Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 11532031560176410701, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name c50 -rc /dgldir/rcfiles/crawl-0.34/c50.rc -macro /dgldir/rcfiles/crawl-0.34/c50.macro -morgue /dgldir/morgue/c50/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/c50:2026-02-20.11:02:59.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5a41b3b09f4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5a41b3b181aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5a41b3b0a42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a68c1df4330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7a68c1e4db2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7a68c1df427e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7a68c1dd78ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7a68c1dd87b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7a68c1e57ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7a68c1e5a38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7a68c1e5cdae]: /usr/games/crawl-0.34(+0xcea181) [0x5a41b42ff181]: /usr/games/crawl-0.34(+0xcdb7d9) [0x5a41b42f07d9]: /usr/games/crawl-0.34(+0xce20df) [0x5a41b42f70df]: /usr/games/crawl-0.34(+0xcdaf36) [0x5a41b42eff36]: /usr/games/crawl-0.34(+0xce0c46) [0x5a41b42f5c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x5a41b3af114e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x5a41b390a666]: /usr/games/crawl-0.34(+0x2f8632) [0x5a41b390d632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a68c1dd91ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a68c1dd928b]: /usr/games/crawl-0.34(_start+0x25) [0x5a41b3a3c5d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a68c1ebf7d7 in __GI___wait4 (pid=1723328, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a68c1ebf7d7 in __GI___wait4 (pid=1723328, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005a41b3b0a5fc in call_gdb (file=0x7a68c1fb34e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1705554\000\000\000\000\000" #2 0x00005a41b3b181c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771585542 dir = "/dgldir/morgue/c50/" name = "/dgldir/morgue/c50/crash-c50-20260220-110542.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7a68c1fb34e0 <_IO_2_1_stderr_> #3 0x00005a41b3b0a42a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007a68c1df427e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007a68c1dd78ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {99239192221504, 99239195489840, 99238236810826, 99239195629872, 99239197452992, 99239199879064, 99239195629904, 99239191348056, 99239192215992, 99239192215992, 99239195917424, 0, 99239192221504, 99239195917776, 99238242338048, 0}}, sa_flags = -1712065792, sa_restorer = 0xffff} #10 0x00007a68c1dd87b6 in __libc_message_impl (fmt=fmt@entry=0x7a68c1f7d8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff7ee40830, reg_save_area = 0x7fff7ee407c0}} fd = 2 iov = {{iov_base = 0x7a68c1f7b672, iov_len = 23}, {iov_base = 0x7a68c1f7d8d9, iov_len = 1}, {iov_base = 0x5a41b42ee0b0 , iov_len = 0}, {iov_base = 0x7fff7ee4afe0, iov_len = 16}, {iov_base = 0xe1c0ce54f474b0f8, iov_len = 0}, {iov_base = 0x5a41ecccc218, iov_len = 99239192215992}, {iov_base = 0x7a68c2605000 <_rtld_global>, iov_len = 2179236019010056440}} iovcnt = total = cp = #11 0x00007a68c1e57ff5 in malloc_printerr (str=str@entry=0x7a68c1f7b672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007a68c1e5a38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007a68c1e5cdae in __GI___libc_free (mem=0x5a41ed055100) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5a41ed0550f0 err = 2 #14 0x00005a41b42ff181 in l_alloc () No symbol table info available. #15 0x00005a41b42f07d9 in luaM_free_ () No symbol table info available. #16 0x00005a41b42f70df in luaH_free () No symbol table info available. #17 0x00005a41b42eff36 in luaC_freeallobjects () No symbol table info available. #18 0x00005a41b42f5c46 in close_state () No symbol table info available. #19 0x00005a41b3af114e in CLua::close (this=0x5a41b49bfc60 ) at clua.cc:84 slisteners = #20 0x00005a41b390a666 in _reset_game () at main.cc:355 No locals. #21 0x00005a41b390d632 in _launch_game_loop () at main.cc:403 ge = @0x5a41ed2b4a70: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fff7ee4bc98) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (15 features) ✅ In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Setting a skill training target for Maces & Flails at 12.0. Setting a skill training target for Axes at 16.0. Setting a skill training target for Polearms at 14.0. Setting a skill training target for Staves at 12.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 14.0. Setting a skill training target for Long Blades at 12.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 4.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 3.5. