c22 the Dungeon (0, 52, D) the +0 scale mail "Deir Izo" {rC+ rN+ rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (1, 32, D) a +0 dagger (1, 34, D) a +2 scale mail of cold resistance (1, 51, D) the +0 ring mail "Huyhor" {rC++ Str+3} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (2, 14, D) the +1 short sword "Aroed" {protect, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, 15, D) a +1 spear of flaming (2, 16, D) a +3 rapier of holy wrath (2, 33, D) a phantom mirror (2, 34, D) a staff of necromancy {rN+} (2, 50, D) a ring of protection from cold (2, 52, D) a +1 sling of draining (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +2 ring mail of fire resistance (3, 50, D) a staff of fire {rF+} (3, 52, D) a +2 war axe of draining (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche {DPS:19.2 (36.0/1.9), Acc-1} (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 tower shield {SH-11.4, EV-1.2} (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of alchemy (4, 16, D) a +2 bardiche of flaming (4, 25, D) a juggernaut corpse (skeletalised by now) (4, 32, D) a +0 spectral quarterstaff (4, 33, D) a +0 long sword (4, 38, D) a +0 scale mail a +0 long sword an elf corpse (skeletalised by now) (4, 50, D) a +2 robe of positive energy (4, 52, D) a +2 short sword of speed (5, 15, D) an orb of mesmerism (5, 16, D) a +1 rapier of draining (5, 24, D) a juggernaut corpse (skeletalised by now) (5, 32, D) a +0 robe (5, 34, D) a +1 robe of willpower (5, 51, D) the +8 short sword "Fijirr" {holy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (6, 14, D) the +0 robe of the Other Side {Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (6, 15, D) a staff of cold {rC+} (6, 23, D) a +0 battleaxe of freezing a +0 dire flail a +0 dire flail (6, 27, D) a titan corpse (skeletalised by now) (6, 32, D) a +0 robe (6, 39, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (6, 40, D) a +4 longbow a +0 leather armour a +4 short sword of freezing (6, 41, D) a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (6, 42, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (6, 50, D) an amulet of wildshape (6, 51, D) the +8 hand axe "Pendulum" {heavy, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. (6, 64, D) a +0 short sword (6, 65, D) a +0 trident a +0 battleaxe (7, 14, D) the +7 war axe of True Grit {flame, rN+++} rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (7, 16, D) the +1 orcbow "Veheul" {drain, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (7, 18, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a +4 ring of slaying the amulet "Hetwel" {Wildshape Harm Dex+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). a ring of see invisible (7, 33, D) a +0 rapier (7, 34, D) a ring of protection from cold (7, 35, D) the +8 war axe "Giantbane" {freeze, rC+ Will+, DPS:80.2 (56.1/.70), Acc+8} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +2 hand axe "Dobiejat" {freeze, +Blink rPois Str+3 Stlth+, DPS:56.5 (33.9/.60), Acc+5} +Blink: It lets you blink. rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. an amulet of reflection a ring of willpower a ring of protection from cold (7, 40, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +2 flail of pain an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 41, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (7, 51, D) a +2 scale mail of cold resistance (7, 52, D) a +3 sling (7, 55, D) the conjuration staff of the Egg {^Contam +Blink Dex+4 Conj Hexes, DPS:39.8 (23.9/.60), Acc+5} [staff of conjuration] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. the +2 partisan of Conformity {flame, Int+2, DPS:93.6 (65.5/.70), Acc+3} Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +8 trident of the Octopus King {venom, rElec rPois, DPS:76.1 (45.7/.60), Acc+9} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. an amulet of wildshape a ring of wizardry the air staff "Veolaront" {rElec Int+3 Air, DPS:39.8 (23.9/.60), Acc+5} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. the conjuration staff of the Ring {rF+ Conj, DPS:39.8 (23.9/.60), Acc+5} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. the +5 spear "Ymoofri" {flame, ^Drain rC++, DPS:64.4 (32.2/.50), Acc+9} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. It cannot be enchanted further. (7, 63, D) a +0 flail (7, 64, D) a +0 trident a +0 war axe (7, 65, D) a +0 mace a +0 hand axe (8, 14, D) a +2 battleaxe of freezing (8, 16, D) a +6 ring of intelligence (8, 28, D) a +0 giant club an iron giant corpse (skeletalised by now) (8, 33, D) a staff of necromancy {rN+} (8, 34, D) a staff of air {rElec} (8, 36, D) a +0 robe a +0 rapier a +2 partisan of