bowow Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 2, D:1) a jackal corpse (skeletalised by now) (0, 6, D:1) a +0 sling (2, 15, D:1) an amulet of faith (4, 13, D:1) a ball python skeleton (6, 13, D:1) a ball python skeleton (9, -15, D:1) a hobgoblin corpse (skeletalised by now) (13, 16, D:1) a +0 whip (15, -4, D:1) a +0 club (15, -3, D:1) a +0 spear (16, 10, D:1) a +0 dagger (20, -13, D:1) a +4 ring of protection (20, -9, D:1) a +0 spear (21, 10, D:1) a +0 plate armour (25, 14, D:1) a +0 club (27, 17, D:1) a +0 dagger a goblin skeleton (29, -3, D:1) a +0 leather armour (29, 8, D:1) a +0 dagger (30, 13, D:1) a ball python skeleton (32, 2, D:1) a +0 mace (37, -1, D:1) a ball python corpse (skeletalised by now) (39, -19, D:1) a bat corpse (skeletalised by now) (39, 11, D:1) a bat corpse (skeletalised by now) (40, 9, D:1) a bat skeleton (48, -4, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (4, -23, D:2) a rat corpse (skeletalised by now) (7, 2, D:2) a rat corpse (skeletalised by now) (10, -20, D:2) a bat corpse (skeletalised by now) (13, -20, D:2) a +0 mace 2 stones (14, -19, D:2) a +0 short sword (15, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, -14, D:2) a ring of see invisible (22, -5, D:2) an adder corpse (skeletalised by now) (30, 3, D:2) a +1 dagger of electrocution an orc skeleton (38, 2, D:2) a ball python skeleton (43, -3, D:2) a +0 robe (43, 4, D:2) 6 boomerangs (48, -7, D:2) a hobgoblin skeleton (50, -6, D:2) a +0 dagger a goblin skeleton (51, -29, D:2) a hobgoblin corpse (skeletalised by now) (52, 7, D:2) a +0 whip (59, 14, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Uproam's Weapon Emporium the +0 falchion of Profit {antimagic, *Corrode rElec rN+ Str+6} (410 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 dagger (24 gold) a +0 sling (18 gold) the +2 triple crossbow of the Imperium {flame, rF+} (720 gold) rF+: It protects you from fire. It cannot be enchanted further. a +2 quarterstaff of speed (324 gold) (0, 0, D:3) a +6 ring of strength (1, 1, D:3) a potion of attraction (2, 10, D:3) an adder corpse (skeletalised by now) (8, -4, D:3) a +0 club a gnoll corpse (skeletalised by now) (9, -5, D:3) a +0 flail (9, -4, D:3) a +0 flail (10, -7, D:3) a ball python corpse (skeletalised by now) (14, -2, D:3) an amulet of dissipation (17, 11, D:3) a +0 dagger (20, 12, D:3) 3 gold pieces (24, 4, D:3) a bat corpse (skeletalised by now) (25, 18, D:3) a +0 dagger a kobold corpse (skeletalised by now) (48, -9, D:3) a ribbon worm corpse (48, -7, D:3) an adder corpse (skeletalised by now) a sewer (0, 0, Sewer) a +0 dagger 2 stones (0, 1, Sewer) 2 poisoned darts (still there?) a +0 whip (still there?) (1, 3, Sewer) 3 poisoned darts (still there?) a +0 short sword (still there?) a kobold corpse (still there?) (2, 1, Sewer) a dart slug corpse (3, -1, Sewer) a dart slug corpse (4, 0, Sewer) a ribbon worm corpse (12, 3, Sewer) a dart slug corpse (13, 1, Sewer) a ribbon worm corpse (15, 1, Sewer) a dart slug corpse