Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3369580840652902448, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name c50 -rc /dgldir/rcfiles/crawl-0.34/c50.rc -macro /dgldir/rcfiles/crawl-0.34/c50.macro -morgue /dgldir/morgue/c50/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/c50:2026-02-20.10:36:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 14 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x559486fb9f4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x559486fc81aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x559486fba42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b4540997330]: /usr/games/crawl-0.34(+0xce197b) [0x5594877a697b]: /usr/games/crawl-0.34(+0xcd8d9a) [0x55948779dd9a]: /usr/games/crawl-0.34(+0xcdaf36) [0x55948779ff36]: /usr/games/crawl-0.34(+0xce0c46) [0x5594877a5c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x559486fa114e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x559486dba666]: /usr/games/crawl-0.34(+0x2f8632) [0x559486dbd632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b454097c1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b454097c28b]: /usr/games/crawl-0.34(_start+0x25) [0x559486eec5d5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b4540a627d7 in __GI___wait4 (pid=1538936, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b4540a627d7 in __GI___wait4 (pid=1538936, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000559486fba5fc in call_gdb (file=0x7b4540b564e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1535181\000\000\000\000\000" #2 0x0000559486fc81c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771583830 dir = "/dgldir/morgue/c50/" name = "/dgldir/morgue/c50/crash-c50-20260220-103710.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7b4540b564e0 <_IO_2_1_stderr_> #3 0x0000559486fba42a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005594877a697b in luaS_remove () No symbol table info available. #6 0x000055948779dd9a in freeobj () No symbol table info available. #7 0x000055948779ff36 in luaC_freeallobjects () No symbol table info available. #8 0x00005594877a5c46 in close_state () No symbol table info available. #9 0x0000559486fa114e in CLua::close (this=0x559487e6fc60 ) at clua.cc:84 slisteners = #10 0x0000559486dba666 in _reset_game () at main.cc:355 No locals. #11 0x0000559486dbd632 in _launch_game_loop () at main.cc:403 ge = @0x55949e650580: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #12 main (argc=13, argv=0x7fff6e9b26a8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson2 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #8, type 0 at (49, 38): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (15 features) ✅ This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Setting a skill training target for Maces & Flails at 12.0. Setting a skill training target for Axes at 16.0. Setting a skill training target for Polearms at 14.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 12.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 4 New annotation for D:4 (include '!' for warning): T:D4-7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D:10 (include '!' for warning): L D11-12 O D13- S V4 E U/V5/C M Z4 Zig7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 11 New annotation for D:11 (include '!' for warning): Ice:L D11-13 O, Vol:L O, Gau:L D11- O Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 12 New annotation for D:12 (include '!' for warning): Rup:D12- L3- O P1 N1, Tro:D12- S Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. The training dummy hits you but does no damage. You hit the training dummy. You punch the training dummy. The training dummy is heavily damaged. The training dummy hits you with a +0 whip. 🟦🟦🟦🟦🟦🟦 MP[+0] -> 2/2 ❤️❤️❤️❤️❤️🤍 HP[-2] -> 17/19 You hit the training dummy. The training dummy is almost destroyed. You hit the training dummy. You destroy the training dummy! Your Fighting skill increases to level 4! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. To attack a monster with your bare hands or wielded weapon, simply walk into it. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. There is a staircase leading out of the dungeon here. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [c50] Species: Minotaur Job: Fighter HP: 20/20; mods: 0/0 MP: 2/2; mod: 2 Stats: 20 5 9 Position: (49, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 100 | 4 | 411 | 58/177 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/35 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/35 Staves | X | 0 | 0 | 0 | 0 | 0/35 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 89/141 Dodging | X | 0 | 0 | 0 | 0 | 0/42 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 0 | 0 | 0 | 0 | 0/35 Unarmed Combat | X | 0 | 0 | 2 | 151 | 25/126 Spellcasting | X | 0 | 0 | 0 | 0 | 0/100 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/100 Summonings | X | 0 | 0 | 0 | 0 | 0/84 Necromancy | X | 0 | 0 | 0 | 0 | 0/84 Translocations | X | 0 | 0 | 0 | 0 | 0/84 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/84 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: #114: 40 Attributes: Mutations: horns: 2 (innate) retaliatory headbutt: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #26: +0 robe {AC:2.3, EV:0.0} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #)# #.# #.# #'# #.# #)# ###.### #.....# #..@..# #.....# ####### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<<