flaming a +2 leather armour of cold resistance an elf corpse (skeletalised by now) (8, 37, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (8, 38, D) a +2 robe of cold resistance a +0 rapier (8, 40, D) a +0 spear of pain a +0 ring mail a +0 longbow a +0 leather armour (8, 51, D) a +2 whip of venom (8, 64, D) a +0 halberd (9, 15, D) a phantom mirror (9, 16, D) the +6 scale mail of the Iron City of Dis {rN++ Int+4 Dex-3} rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (9, 32, D) the +7 dagger of the Present {flame, rC+ rN+ rCorr Stlth+} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 33, D) a +0 dagger (9, 36, D) a +0 robe an elf corpse (skeletalised by now) (9, 38, D) a +0 short sword a +0 shortbow a +1 plate armour of fire resistance an elf corpse (skeletalised by now) (9, 39, D) a +4 flail of holy wrath a +0 robe a +0 leather armour a +0 longbow a staff of necromancy {rN+} (9, 40, D) a +0 long sword a +0 robe a +4 heavy orcbow a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (9, 41, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 heavy long sword (still there?) a +0 shortbow (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (9, 50, D) a +6 ring of strength (9, 51, D) a ring of wizardry (9, 65, D) a +0 short sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6, DPS:20.5 (23.9/1.2), Acc+7} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv, DPS:17.7 (69.8/3.9), Acc+25} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv, DPS:25.5 (40.1/1.6), Acc+14} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy, DPS:27.0 (98.2/3.6), Acc+8} It cannot be enchanted further. a +0 trident {DPS:10.3 (12.5/1.2), Acc+1} (10, 4, D) the fortress talisman "Busefy" {*Slow rElec rF++} [fortress talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. a wellspring talisman the spider talisman "Ishruukk" {rElec rF- rC+ rN+} [spider talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of intelligence (10, 6, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +3 buckler {SH-18.6, EV+1.0} a +0 buckler {SH-21.6, EV+1.0~~DROP_ME} a +0 scale mail {AC-19.7, EV+3.7} (10, 7, D) a +6 ring of dexterity a +6 ring of intelligence a +6 ring of dexterity (10, 14, D) a +5 ring of evasion (10, 15, D) a +2 longbow of draining (10, 16, D) the +1 ring mail of Sif Muna {Int-2 Dex+2 SInv} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (10, 28, D) 4 large rocks (10, 33, D) a +0 short sword (10, 38, D) a +0 robe an elf corpse (skeletalised by now) (10, 39, D) a +0 robe (still there?) a +0 short sword (still there?) a +0 buckler (still there?) a +0 ring mail (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 longbow (still there?) a +1 robe of willpower (still there?) a +0 scimitar of protection (still there?) a ring of poison resistance (still there?) an elf corpse (skeletalised by now) (still there?) (10, 40, D) a staff of air {rElec} a +0 ring mail a +0 short sword a +0 leather armour of willpower a +0 longbow a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (10, 51, D) the +3 hand axe "Beastslayer" {heavy, Fly} Fly: It grants you flight. It cannot be enchanted further. (10, 52, D) a +2 dagger of venom (10, 66, D) a +0 hand axe (11, 0, D) the +9 sword of Power {lifebolt, DPS:15.3 (26.6/1.7), Acc+6} It cannot be enchanted further. the +8 storm bow {elec, penet, DPS:14.2 (27.0/1.9), Acc+8} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc, DPS:20.1 (34.9/1.7), Acc+3} It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter, DPS:12.4 (16.6/1.3), Acc+9} It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain, DPS:20.5 (39.3/1.9), Acc+10} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-, DPS:16.7 (30.6/1.8), Acc+7} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++, DPS:20.3 (35.2/1.7), Acc+3} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. (11, 14, D) an amulet of alchemy (11, 15, D) a +4 hand axe of electrocution (11, 16, D) a +0 leather armour of cold resistance (11, 32, D) a +1 quick blade of electrocution (11, 39, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (11, 40, D) a +0 long sword a +0 leather armour a ring of flight (11, 50, D) a +2 chain mail of fire resistance (11, 51, D) a +2 robe (11, 52, D) the +5 great mace of the Purple Skies {drain, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (12, 14, D) a staff of cold {rC+} (12, 15, D) a +5 heavy shortbow (12, 16, D) a +2 leather armour of cold resistance (12, 18, D) 4 large rocks a cyclops corpse (skeletalised by now) (12, 33, D) a +6 short sword of draining (12, 50, D) an amulet of faith (12, 52, D) a +2 heavy sling (13, 16, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (13, 17, D) a +1 battleaxe of freezing a +0 dire flail a +0 dire flail (13, 18, D) 5 large rocks a +0 dire flail a +0 dire flail a cyclops corpse (skeletalised by now) (13, 32, D) a staff of necromancy {rN+} (13, 33, D) a +0 long sword (13, 50, D) a staff of alchemy (13, 51, D) a +3 mace of draining (13, 52, D) the +4 mace of Byurom {freeze, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (13, 63, D) a +0 short sword (14, 16, D) a +0 giant club (14, 17, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (14, 18, D) a +0 dire flail a +0 great mace a titan corpse (skeletalised by now) (14, 19, D) a +0 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) (14, 25, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (14, 26, D) a +0 great sword of flaming (14, 50, D) a +2 helmet of intelligence (14, 59, D) a shadow dragon corpse (skeletalised by now) (14, 63, D) an oblivion hound corpse (skeletalised by now) (15, 17, D) 3 large rocks (15, 19, D) a +0 great sword of flaming a +0 giant club an iron giant corpse (skeletalised by now) (15, 24, D) a +0 dire flail a +0 great mace (17, 56, D) a +5 hand axe of electrocution (18, 48, D) a +0 short sword (18, 49, D) a +0 robe (18, 50, D) a +0 short sword of electrocution (19, 1, D) a +1 morningstar of venom (19, 16, D) a +0 dagger (19, 32, D) a +0 dagger (19, 33, D) a +0 short sword (19, 49, D) a staff of cold {rC+} (19, 50, D) a +1 heavy war axe (19, 55, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (19, 56, D) a +0 rapier a +0 rapier the +6 plate armour of Fefiggos {rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. an elf corpse (skeletalised by now) (20, 1, D) a +3 antimagic shortbow (20, 17, D) the +5 quarterstaff of Extremism {venom, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (20, 32, D) a +3 plate armour of willpower (20, 33, D) a staff of alchemy (20, 48, D) a ring of willpower (20, 49, D) a +0 leather armour (20, 56, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (20, 57, D) a +0 short sword a +0 short sword a +0 leather armour (21, 0, D) the +5 dagger "Ocluc" {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (21, 1, D) the +5 flail of the Ant {antimagic, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (21, 16, D) a +0 partisan (21, 17, D) a staff of alchemy (21, 32, D) a +0 long sword (21, 49, D) a +0 dagger (21, 55, D) a +0 longbow a +0 leather armour (21, 56, D) a +0 long sword a +0 robe a +0 dagger a +0 robe an elf corpse (skeletalised by now) (21, 58, D) a +0 rapier a +0 rapier a +0 leather armour (22, 1, D) a staff of cold {rC+} (22, 8, D) a +1 long sword of flaming a +0 chain mail a human corpse (skeletalised by now) (22, 10, D) a +2 long sword of draining a +0 chain mail a human corpse (skeletalised by now) (22, 17, D) a +2 eveningstar of venom (22, 27, D) a +0 robe the +7 long sword of Midwinter {flame, *Rage *Noise Int+4 Dex+6} *Rage: It berserks you when you make melee attacks (+20% chance). *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. an orc corpse (skeletalised by now) (22, 28, D) a +0 chain mail a +0 long sword an orc corpse (skeletalised by now) (22, 32, D) a +0 robe (22, 33, D) the +7 falchion of Meuw {heavy, *Noise Int+7 Dex+3} *Noise: It may make a loud noise when swung. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 34, D) a +2 tower shield of protection (22, 48, D) a phantom mirror (22, 49, D) a +0 robe (22, 56, D) a +0 longbow the +3 robe of Ameuzoon {Str+2 Int+4 Slay+3} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (22, 57, D) a staff of cold {rC+} a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (22, 58, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (23, 0, D) the +7 battleaxe of Descent {freeze, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (23, 18, D) a ring of magical power (23, 28, D) a +0 plate armour a +0 kite shield a +0 chain mail a +3 long sword of protection 3 large rocks {=f} the +5 falchion of the Vendetta {freeze, rC+ rN+ Int+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. an orc corpse (skeletalised by now) (23, 33, D) a +0 robe (23, 35, D) the air staff of Mohaetuf {Fly rElec Will- Necro Fire Air, DPS:36.0 (21.8/.60), Acc+5} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a ring of poison resistance a staff of necromancy {DPS:36.0 (21.8/.60), Acc+5; rN+} a staff of cold {DPS:36.0 (21.8/.60), Acc+5; rC+} (23, 42, D) a +0 long sword a +0 robe (23, 50, D) a +2 robe of fire resistance (23, 56, D) the +1 short sword of Nightmares {speed, rF+ Int+3 SInv} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a +4 ring of protection a +0 short sword a +0 short sword the +2 ring mail of the Beginning {rN+ Int+5 