +0 dagger a +0 dagger a +0 halberd a +0 chain mail (44, 3, D:9) a +0 club a +0 dagger a +0 dagger a +0 short sword a +0 leather armour a +0 war axe a +0 scale mail a +0 hand axe a +0 short sword a +0 hand axe a +0 chain mail (45, -2, D:9) a +0 dagger a +0 robe (45, 2, D:9) a +0 dagger (45, 3, D:9) a +0 flail a +0 whip (45, 4, D:9) a +0 short sword a +0 leather armour a +0 war axe a +0 plate armour (46, 22, D:9) a parchment of Arcjolt (47, -2, D:9) a +0 hand axe (47, 24, D:9) a +0 club a +0 club (47, 25, D:9) a +0 club a +0 leather armour (49, 24, D:9) a +0 spear (51, -5, D:9) a +0 flail a +0 leather armour (51, 16, D:9) a +0 giant club a +0 giant club Level 10 of the Dungeon [Shop] Jedou's Weapon Shoppe the +1 mace of Qutumnib {antimagic, +Blink Int+3 Dex+3 SInv} (537 gold) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. 5 large rocks (90 gold) a +1 executioner's axe of draining (408 gold) a +6 dagger of venom (412 gold) a +1 lajatang of speed (624 gold) 3 darts of disjunction (32 gold) the +5 orcbow "Jellyslayer" {drain, rPois} (520 gold) rPois: It protects you from poison. It cannot be enchanted further. a +1 heavy flail (159 gold) a +2 spear of venom (187 gold) (0, 0, D:10) a +0 shortbow (1, 23, D:10) a +0 long sword (2, 37, D:10) a +0 hand axe (3, 38, D:10) 5 poisoned darts (7, 32, D:10) a +0 scale mail a +0 flail (7, 33, D:10) a +0 ring mail a +0 short sword a +0 robe a +0 dagger (11, 44, D:10) a +0 shortbow (14, 36, D:10) a staff of conjuration (20, 47, D:10) a +0 sling (23, 25, D:10) 13 gold pieces a +0 giant club a +0 giant spiked club (23, 27, D:10) a +0 giant spiked club (24, 25, D:10) a +0 giant spiked club (24, 30, D:10) a +0 trident (28, 42, D:10) a +0 leather armour (32, 7, D:10) a +0 leather armour (40, 3, D:10) a +0 spear (40, 35, D:10) a +0 short sword (41, 35, D:10) a +0 dagger a +0 robe (42, 18, D:10) a +0 falchion (42, 25, D:10) an amulet of wildshape a ring of flight a +4 ring of protection a ring of positive energy a +5 trident of draining (42, 35, D:10) a +0 hand axe a +0 ring mail (42, 36, D:10) a +0 morningstar a +0 plate armour (42, 50, D:10) a maw talisman Level 11 of the Dungeon (0, 0, D:11) a staff of conjuration (10, 18, D:11) a +0 cloak (17, 3, D:11) a +0 sling (18, -6, D:11) a +0 giant spiked club (19, -5, D:11) a +0 giant club (20, -7, D:11) a +0 battleaxe (20, -5, D:11) a +0 giant club (22, -6, D:11) a +0 dire flail (24, -8, D:11) a +0 mace (26, -3, D:11) a +0 robe a +0 dagger 4 large rocks (26, 14, D:11) a +4 heavy war axe (29, -4, D:11) a +0 trident (29, -3, D:11) a +0 mace (29, -2, D:11) a +0 war axe a +0 scimitar (30, -2, D:11) a +2 halberd of venom (32, 6, D:11) a +0 long sword (34, 19, D:11) a +0 war axe a +0 chain mail (34, 20, D:11) a +1 dagger of protection a +0 short sword (35, 20, D:11) a +0 whip a +0 chain mail a +0 dagger a +0 robe (38, -5, D:11) a +0 short sword (39, -2, D:11) a +0 dagger a +0 mace (40, -1, D:11) a +0 dagger a +0 club 4 poisoned darts a +0 dagger a +0 robe (40, 0, D:11) a +0 short sword a curare-tipped dart (41, -2, D:11) a +0 glaive 6 poisoned darts (55, -7, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) 5 gold pieces (1, -2, D:12) 5 gold pieces (11, 25, D:12) 5 large rocks (17, 9, D:12) a +0 robe (28, 0, D:12) a +0 shortbow