Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 14975884647205144574 2 bybia the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Jan 17, 2026. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (35 turns). bybia the Vexing (Poltergeist Enchanter) Turns: 35, Time: 00:00:33 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 40% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - a potion of invisibility Skills: + Level 0.1 Fighting + Level 1.2 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5964 Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 5 damage, and have 3/11 hp. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/11 hp. Unknown command. Press: ? - help, Dir - look around, f - activate Confirm quaff: a hobgoblin (lightly wounded, will become unable to see you) Okay, then. Press: ? - help, Dir - look around, f - activate Confirm quaff: a hobgoblin (lightly wounded, will become unable to see you) Okay, then. You have nothing to quiver. Unknown command. Press: ? - help, Dir - look around, f - activate You fade into invisibility! The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is lightly wounded. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You catch the helpless hobgoblin completely off-guard! You puncture the hobgoblin! You kill the hobgoblin! You catch the helpless quokka completely off-guard! You puncture the quokka! You kill the quokka! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You resist. You die... ># .# .# ### .# #.. .# #.##K###### #Kl.J...... ##### #J###l..... #<..####@# ##### #♣ ##.##P♣#.# ##~~♣#'#♣~~#.# #P~~~~~~~~~..# ...~~♣#.#P~~..# ###♣ ##.##P♣#.# #...####... ##### ###.. #... You could see an endoplasm, a kobold (unable to see you) and a frilled lizard (wandering, unable to see you). Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bybia the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 35 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring, chequers_ecumenical_altar_grove Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Drink: Invisibility || 1 Stab: Invisible || 2 Armour: None || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 34 | 34 | 0 | 0 | 19 | 1 | 34.0 | Dungeon | 34 | 34 | 0 | 0 | 19 | 1 | 34.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+