Dex-2} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (23, 57, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (24, 2, D) the ring "Ozenur" {rF- Will+ MP+9 Int+8 Dex-5} [ring of magical power] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). a +4 ring of protection a +5 ring of evasion (24, 10, D) a +5 glaive of distortion a +0 plate armour (24, 18, D) a +2 crystal plate armour (24, 21, D) an amulet of dissipation (24, 27, D) a +0 chain mail a +1 war axe (24, 28, D) 6 large rocks {=f} a +2 plate armour of death a +2 robe of fire resistance a +1 heavy war axe a +2 flail of protection a +2 longbow of freezing an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (24, 29, D) a +0 broad axe a +0 plate armour (24, 32, D) a staff of fire {rF+} (24, 33, D) a +2 chain mail of willpower (24, 34, D) the +1 falchion "Ogre's Curse" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (24, 40, D) a +2 heavy dire flail a +0 leather armour a +0 robe a +0 dagger of draining a +0 heavy great mace an elf skeleton (24, 42, D) the +3 broad axe of Focus {freeze, rF+ Str+3 Dex+2} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 leather armour a +0 long sword a +0 ring mail an elf skeleton (24, 43, D) the +4 falchion of the Spheres {holy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe a +0 buckler a +2 battleaxe of distortion a +0 shortbow a +0 leather armour a +0 trident of venom (24, 48, D) a +0 dagger (24, 49, D) a scarf of invisibility (24, 50, D) a +4 dagger of speed (24, 56, D) a +5 short sword of venom a +0 robe (24, 57, D) a +2 scimitar of holy wrath a +3 plate armour of poison resistance a +2 scimitar of electrocution a +0 leather armour a +0 rapier a +10 orcbow a +0 leather armour a staff of necromancy {rN+} a +0 leather armour a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (25, 0, D) a +1 quarterstaff of speed (25, 1, D) a +1 sling of freezing (25, 11, D) a +4 scimitar of draining a +0 chain mail (25, 17, D) a +0 dagger (25, 24, D) a +0 chain mail a +0 dire flail of draining an orc corpse (skeletalised by now) (25, 26, D) a +0 chain mail a +1 vampiric great sword (25, 27, D) a +0 robe a +6 vampiric trident (25, 28, D) 4 large rocks {=f} a +0 robe an amulet of faith a +0 dagger a stone giant corpse (skeletalised by now) (25, 29, D) a +0 great mace a +0 arbalest a +0 plate armour a +5 ring of evasion a +0 bardiche a +0 plate armour a +3 falchion of electrocution a +0 robe an orc corpse (skeletalised by now) (25, 32, D) a +0 dagger (25, 40, D) a +0 short sword of speed (25, 41, D) a +0 rapier a +0 leather armour a +0 rapier a +0 ring mail a +0 long sword of pain a +0 ring mail an amulet of alchemy the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. an elf skeleton an elf skeleton (25, 42, D) a +0 long sword a +2 chain mail of command a +1 short sword of electrocution a +0 longbow a +0 leather armour a +0 long sword a +0 leather armour a +0 longbow a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf skeleton (25, 43, D) a +0 rapier a +0 robe a +3 heavy longbow a +0 leather armour a +0 dagger a +0 scale mail an elf skeleton (25, 48, D) a +0 dagger (25, 50, D) a +1 spear of venom (25, 55, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (25, 56, D) a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour (25, 57, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 vampiric short sword a +0 robe an elf corpse (skeletalised by now) (25, 58, D) a +2 arbalest of flaming a +0 short sword a +0 ring mail (25, 59, D) a +0 short sword a +0 shortbow a +1 leather armour of poison resistance (26, 11, D) a +5 battleaxe a +0 chain mail (26, 13, D) a +0 glaive a +0 chain mail a ring of see invisible a human corpse (skeletalised by now) (26, 16, D) a +0 dagger (26, 17, D) a +0 dagger (26, 27, D) a +0 halberd a +0 leather armour a +0 flail the orb of Duff {Mesmerism, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +2 scale mail of cold resistance (26, 28, D) a +0 chain mail a +0 halberd a +0 heavy shortbow (26, 32, D) a +0 dagger (26, 33, D) a +5 giant spiked club (26, 42, D) a +2 spear of freezing a +0 longbow a +2 chain mail of cold resistance a +0 rapier a +0 rapier a +3 scale mail of cold resistance a +0 longbow a +0 leather armour an elf skeleton an elf skeleton (26, 44, D) a +0 long sword a +0 leather armour (26, 49, D) a +0 mace of protection (26, 55, D) a +0 longbow a +0 leather armour (26, 56, D) a +0 shortbow a +0 short sword a +0 leather armour a +2 heavy spear a +0 shortbow a +0 leather armour (26, 57, D) a +0 long sword a +0 robe a +0 long sword a +0 robe a +0 buckler a +0 long sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 58, D) a +1 great sword of holy wrath a +0 robe a +4 ring of protection a glowing shapeshifter corpse (skeletalised by now) (26, 59, D) a +0 long sword a +0 robe a +0 dagger a +0 robe (27, 11, D) a +3 demon whip a +0 plate armour a +1 long sword a +0 chain mail a ring of flight a human corpse (skeletalised by now) (27, 12, D) a +0 long sword of distortion a +0 chain mail (27, 32, D) a +0 robe (27, 33, D) a +0 rapier (27, 34, D) a staff of fire {rF+} (27, 42, D) a staff of air {rElec} a +0 robe (27, 48, D) a +0 rapier a +0 robe (27, 49, D) a +4 chain mail of fire resistance (27, 50, D) a +0 short sword (27, 56, D) a +2 great sword of holy wrath a +0 ring mail a +0 longbow of draining a +1 mace of protection a +0 robe (27, 57, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (27, 58, D) a +0 scimitar a +0 robe (28, 0, D) a staff of necromancy {rN+} (28, 1, D) a staff of necromancy {rN+} (28, 16, D) a +0 scale mail (28, 32, D) a +0 long sword (28, 50, D) a +0 short sword (28, 59, D) a +5 spectral quarterstaff a +4 heavy shortbow a +0 leather armour (29, 0, D) a +0 lajatang of speed (29, 1, D) a +0 mace of draining (29, 16, D) a +0 kite shield (30, 49, D) a +0 short sword (30, 50, D) a +0 dagger (33, 49, D) a +0 robe (33, 50, D) a +0 short sword (34, 28, D) a +6 ring of dexterity (34, 48, D) a staff of fire {rF+} (34, 50, D) a +0 rapier (35, 0, D) a +0 robe (35, 14, D) the +7 glaive "Demonbane" {antimagic, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (35, 28, D) a +4 vampiric great sword (35, 29, D) the +1 arbalest "Taklulon" {heavy, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (36, 0, D) a +0 dagger (36, 1, D) a +1 dagger of speed (36, 3, D) a +0 short sword a +0 leather armour (36, 6, D) a +3 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (36, 14, D) a staff of earth {PhysicalDmg-5%} (36, 15, D) a +1 shortbow of flaming (36, 28, D) a +2 ring mail of fire resistance (36, 29, D) a +2 ring mail of poison resistance (37, 4, D) a +4 scimitar of flaming (37, 15, D) a +2 trident of protection (37, 23, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (37, 28, D) the +0 chain mail of the Dwarven Hall {-Tele rN+ rCorr} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, 29, D) a +0 great sword of holy wrath (38, 0, D) a +0 glaive of venom (38, 3, D) a +0 short sword of distortion the kobold corpse of Sonja (skeletalised by now) (38, 8, D) 8 large rocks {=f} a staff of alchemy a +2 robe the cyclops corpse of Polyphemus (skeletalised by now) the orc corpse of Nergalle (skeletalised by now) (38, 15, D) a staff of alchemy (38, 20, D) a +4 war axe of draining a +0 chain mail a human corpse (skeletalised by now) (38, 21, D) a +0 great sword of flaming a ring of positive energy a fire giant corpse (skeletalised by now) (38, 22, D) a +4 heavy demon whip a +0 plate armour a hell hog corpse (skeletalised by now) (38, 28, D) a +2 vampiric glaive (38, 48, D) a +0 short sword (38, 57, D) a +0 rapier a +0 rapier a +0 leather armour (38, 58, D) a +2 dire flail of protection (39, 0, D) a +0 spear (39, 1, D) a +1 scale mail of fire resistance (39, 7, D) a +0 quarterstaff a +0 sling a +4 chain mail of death (39, 8, D) a +2 heavy quarterstaff a +0 cloak the +5 war axe of Haqawe {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a +0 animal skin (39, 15, D) a staff of alchemy (39, 21, D) a +1 great sword of flaming a ring of see invisible a +1 demon whip a +0 chain mail a fire giant corpse (skeletalised by now) a human corpse (skeletalised by now) (39, 22, D) a +2 great sword of flaming a +1 battleaxe a +0 chain mail a human corpse (skeletalised by now) (39, 28, D) the +11 flail "Koxtoj" {holy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (39, 29, D) a staff of alchemy (39, 35, D) a +0 robe (39, 50, D) a +0 short sword (39, 54, D) a +0 robe a +0 long sword a +0 robe the +1 arbalest "Goyxed" {flame, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. a staff of air {rElec} an elf corpse (skeletalised by now) (39, 55, D) a +0 rapier a +0 leather armour a +0 shortbow of draining an elf corpse (skeletalised by now) (40, 0, D) a +0 robe (40, 1, D) a fortress talisman (40, 7, D) a staff of earth {PhysicalDmg-5%} a +0 leather armour (40, 15, D) a staff of earth {PhysicalDmg-5%} (40, 21, D) a hell hog corpse (skeletalised by now) (40, 22, D) a hell hog corpse (skeletalised by now) (40, 29, D) a +1 quarterstaff of distortion (40, 34, D) a +0 robe (40, 37, D) a wind drake corpse (skeletalised by now) (40, 38, D) a +0 robe a spriggan corpse (skeletalised by now) (40, 49, D) a +0 short sword (40, 55, D) a +0 leather armour a +0 longbow (40, 57, D) a +1 rapier of venom a +0 robe a +3 trident of protection (41, 0, D) a +0 dagger (41, 1, D) a staff of earth {DPS:25.9 (15.9/.62), Acc+5; PhysicalDmg-5%} (41, 15, D) a +1 plate armour of cold resistance (41, 28, D) the +10 morningstar "Boynn" {protect, ^Drain Int+2 SInv} ^Drain: It drains your maximum health when unequipped. