Dungeon Sprint DCSS version 0.34-a0-728-gfad36595ba (webtiles) character file. Game seed: 5622294165128648380 9 c22 the Magician (level 2, -2/20 HPs) Began as an Armataur Conjurer on Sept 4, 2025. Killed from afar by an oklob sapling (22 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:59 (75 turns). c22 the Magician (Armataur Conjurer) Turns: 75, Time: 00:00:59 Health: -2/20 AC: 4 Str: 12 XL: 2 Next: 6% Magic: 3/6 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 7/8 levels left rFire . . . (100%) a - +0 spear {DPS:5.73 (6.30/1.1), Acc+4} rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +0 robe {AC:1.2, EV:0.0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.43/turn %: no teleportation, roll @: hasted, very quick A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D exclusion: oklob sapling Inventory: Hand Weapons a - a +0 spear (weapon) {DPS:5.73 (6.30/1.1), Acc+4} Armour A - a +0 robe (worn) {AC:1.2, EV:0.0} Scrolls b - a scroll of blinking {@r3} Potions g - 3 potions of magic {@q5, 10-37MP} b - a potion of curing {@q2, 5-11HP} w - a potion of heal wounds {@q1, 10-37HP} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 3.9 Spellcasting - Level 3.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Message History Setting a skill training target for Polearms at 20.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Spellcasting at 18.0. Setting a skill training target for Conjurations at 20.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. โœ… Successfully initialized buehler.rc v1.1.0! โœ… Welcome, c22 the Armataur Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths Unknown command. You open the door. A rat and a river rat come into view. The river rat squeaks loudly. You hear a loud squeak. There is a staircase leading out of the dungeon here. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat but does no damage. ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž–โž– MP[-1] -> 2/3 Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat is lightly wounded. ๐ŸŸฆ๐Ÿ”นโž–โž–โž– MP[-1] -> 1/3 Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a river rat (lightly wounded, 100% to hit) The magic dart hits the river rat. The river rat is lightly wounded. โž–โž–โž–โž–โž– MP[-1] -> 0/3 Okay, then. Press: ? - help, v - describe, . - travel Here: a river rat (lightly wounded) The floor. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ HP[+7] -> 21/21 (+7 max HP) You barely miss the river rat. The river rat is lightly wounded. You closely miss the river rat. The river rat is lightly wounded. The river rat bites you but does no damage. The rat bites the fungus. The fungus begins to die. You closely miss the river rat. The river rat is lightly wounded. The river rat barely misses you. The rat bites the fungus. You punch the river rat! You kill the river rat! Your Spellcasting skill gained 2 levels and is now at level 3! You have reached level 2! Gained 5 spell levels (7 available); โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ HP[+9] -> 30/30 (+9 max HP) You punch the rat! You kill the rat! You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. A nearby fungus withers and dies. โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ HP[-10] -> 20/20 (-10 max HP) You feel yourself speed up. You recover from your berserk rage. Magic restored. There is an open door here. a - a +0 spear ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ MP[+6] -> 6/6 a - a +0 spear (weapon) {DPS:5.73 (6.30/1.1), Acc+4} Okay, then. You feel yourself speed up. You open the door. An oklob sapling comes into view. Marking area around an oklob sapling as unsafe for travelling. You roll towards the oklob sapling! You hit the oklob sapling but do no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an oklob sapling (100% to hit) The magic dart hits the oklob sapling but does no damage. ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž– MP[-1] -> 5/6 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an oklob sapling (100% to hit) The magic dart hits the oklob sapling. The oklob sapling is moderately damaged. ๐ŸŸฆ๐ŸŸฆ๐ŸŸฆโž–โž– MP[-1] -> 4/6 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an oklob sapling (moderately damaged, 100% to hit) The magic dart hits the oklob sapling but does no damage. The oklob sapling is moderately damaged. The oklob sapling spits acid at you. The splash of acid hits you!! You die... ################## #<โ€ .P#.....#.$$$$# #P...'.....@.# #PPPP#.....#P# ############## You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c22 the Armataur Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 15 | D | Reached XP level 2. HP: 20/20 MP: 0/6 75 | D | Killed from afar by an oklob sapling Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.9 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.6 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 5 Spear || 1 Cast: Magic Dart || 6 Drink: Berserk rage || 1 Haste || 1 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 82 | 82 | 0 | 1 | 57 | 1 | 82.0 | Dungeon | 82 | 82 | 0 | 1 | 57 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 82 daAuts