Dungeon Sprint DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 10418170398566347908 4 c22 the Shooter (level 1, 18/18 HPs) Began as a Barachi Hunter on Feb 21, 2026. Got out of the dungeon alive. The game lasted 00:01:01 (66 turns). c22 the Shooter (Barachi Hunter) Turns: 66, Time: 00:01:02 Health: 18/18 AC: 3 Str: 12 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 shortbow {DPS=8.65 (10.4/1.2) A+2} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) A - +0 leather armour {AC:3.0, EV-0.5} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You escaped. You visited 1 branch Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Inventory: Hand Weapons a - a +0 shortbow (weapon) {DPS=8.65 (10.4/1.2) A+2} Missiles b - 10 stones {Dmg/T 0.4 1 3 Thr 0 3 6} Armour A - a +0 leather armour (worn) {AC:3.0, EV-0.5} Scrolls s - a scroll of butterflies {12-28, Immo3d15, NamelessH HD(2*MiscastIntensity/3) Spd10 AC8 Atk30} b - a scroll of blinking {@r3, UnableTreeMesm-Tele} V - 2 scrolls of vulnerability x - 5 scrolls of amnesia {Intensity (SpellLv)d(SpellLv+Failure)/9, Contam 2x(SpellLv)^2xFailure+250} c - a scroll of summoning {Mons2d2, NamelessH HD(2*MiscastIntensity/3) Spd10 AC8 Ak30} Potions b - a potion of curing {@q2, 5-11HP} w - a potion of heal wounds {@q1, 10-37HP} h - a potion of haste {@q4, 40-79T} g - 4 potions of magic {@q5, 10-37MP} B - 3 potions of berserk rage {10-19T, ImmuneSleep} i - 2 potions of invisibility {15-54T, MonsSH/3, HuInt+8%Pos, -6EV -6ToHit Block/3} Skills: + Level 3.2 Fighting * Level 4.8 Ranged Weapons - Level 2.1 Dodging - Level 0.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Message History [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (15 features) ✅ Welcome, c22 the Barachi Hunter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). Setting a skill training target for Maces & Flails at 12.0. Setting a skill training target for Axes at 16.0. Setting a skill training target for Polearms at 14.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 12.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 4 New annotation for D (include '!' for warning): T:D4-7 Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): L D11-12 O D13- S V4 E U/V5/C M Z4 Zig7 Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 11 New annotation for D (include '!' for warning): Ice:L D11-13 O, Vol:L O, Gau:L D11- O Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 12 New annotation for D (include '!' for warning): Rup:D12- L3- O P1 N1, Tro:D12- S You open the door. Found a huge runed gate to the Grid Vault (Hard). Found a runed door to the Storerooms (Easy). There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). No quiver actions available for cycling. Use [Q] to select from all actions. Okay, then. You open the door. You encounter 2 jackals. The jackal barks! You hear a bark! You encounter a jackal. The jackal barks! You shoot an arrow. The arrow hits the jackal. The jackal is almost dead. You shoot an arrow. The arrow hits the jackal! You kill the jackal! You shoot an arrow. The arrow completely misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. You shoot an arrow. The arrow hits the jackal! You kill the jackal! The jackal bites you but does no damage. Your Fighting skill increases to level 3! You shoot an arrow. The arrow closely misses the jackal. The jackal bites you. The jackal bites you but does no damage. ❤️❤️❤️❤️❤️🩹 HP[-1] -> 17/18 You shoot an arrow. The arrow hits the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you but does no damage. You shoot an arrow. The arrow barely misses the jackal. The jackal misses you. The jackal bites you. ❤️❤️❤️❤️❤️🤍 HP[-1] -> 16/18 You shoot an arrow. The arrow barely misses the jackal. The jackal barely misses you. You shoot an arrow. The arrow hits the jackal. You kill the jackal! There is an open door to the Storerooms (Easy) here. Found a runed door to the Temple (Safe). You open the door. ⚔️ Highest damage: +2 trident (DPS=9.23 (12.0/1.3) A+3) ⚔️ ⚔️ Highest damage: +2 quarterstaff (DPS=10.1 (13.1/1.3) A+5) ⚔️ [BRC] Press [NPenter] to move to +2 trident. [BRC] Press [NPenter] to move to +2 quarterstaff. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe You open the door. g - 4 potions of magic {@q5, 10-37MP} (gained 2) B - 3 potions of berserk rage {10-19T, ImmuneSleep} (gained 2) i - 2 potions of invisibility {15-54T, MonsSH/3, HuInt+8%Pos, -6EV -6ToHit Block/3} b - 10 stones {Dmg/T 0.4 1 3 Thr 0 3 6} V - 2 scrolls of vulnerability x - 5 scrolls of amnesia {Intensity (SpellLv)d(SpellLv+Failure)/9, Contam 2x(SpellLv)^2xFailure+250} c - a scroll of summoning {Mons2d2, NamelessH HD(2*MiscastIntensity/3) Spd10 AC8 Ak30} Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger You open the door. Found twenty-two altars. There is an open door to the Temple (Safe) here. Found three altars. There is an open door to the Temple (Safe) here. There is an open door to the Storerooms (Easy) here. You see here a jackal corpse. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. You have escaped! ##########.##............ ..........'............ #####+#####†.....#..#.. #............ ####'#####++# #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures 3 jackals (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Welcome, c22 the Barachi Hunter. [Dungeon Sprint] 0 | D | c22 the Barachi Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 1/1 48 | D | Found a glowing golden altar of the Shining One. 48 | D | Found a glowing silver altar of Zin. 48 | D | Found a basalt altar of Yredelemnul. 48 | D | Found a shimmering altar of Xom. 48 | D | Found an ornate altar of the Wu Jian Council. 48 | D | Found a radiant altar of Vehumet. 48 | D | Found a bloodstained altar of Trog. 48 | D | Found a shimmering blue altar of Sif Muna. 48 | D | Found a sacrificial altar of Ru. 48 | D | Found a stormy altar of Qazlal. 48 | D | Found an iron altar of Okawaru. 48 | D | Found a sparkling altar of Nemelex Xobeh. 48 | D | Found a burning altar of Makhleb. 48 | D | Found a corrupted altar of Lugonu. 48 | D | Found a viscous altar of Jiyva. 48 | D | Found a hazy altar of Hepliaklqana. 48 | D | Found an opulent altar of Gozag. 48 | D | Found a blossoming altar of Fedhas. 48 | D | Found a white marble altar of Elyvilon. 48 | D | Found a shadowy altar of Dithmenos. 48 | D | Found a snail-covered altar of Cheibriados. 48 | D | Found a roughly hewn altar of Beogh. 49 | D | Found a hide-covered altar of Uskayaw. 49 | D | Found an ancient bone altar of Kikubaaqudgha. 49 | D | Found a broken altar of Ashenzari. 66 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_6, iron_vault_1, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.2 Ranged Weapons | | 4.8 Dodging | | 2.1 Stealth | | 0.8 Action || total ---------------------------++------- Fire: Shortbow || 9 Armour: Leather armour || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 60 | 16 | 0 | 5 | 1 | 76.0 | Dungeon | 76 | 60 | 16 | 0 | 5 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 76 daAuts