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (41, 29, D) the +2 mace "Xodit" {heavy, rN+ Will+ Str+4} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (41, 30, D) a +0 robe a spriggan corpse (skeletalised by now) (41, 34, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (41, 35, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (41, 49, D) a +0 dagger (41, 55, D) a +0 scale mail a +0 long sword an elf corpse (skeletalised by now) (41, 56, D) a +0 ring mail a +1 short sword of venom a staff of alchemy an elf corpse (skeletalised by now) (41, 58, D) a +0 rapier a +0 rapier a +0 leather armour a ring of willpower an elf corpse (skeletalised by now) (42, 0, D) a +0 club (42, 1, D) a +1 falchion of holy wrath (42, 14, D) a staff of necromancy {rN+} (42, 15, D) a +1 spectral giant club (42, 28, D) a +1 plate armour of fire resistance (42, 38, D) a wind drake corpse (skeletalised by now) (42, 50, D) a +0 dagger (42, 56, D) a +0 robe a +3 long sword of holy wrath a +0 leather armour a ring of protection from fire a +0 trident of protection (42, 57, D) the +9 flail of the Onslaught {drain, rElec Dex+7} rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 robe a ring of magical power {MP+9} an elf corpse (skeletalised by now) (42, 58, D) a +2 heavy battleaxe (43, 15, D) a staff of fire {rF+} (43, 29, D) a +4 ring of slaying (43, 34, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (43, 38, D) a wind drake corpse (skeletalised by now) (43, 49, D) a +0 short sword (43, 51, D) a +0 leather armour a +0 longbow an elf corpse (skeletalised by now) (43, 53, D) a +0 ring mail a +0 long sword (43, 58, D) a +0 longbow a +0 leather armour a +6 ring of strength a +0 rapier a +0 rapier a +0 leather armour a +1 scimitar of freezing a +0 long sword a +0 scale mail an amulet of reflection an elf corpse (skeletalised by now) (43, 59, D) a +0 rapier a +0 rapier a +2 ring mail of fire resistance (44, 37, D) a +0 robe (44, 38, D) a staff of fire {rF+} a +0 robe (44, 48, D) a +0 dagger (44, 51, D) a +1 war axe of freezing (44, 54, D) a +0 robe a +3 trident of pain a +7 arbalest (44, 57, D) a +0 long sword a +0 ring mail a ring of protection from cold (45, 36, D) a +2 robe of cold resistance (45, 49, D) a +0 dagger (45, 50, D) a +0 rapier (45, 51, D) a +0 leather armour (45, 55, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (45, 56, D) a +0 robe a +0 rapier (45, 58, D) a +0 rapier a +0 robe of willpower (46, 49, D) a +0 short sword (46, 51, D) a +0 war axe (46, 52, D) a +0 leather armour a +0 shortbow a +0 long sword an elf corpse (skeletalised by now) (46, 54, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (46, 55, D) a +3 leather armour of fire resistance a +0 longbow a ring of resist corrosion an elf corpse (skeletalised by now) (46, 56, D) a +2 short sword of electrocution a +0 scale mail an elf corpse (skeletalised by now) (46, 57, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (47, 51, D) a staff of necromancy {rN+} (47, 52, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (47, 54, D) a +0 robe a +0 robe a +0 vampiric spear a +2 long sword of electrocution a ring of positive energy an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (47, 56, D) a +0 robe a +0 rapier a +0 leather armour a +0 longbow a +0 buckler a +0 leather armour a +1 robe a ring of magical power {MP+9} the +7 scimitar of Eshoxupn {freeze, rF+ rN+ Str+3} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. a staff of earth {PhysicalDmg-5%} a ring of protection from cold an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an orc corpse (skeletalised by now) (47, 57, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (48, 50, D) an amulet of guardian spirit the amulet "Vim Ylav" {Wildshape rCorr} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rCorr: It protects you from acid and corrosion. a +6 ring of strength (48, 52, D) a +0 ring mail a +0 robe a +0 long sword a +0 leather armour a +0 shortbow the +0 whip of Bawiaper {elec, rN+ Int+5 Dex+3} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (48, 53, D) a +0 leather armour a +0 short sword a +0 longbow a +0 ring mail a +0 rapier a +0 robe a +0 short sword a +4 ring of slaying a ring of poison resistance an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (48, 55, D) a +0 shortbow a +0 battleaxe of venom a +1 leather armour of cold resistance (49, 0, D) a +3 long sword of protection (49, 1, D) a +1 buckler of protection (49, 24, D) a +1 quarterstaff of distortion (49, 36, D) an orb of mayhem (unseen) (49, 49, D) a +0 dagger (49, 51, D) a ring of protection from fire a staff of conjuration {DPS:42.4 (25.4/.60), Acc+5; IrresistibleDmg-20%} (49, 52, D) a +0 robe a +6 war axe of flaming an elf corpse (skeletalised by now) (49, 53, D) a +0 robe a staff of cold {rC+} an elf corpse (skeletalised by now) (50, 5, D) a +0 hand axe (50, 12, D) the +0 chain mail of the Valley {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (50, 13, D) a +2 robe of willpower (50, 24, D) a staff of alchemy (50, 25, D) a +3 scale mail of cold resistance (50, 37, D) a +2 plate armour of fire resistance (50, 48, D) a +0 leather armour (50, 49, D) a staff of alchemy (50, 50, D) a staff of necromancy {rN+} (51, 0, D) a +2 long sword of holy wrath (51, 1, D) the +8 dagger of Checks and Balances {speed, Bane rElec rF+ Dex+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (51, 16, D) a +0 dire flail (51, 17, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 18, D) a fire dragon corpse (skeletalised by now) (51, 25, D) a +2 war axe of flaming (51, 36, D) the rimehorn talisman "Qibaf" {Fly Dex+4} [rimehorn talisman] Fly: It grants you flight. Dex+4: It affects your dexterity (+4). (51, 37, D) a +6 ring of strength (51, 40, D) a wolf corpse (skeletalised by now) (51, 42, D) a komodo dragon corpse (skeletalised by now) (51, 48, D) a +0 dagger (51, 50, D) a staff of earth {PhysicalDmg-5%} (52, 0, D) a +4 vampiric scimitar (52, 1, D) a staff of fire {rF+} (52, 3, D) a +0 glaive (52, 4, D) the +4 falchion of Tudgh {freeze, rPois Str+7 Int-3 Stlth+} rPois: It protects you from poison. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (52, 5, D) an amulet of magic regeneration an amulet of alchemy the +4 spear of Internal Strife {flame, Dex+3, DPS:54.4 (28.2/.52), Acc+8} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 6, D) a +0 mace (52, 13, D) a +2 robe of cold resistance (52, 17, D) a +0 battleaxe a +0 plate armour (52, 20, D) a +0 scimitar of draining (52, 24, D) a +0 heavy dire flail (52, 36, D) a +2 long sword of protection (52, 37, D) a +1 short sword of draining a basilisk corpse (skeletalised by now) (52, 43, D) a bullfrog corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (52, 48, D) a +0 robe (52, 49, D) a +1 vampiric dagger (52, 50, D) a +0 short sword (53, 0, D) a +0 dagger (53, 4, D) a +0 mace 4 large rocks (53, 18, D) 6 large rocks a cyclops corpse (skeletalised by now) (53, 25, D) a +0 scale mail of fire resistance (53, 37, D) a +2 heavy spear (54, 0, D) a +10 plate armour of ponderousness (54, 1, D) a +3 quarterstaff of speed (54, 12, D) a +5 falchion of protection (54, 24, D) a storm talisman (54, 25, D) a +2 flail of holy wrath (54, 30, D) a +0 hand axe a +0 leather armour (54, 36, D) a ring of magical power (54, 49, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. (54, 50, D) a staff of cold {rC+} (55, 0, D) the +7 dagger of the Whelk {speed, ^Fragile rN+ Str+3 Int+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (55, 12, D) a +1 helmet of light (55, 24, D) a +2 sling of draining (58, 47, D) a +1 great mace of protection (58, 49, D) a phantom mirror (59, 37, D) a +3 mace of holy wrath (59, 48, D) a +0 falchion of holy wrath (60, 36, D) a staff of earth {PhysicalDmg-5%} (60, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (60, 47, D) a sack of spiders (61, 17, D) a +2 dire flail of protection a +0 giant club (61, 26, D) a staff of alchemy (unseen) (61, 31, D) a +0 dagger a +0 robe (61, 36, D) a ring of positive energy (61, 37, D) a +1 short sword of distortion (61, 48, D) a staff of alchemy (61, 49, D) a ring of protection from cold (61, 53, D) a +0 chain mail a +0 halberd (62, 1, D) a +6 sling of flaming (62, 19, D) a +0 giant spiked club a +0 giant club (62, 26, D) a staff of alchemy (62, 27, D) a +3 plate armour of fire resistance (62, 28, D) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (62, 29, D) a +0 heavy great mace a +0 ring mail (62, 30, D) a +0 vampiric battleaxe (still there?) a +0 chain mail (still there?) (62, 36, D) a staff of fire {rF+} (62, 37, D) a +0 glaive of venom (62, 48, D) a ring of poison resistance (62, 49, D) the +7 quarterstaff "Cakhliemi" {holy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (62, 53, D) a +2 robe of resistance (62, 54, D) a +0 long sword a +0 battleaxe a +2 robe a staff of conjuration {IrresistibleDmg-20%} (62, 56, D) a +4 shortbow of draining a +0 battleaxe a +1 chain mail of poison resistance (63, 12, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) (63, 20, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 21, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 26, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 28, D) a +0 shortbow (63, 31, D) a +1 great sword (still there?) a +0 plate armour (still there?) (63, 36, D) a staff of cold {rC+} (63, 37, D) a staff of earth {PhysicalDmg-5%} (63, 47, D) an orb of stardust (63, 50, D) a staff of alchemy (63, 51, D) a cognitogaunt corpse (63, 56, D) a +1 glaive a +0 chain mail (64, 12, D) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (64, 16, D) a +2 robe of cold resistance (64, 20, D) a troll corpse (skeletalised by now) (64, 26, D) +1 swamp dragon scales (64, 27, D) a +2 rapier of venom (64, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 47, D) a +0 ring mail of fire resistance (64, 50, D) a staff of cold {rC+} (64, 51, D) a +0 robe (64, 56, D) a +0 war axe a +0 plate armour (65, 26, D) a +3 orcbow of flaming (65, 47, D) a staff of air {rElec} (66, 50, D) a +6 ring of dexterity (67, 0, D) a +6 ring of intelligence (67, 47, D) a +0 dagger (67, 48, D) a +1 whip of flaming (67, 49, D) a +0 robe (67, 50, D) the +2 scale mail of Ytus {rC++ Str+3 Slay+5} rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (68, 0, D) the +2 shortbow of the Bristletail {flame, Fly rF+ rCorr Str-5} Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. (68, 47, D) a staff of earth {PhysicalDmg-5%} (68, 48, D) a staff of earth {PhysicalDmg-5%} (68, 49, D) a staff of air {rElec} (69, 36, D) a staff of cold {rC+} (69, 49, D) a staff of fire {rF+} (69, 50, D) a +1 flail of holy wrath (69, 60, D) a +0 hand axe (69, 61, D) a +0 battleaxe a +0 plate armour (70, 4, D) a +0 dagger of flaming a +0 hand axe a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (70, 9, D) a staff of cold {DPS:16.1 (13.3/.83), Acc+5; rC+} (70, 36, D) a +1 flail of protection (70, 37, D) a staff of fire {rF+} (70, 47, D) the +1 plate armour of Good Intentions {Command, Int+8 Stlth-} Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. (70, 48, D) a staff of cold {rC+} (70, 49, D) a +3 halberd of protection (70, 61, D) a +1 war axe of venom a +0 robe a +0 robe a +1 robe (70, 62, D) a +0 glaive (71, 8, D) a +2 ring mail of fire resistance (71, 11, D) a +0 robe a +0 dagger a human corpse (skeletalised by now) (71, 17, D) a +0 spear of venom (71, 27, D) a +1 plate armour of willpower (71, 36, D) a +2 leather armour of poison resistance (71, 37, D) +5 storm dragon scales {AC-10.0, EV+0.5} an amulet of faith a ring of magical power {MP+9} the +11 Singing Sword {sonic wave, DPS:20.2 (31.0/1.5), Acc+10} It cannot be enchanted further. a +5 crystal plate armour {AC-1.7, EV-1.1} (71, 61, D) a +0 dagger a +0 robe an amulet of reflection a +2 heavy great sword a +0 plate armour a +0 battleaxe a +4 sling of electrocution a +0 plate armour a human corpse (71, 62, D) a +0 long sword a +1 great mace a +0 chain mail a +0 great mace a +0 chain mail a +0 battleaxe a +0 chain mail a +0 glaive +1 storm dragon scales (71, 63, D) a staff of cold {rC+} a +0 robe the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. a +0 robe (72, 16, D) a +1 antimagic great mace (72, 17, D) a +1 battleaxe of venom (72, 26, D) a +1 scale mail of cold resistance (72, 27, D) a +2 buckler of reflection (72, 36, D) a +1 robe (72, 47, D) a +0 robe (72, 48, D) a +5 giant spiked club (72, 50, D) the +5 hand axe "Feyffeem" {venom, rPois rN+ Stlth+, DPS:59.7 (35.8/.60), Acc+8} rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 60, D) the +6 trident "Eqeteur" {pain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 robe (72, 61, D) a +0 short sword of speed a cognitogaunt corpse (72, 63, D) a +0 war axe a ring of flight (73, 1, D) a +3 lajatang (73, 26, D) a +2 spear of flaming (73, 27, D) a +0 scale mail of fire resistance (73, 36, D) a +2 heavy flail (73, 37, D) the +4 dire flail of Naosul {antimagic, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (73, 48, D) a +3 rapier of electrocution (73, 60, D) a staff of earth {PhysicalDmg-5%} a +2 robe of fire resistance a +4 ring of protection a +3 great mace of protection a +0 chain mail a +2 robe of willpower (73, 61, D) a +1 robe of fire resistance a +6 ring of intelligence a +0 halberd a +0 great mace a +0 plate armour a +0 war axe (73, 62, D) a +0 battleaxe a +0 chain mail a cognitogaunt corpse (73, 63, D) a +0 scimitar (74, 2, D) a +0 glaive (74, 3, D) a +0 hand axe (74, 33, D) a jackal corpse (skeletalised by now) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (74, 48, D) a +4 rapier of holy wrath (74, 60, D) a +0 trident a +0 dire flail (75, 32, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (75, 47, D) a +2 plate armour of poison resistance