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Summonings at 6.0. Setting a skill training target for Necromancy at 6.0. Setting a skill training target for Forgecraft at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Alchemy at 3.0. Setting a skill training target for Fire Magic at 18.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Ice Magic at 18.0. Setting a skill training target for Earth Magic at 18.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 3.0. Setting a skill training target for Shapeshifting at 7.0. Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 4 New annotation for D:4 (include '!' for warning): T:D4-7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D:10 (include '!' for warning): L D11-12 O D13- S V4 E U/V5/C M Z4 Zig7 Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 11 New annotation for D:11 (include '!' for warning): Ice:L D11-13 O, Vol:L O, Gau:L D11- O Annotate which branch? (. - D:1, ? - help, ! - show branch list) What level of the Dungeon? 12 New annotation for D:12 (include '!' for warning): Rup:D12- L3- O P1 N1, Tro:D12- S Pick up these boots with [,] and wear them with [e]. A - a +0 pair of boots; a - a +0 robe (worn) {AC:2.3, EV:0.0} 💎 Found first: +0 pair of boots 💎 [BRC] Press [NPenter] to equip +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots {AC+1.1}. x5 You finish putting on your +0 pair of boots {AC+1.1}. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled ACWADE FAAMAC You open the door. You encounter a goblin. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled IWAONOS GUSHE. d - a scroll labelled IWAONOS GUSHE As you read the scroll labelled ACWADE FAAMAC, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled IWAONOS GUSHE, it crumbles to dust. You assume a fearsome visage. The goblin looks frightened! It was a scroll of fear. The goblin mutters, "Damn and blast!" Can't find anything matching that. A goblin opens the door. You hit the goblin. You kill the goblin! An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +1 flail of venom. ⚔️ Early weapon: +1 flail of venom (DPS=12.9 (18.1/1.4) A+1) ⚔️ [BRC] Press [NPenter] to pickup +1 flail of venom. a - a +1 flail of venom; b - a +0 robe (worn) {AC:2.3, EV:0.0} [BRC] Press [NPenter] to equip +1 flail of venom. Your +1 flail of venom {DPS=12.9 (18.1/1.4) A+1; } begins to drip with poison! a - a +1 flail of venom (weapon) {DPS=12.9 (18.1/1.4) A+1; } To view the description of your new weapon, find and select it in your inventory ([Numpad enter]). Notice that all the item commands also work from the item description screens. 🕒 Game time: 1:0 🕒 Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. The rat squeaks loudly. The jackal barks! You hear a bark! You hit the rat. You kill the rat! You barely miss the jackal. The jackal barely misses you. You encounter a jackal. The jackal bites you. 🟦🟦🟦🟦🟦🟦 MP[+0] -> 3/3 ❤️❤️❤️❤️❤️🤍 HP[-2] -> 16/18 You miss the jackal. The jackal barely misses you. You encounter a jackal. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. You encounter a hobgoblin. You closely miss the jackal. The jackal bites you. The jackal barely misses you. 🟦🟦🟦🟦🟦🟦 MP[+0] -> 3/3 ❤️❤️❤️❤️❤️🤍 HP[-1] -> 15/18 You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You miss the jackal. The jackal barely misses you. You encounter a rat. The jackal closely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal closely misses you. The jackal barely misses you. You completely miss the jackal. The jackal bites you. The jackal bites you but does no damage. 🟦🟦🟦🟦🟦🟦 MP[+0] -> 3/3 ❤️❤️❤️❤️🩹🤍 HP[-2] -> 14/18 You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal looks as sick as possible! The jackal is severely wounded. You kill the jackal! The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. 🟦🟦🟦🟦🟦🟦 MP[+0] -> 3/3 ❤️❤️❤️❤️🩹🤍 HP[-1] -> 14/18 You closely miss the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 You thump the jackal! You kill the jackal! You sock the hobgoblin! You kill the hobgoblin! The jackal bites you but does no damage. You have reached level 2! Gained 1 spell level (1 available) 🟦🟦🟦🟦🟦🟦 MP[+1] -> 4/4 (+1 max MP) ❤️❤️❤️❤️❤️🤍 HP[+6] -> 21/24 (+6 max HP) You barely miss the jackal. The jackal bites you but does no damage. The jackal pauses to sniff the ground. The jackal misses you. You hit the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. You kill the jackal! You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! Things that are here: a jackal corpse; a jackal corpse; a jackal corpse; a rat corpse Found two stone staircases leading down. Saving game... please wait. [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (15 features) ✅ 🕒 Game time: 1:28 🕒 Well fought! If necessary, rest up with [s], then continue downwards with [>]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - an orange potion You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! It was a potion of curing. You feel better. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin shoots a sling bullet. The sling bullet hits you but does no damage. The goblin throws a stone. The stone hits you. ❤️❤️❤️❤️❤️🩹 HP[-1] -> 23/24 The goblin shoots a sling bullet. The sling bullet closely misses you. The goblin shoots a sling bullet. The sling bullet hits you. ❤️❤️❤️❤️🩹🤍 HP[-4] -> 19/24 The goblin throws a stone. The stone misses you. The goblin throws a stone. The stone hits you but does no damage. You closely miss the goblin. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you with a +0 dagger. ❤️❤️❤️❤️🩹🤍 HP[-1] -> 19/24 You hit the goblin. The goblin is poisoned. The goblin is heavily wounded. You kill the goblin! ⚔️ First Ranged Weapon (1-handed): +0 sling (DPS=5.56 (7.79/1.4) A+0) ⚔️ [BRC] Press [NPenter] to move to +0 sling. c - 30 stones {Dmg/T 0.4 1 3 Thr 0 3 6} Things that are here: a +0 dagger; a +0 sling [BRC] Press [NPenter] to pickup +0 sling. a - a +0 sling d - a +1 flail of venom (weapon) {DPS=13.0 (18.2/1.4) A+1} [BRC] Press [NPenter] to equip +0 sling. You unwield your +1 flail of venom {DPS=13.0 (18.2/1.4) A+1}. Your +1 flail of venom {DPS=13.0 (18.2/1.4) A+1} stops dripping with poison. a - a +0 sling (weapon) {DPS=5.56 (7.79/1.4) A+0; } You open the door. 💎 Found first: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} 💎 ❤️❤️❤️❤️❤️❤️ HP[+4] -> 24/24 (Full HP) [BRC] Press [NPenter] to move to +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. 🕒 Game time: 2:5 🕒 [BRC] Press [NPenter] to pickup +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. B - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} [BRC] Press [NPenter] to equip +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--, AC+2.1}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--, AC+2.1}. You open the door. You can evoke a wand with [V]. a - a wand of flame (9) {@v4@Q4, \), 2d(5.5+0.35*Evo), MaxEvo10} You open the door. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! Fire: a) +0 sling {DPS=5.56 (7.79/1.4) A+0} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: a) +0 sling {DPS=5.56 (7.79/1.4) A+0} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 72% to hit) The puff of flame hits the gnoll! The gnoll is almost dead. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 72% to hit) The puff of flame hits the gnoll. You kill the gnoll! ⚔️ First Polearm (1-handed): +0 spear (DPS=6.68 (7.35/1.1) A+4) ⚔️ [BRC] Press [NPenter] to move to +0 spear. You see here a +0 spear. [BRC] Press [NPenter] to pickup +0 spear. a - a +0 spear e - a +0 sling (weapon) {DPS=5.59 (7.83/1.4) A+0} [BRC] Press [NPenter] to equip +0 spear. You unwield your +0 sling {DPS=5.59 (7.83/1.4) A+0}. Your +1 flail of venom {DPS=13.0 (18.2/1.4) A+1} begins to drip with poison! d - a +1 flail of venom (weapon) {DPS=13.0 (18.2/1.4) A+1} Saving game... please wait. [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (15 features) ✅ 🕒 Game time: 2:21 🕒 💎 Found first: wand of digging (15) 💎 [BRC] Press [NPenter] to move to wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) {@v3} Done exploring. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Jewellery is put on with [e]. A - an amulet of faith; f - a +0 pair of boots (worn) {AC:1.1} 💎 Found first: amulet of faith 💎 [BRC] Press [NPenter] to equip amulet of faith. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. A - an amulet of faith (worn) You unwield your +1 flail of venom {DPS=13.0 (18.2/1.4) A+1}. Your +1 flail of venom {DPS=13.0 (18.2/1.4) A+1} stops dripping with poison. a - a +0 spear (weapon) {DPS=6.68 (7.35/1.1) A+4} 🕒 Game time: 3:25 🕒 You unwield your +0 spear {DPS=6.68 (7.35/1.1) A+4}. Your +1 flail of venom {DPS=13.0 (18.2/1.4) A+1} begins to drip with poison! d - a +1 flail of venom (weapon) {DPS=13.0 (18.2/1.4) A+1} Saving game... please wait. [BRC] Using config: Explicit ✅ Successfully initialized BRC v1.2.0! (15 features) ✅ 🕒 Game time: 3:26 🕒 You open the door. Found a stone staircase leading down. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Ropebe's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Ropebe's General Store here. Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 260 gold pieces (gained 220). Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Ropebe's General Store here. 🕒 Game time: 4:9 🕒 A - a +0 buckler; g - an amulet of faith (worn); C - a +0 ring mail Thank you for shopping at Ropebe's General Store! 💎 Found first: +0 buckler 💎 You start removing your armour. You continue removing your +0 robe {AC:2.3, EV:0.0}. x5 You finish removing your +0 robe {AC:2.3, EV:0.0}. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. [BRC] Press [NPenter] to equip +0 buckler. Okay, then. You start putting on your armour. You continue putting on your +0 buckler {SH+3.7, EV-0.5}. x5 You finish putting on your +0 buckler {SH+3.7, EV-0.5}. w - a scroll of enchant weapon {@r5, ToHit Dex/2+1d(FighS+1)+1d(WeaS+1)} m - a potion of might {34-74T 1d10} Thank you for shopping at Ropebe's General Store! Okay, then. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 flail of venom {DPS=12.6 (18.2/1.4) A+1} glows red for a moment. 🕒 Game time: 5:16 🕒 Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You feel very mighty all of a sudden. You open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! x2; The ufetubus shouts! The gnoll shouts! x3 Found two exits from the tutorial. You barely miss the gnoll. The gnoll closely misses you. x2 The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. ❤️❤️❤️❤️❤️🩹 HP[-1] -> 24/25 You sock the gnoll! The gnoll is poisoned. The gnoll is almost dead. You kill the gnoll! The gnoll barely misses you. Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Gained 1 spell level (2 available) ❤️❤️❤️❤️❤️🩹 HP[+5] -> 29/30 (+5 max HP) The gnoll misses you. The gnoll hits you with a +0 spear. Things that are here: a +0 flail; a +0 ring mail; ❤️❤️❤️❤️❤️🤍 HP[-2] -> 27/30 You barely miss the gnoll. The gnoll barely misses you. The gnoll is temporarily struck blind! The gnoll barely misses you. You barely miss the gnoll. You block the gnoll's attack. You sock the gnoll! You kill the gnoll! The ufetubus closely misses you. The ufetubus hits you. ❤️❤️❤️❤️🩹🤍 HP[-3] -> 24/30 You miss the ufetubus. The ufetubus closely misses you. The ufetubus misses you. The ufetubus's vision is obscured by starry radiance! The ufetubus barely misses you. You block the ufetubus's attack. The ufetubus misses you. The ufetubus hits you. ❤️❤️❤️❤️🤍🤍 HP[-2] -> 22/30 You sock the ufetubus! You kill the ufetubus! You barely miss the orc. You block the orc's attack. The orc barely misses you. You barely miss the orc. The orc barely misses you. You barely miss the orc. The orc hits you with a +0 scimitar. ❤️❤️❤️❤️🤍🤍 HP[-2] -> 21/30 You barely miss the orc. You block the orc's attack. The orc hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * ❗ Dropped below 55% HP ❗ ❤️❤️❤️🤍🤍🤍 HP[-6] -> 15/30 You hit the orc. The orc is poisoned. The orc is heavily wounded. You kill the orc! 💎 Found first: +0 chain mail {AC+3.4, EV-2.7} 💎 You barely miss the orc. The orc barely misses you. You sock the orc! You kill the orc! The gnoll completely misses you. You sock the gnoll! The gnoll is heavily wounded. The gnoll closely misses you. The gnoll's sight is seared by the starlight! You catch the helpless gnoll completely off-guard! You sock the gnoll! You kill the gnoll! Your Maces & Flails skill increases to level 2! 💎 Found first: +0 morningstar (DPS=12.2 (17.4/1.4) A-2) 💎 [BRC] Press [NPenter] to move to +0 chain mail. There is an open door, spattered with blood here. Items here: )))) [[[[ ††. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. [BRC] Press [NPenter] to pickup +0 chain mail. D - a +0 chain mail [BRC] Press [NPenter] to equip +0 chain mail. You start removing your armour. You continue removing your +0 ring mail {AC:5.7, EV-0.9}. x5 You finish removing your +0 ring mail {AC:5.7, EV-0.9}. You start putting on your armour. You continue putting on your +0 chain mail {AC+3.4, EV-2.7}. x5 You finish putting on your +0 chain mail {AC+3.4, EV-2.7}. You feel a little less mighty now. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Add BRC debug info to character dump? (y/n) [BRC] Debug info added to character dump. Char dumped successfully. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (30, 25) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [c50] Species: Human Job: Fighter HP: 24/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (30, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 3 | 494 | 194/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 100 | 2 | 195 | 45/150 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 301 | 1/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 2 | 151 | 1/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: #12: 260 #13: 240 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #3: +2 flail of venom {DPS=15.4 (20.4/1.3) A+2} eq slot #6, inv slot #5: +0 pair of boots {AC:1.1} eq slot #8, inv slot #27: +1 cloak of Starlight {*Dazzle EV+4 Stlth--, AC:2.1} eq slot #10, inv slot #6: amulet of faith eq slot #2, inv slot #26: +0 buckler {SH:3.7, EV-0.4} eq slot #3, inv slot #29: +0 chain mail {AC:9.1, EV-3.6} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######### #.>...@.# #.......# #.......# #.......# #.......# ####)#### ♣)♣ ♣.♣♣ ♣♣.♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (30, 25) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (29, 34): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (31, 38): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (49, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (58, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (61, 44): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (62, 42): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>