Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16408685860744223584 36 brummer the Apothecary (level 3, 24/24 HPs) Began as a Merfolk Alchemist on May 2, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:05:32 (1324 turns). brummer the Apothecary (Merfolk Alchemist) Turns: 1324, Time: 00:05:33 Health: 24/24 AC: 5 Str: 8 XL: 3 Next: 37% Magic: 5/6 EV: 11 Int: 16 God: Gold: 86 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) b - +1 mace (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +2 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons b - a +1 mace of protection (weapon) Armour a - a +0 robe (worn) c - a +2 cloak of stealth (worn) d - a +0 robe Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - a potion of brilliance {unknown} j - a potion of resistance {unknown} k - a potion of attraction {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations * Level 5.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 40% 1d2 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Magic Dart Conj 12% 1d3 16% 1 Olgreb's Toxic Radiance Alch 20% N/A 19% 4 Searing Ray Conj 6% 2d4 24% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Sticky Flame Fire/Alch 10% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You encounter an endoplasm. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: an endoplasm Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. You thump the endoplasm! Your weapon exudes an aura of protection. You kill the endoplasm! k - a metallic inky potion You encounter an endoplasm. You see here 10 gold pieces. Found a runed dagger. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: an endoplasm (asleep) Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. The endoplasm quivers. You see here 10 gold pieces. You kill the endoplasm! You now have 72 gold pieces (gained 10). Found a long sword. You see here a +1 vampiric dagger. You see here a +0 robe. There is a stone staircase leading down here. Things that are here: a +0 dagger; a goblin corpse Found a mace. You now have 86 gold pieces (gained 14). You encounter a frilled lizard. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a frilled lizard Poisonous fumes billow around the frilled lizard! The frilled lizard is poisoned. You kill the frilled lizard! Found a stone staircase leading down. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ######...# #........# #####.####..## #..##......## ###########.#....##### ...............### # .####...).....######...> ###...#.........@....... ##..###.###..########.## ........# #..# ..####### #.## #.#########)# #........##.# .....###....###### ..)>[.............. .......##.#........ There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:2) 3 hobgoblins (D:1) 3 quokkas (D:1) 2 bats 3 frilled lizards A goblin (D:2) 3 kobolds (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brummer the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 561 | D:1 | Reached skill level 5 in Alchemy 1107 | D:2 | Reached XP level 3. HP: 14/24 MP: 3/6 1324 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, chequers_mini_garden, roderic_lattice_a, nrook_mini_vaults, nicolae_the_louvre, kennysheep_small_spiral D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.8 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Mace || 21 Cast: Poisonous Vapours || 27 Armour: Robe || 15 Dodge: Dodged || 11