bowow Level 1 of the Dungeon (13, -21, D:1) a +0 hand axe (18, 14, D:1) a rat skeleton (20, -23, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (22, -20, D:1) a bat corpse (skeletalised by now) (23, -4, D:1) a +0 dagger a +0 club a kobold skeleton a goblin skeleton (24, 5, D:1) a ball python skeleton (26, 14, D:1) a +0 dire flail (27, -17, D:1) a +0 club (27, -14, D:1) a +0 robe (29, -23, D:1) a +0 leather armour (37, -26, D:1) a frilled lizard corpse (skeletalised by now) (38, -23, D:1) a +0 dagger a goblin skeleton (41, -22, D:1) a +0 plate armour (42, -6, D:1) a +0 dagger (46, -3, D:1) a +0 ring mail (57, 8, D:1) a +0 club Level 2 of the Dungeon (3, 37, D:2) a bat corpse (skeletalised by now) (12, 12, D:2) a +2 dagger of speed a goblin skeleton (15, 8, D:2) a ball python skeleton (15, 29, D:2) an adder corpse (skeletalised by now) (17, 38, D:2) a bat corpse (skeletalised by now) (18, 38, D:2) a +0 club an orc corpse (skeletalised by now) (19, 28, D:2) a frilled lizard corpse (skeletalised by now) (24, -5, D:2) a jackal corpse (skeletalised by now) (29, 37, D:2) a +0 dagger a goblin corpse (skeletalised by now) (33, 32, D:2) a bat corpse (skeletalised by now) (42, 5, D:2) a +0 robe (43, -7, D:2) a +0 leather armour (45, 50, D:2) a quokka corpse (skeletalised by now) (46, 8, D:2) an adder corpse (skeletalised by now) (46, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (47, 28, D:2) a rat corpse (skeletalised by now) (55, 2, D:2) an adder corpse (skeletalised by now) (57, 14, D:2) a hobgoblin corpse (skeletalised by now) (57, 15, D:2) a quokka corpse (skeletalised by now) (58, 29, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (8, 13, D:3) a +0 club (20, 0, D:3) a +0 dagger a +0 hand axe a +0 club a quokka skeleton (20, 1, D:3) a bat skeleton (26, 18, D:3) a hobgoblin skeleton (35, 7, D:3) a hobgoblin corpse (skeletalised by now) (37, 18, D:3) a bat skeleton (43, 12, D:3) a +0 club a +0 club 3 boomerangs a +0 leather armour a +2 dagger of protection a +0 chain mail a +0 mace a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Inauqait" {Faith +Inv rPois rF++ Dex+3} (8200 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). the +6 chain mail "Eluiber" {*Corrode +Blink Slay+3 Stlth+} (5980 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +9 spear "Soxtuli" {holy, rC- rN+++ rCorr Stlth+} (7980 gold) rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +11 dagger of the Kissing Shrike {holy, Str+4} (7400 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the fire staff of the Slime-mould {+Blink rF+ Dex-3 Summ Fire Ice} (4390 gold) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Dex-3: It affects your dexterity (-3). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. the riddle talisman of the Jersey Devil {rF- Str+3 Dex+8} (11950 gold) [riddle talisman] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+8: It affects your dexterity (+8). the +4 ring mail of Starshine {+Inv rCorr Int+2} (4780 gold) +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring of Descent {rCorr Str-2 Dex+5} (3330 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). the amulet of Vegur {Reflect Int-3 Dex+5 SH+5 SInv} (4540 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). SH+5: It affects your SH (+5). SInv: It lets you see invisible. the alchemy staff "Kenisash" {^Drain rPois rF+++ Str+3 SInv Alch} (7190 gold) [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. the +3 ring mail of Nouniwof {rElec} (3300 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +2 dagger of Symmetry {flame, rCorr Dex+3} (3250 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 whip of the Pit {venom, rCorr Str+3} (2690 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the eel talisman "Ryabuir" {*Corrode rPois Will+ Int+2} (4800 gold) [eel talisman] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). the +0 dagger of Baubopul {flame, +Blink rC+ Str+3 Dex-5} (2040 gold) +Blink: It lets you blink. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the amulet "Vaqugga" {Faith ^Drain *Silence +Blink Dex+9} (6170 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. +Blink: It lets you blink. Dex+9: It affects your dexterity (+9). the +2 robe of Card Tricks {rElec rF- Dex-5 Slay+5} (2840 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the death talisman of Rabodd {rC+ Str-5 Stlth+} (10320 gold) [talisman of death] rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. the +2 pair of gloves "Jiohev" {rN+} (2570 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the sanguine talisman of the Endless Realms {Slay+3} (10970 gold) [sanguine talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (0, 0, D:4) a +1 dagger of venom a stone a kobold corpse (10, 8, D:4) a jackal corpse (11, 16, D:4) a +0 battleaxe (13, 2, D:4) a ball python corpse (18, 6, D:4) an orb of pyromania (26, -3, D:4) a parchment of Sphinx Sisters (32, 1, D:4) a +0 flail a +0 ring mail an orc corpse the Ecumenical Temple