buroba Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -4, D:1) a +0 short sword (9, 20, D:1) a jackal skeleton (9, 21, D:1) a jackal skeleton (12, -1, D:1) a hobgoblin skeleton (19, -18, D:1) a +0 ring mail (20, 20, D:1) a +0 sling (23, 22, D:1) a +0 dagger (23, 24, D:1) a +0 club a goblin skeleton (26, -9, D:1) a hobgoblin skeleton (27, -9, D:1) a hobgoblin skeleton (30, -8, D:1) a +0 short sword 5 stones a jackal skeleton a jackal skeleton (30, -6, D:1) a +0 dagger a goblin skeleton (38, 21, D:1) a +0 devious short sword (38, 29, D:1) a +0 whip 2 stones (42, -5, D:1) a +0 chain mail (42, 21, D:1) a ball python skeleton (50, -5, D:1) a +0 leather armour (55, 9, D:1) a +0 pair of gloves Level 2 of the Dungeon (0, 8, D:2) a staff of cold (9, 2, D:2) a bat corpse (skeletalised by now) (9, 4, D:2) a jackal corpse (skeletalised by now) (10, 1, D:2) a +0 plate armour (14, 8, D:2) 11 gold pieces (15, 7, D:2) a potion of ambrosia (15, 14, D:2) a frilled lizard corpse (skeletalised by now) (16, 6, D:2) 16 gold pieces (16, 14, D:2) a hobgoblin corpse (skeletalised by now) (29, 2, D:2) a hobgoblin corpse (skeletalised by now) (31, 22, D:2) a quokka skeleton (32, 29, D:2) a quill talisman (33, 14, D:2) the felid corpse of Natasha (skeletalised by now) (33, 25, D:2) 3 poisoned darts (37, 42, D:2) a +0 dagger (38, 7, D:2) a rat corpse (skeletalised by now) (39, 5, D:2) a frilled lizard corpse (skeletalised by now) (42, 7, D:2) a quokka corpse (skeletalised by now) (44, 45, D:2) a +0 long sword (48, -5, D:2) a +1 helmet (50, 5, D:2) a +0 robe (50, 35, D:2) a +4 short sword of flaming a +0 animal skin a +0 helmet a +0 dagger a goblin skeleton (50, 36, D:2) a hobgoblin skeleton (50, 37, D:2) a +0 club (51, 35, D:2) a hobgoblin skeleton (52, 35, D:2) a +0 dagger a hobgoblin skeleton (53, 35, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon [Shop] Camp's Weapon Emporium the +6 sling of Infinite Pain {heavy, *Corrode rPois rN+ Will+} (577 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a +0 flail (42 gold) the +8 dagger of Soys {drain, rC+ Will+} (758 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (24 gold) a +0 spear (36 gold) a +0 mace (36 gold) a +0 trident (42 gold) (0, 0, D:3) a +0 halberd a gnoll skeleton (0, 3, D:3) a +0 spear a gnoll skeleton (3, -1, D:3) a +0 halberd (5, 9, D:3) an adder corpse (skeletalised by now) (5, 12, D:3) a rat skeleton (6, 14, D:3) a +0 dagger of draining a kobold skeleton (6, 15, D:3) an adder skeleton (10, 2, D:3) a +0 leather armour (16, 9, D:3) a frilled lizard skeleton (17, 8, D:3) a hobgoblin skeleton (20, -17, D:3) a hobgoblin corpse (skeletalised by now) (28, 16, D:3) a +0 dagger a +0 leather armour a +0 hand axe (29, 16, D:3) a +0 dagger a +0 leather armour a hobgoblin corpse (skeletalised by now) (30, 15, D:3) a +0 flail a +0 ring mail an orc skeleton (30, 16, D:3) a +0 dagger a +0 robe (31, 8, D:3) a +0 hand axe (36, 2, D:3) a bat corpse (skeletalised by now) (44, 36, D:3) a +0 short sword 4 stones (49, -3, D:3) a +0 robe (50, -3, D:3) a staff of alchemy (53, 16, D:3) a +0 whip (56, 14, D:3) a +0 dagger a stone (58, 8, D:3) a +0 hand axe (59, -6, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (13, -15, D:4) a water moccasin corpse (14, -17, D:4) a +0 hand axe (15, -13, D:4) an inkwell talisman (17, -13, D:4) a +0 flail a +0 club a +0 robe a gnoll corpse (22, -15, D:4) 10 gold pieces (24, -11, D:4) an amulet of magic regeneration