Dungeon Sprint DCSS version 0.33-a0-1461-g49ed466c4e (webtiles) character file. Game seed: 5524310167161133833 0 c50 the Covered (level 1, 18/18 HPs) Began as an Armataur Fighter on Apr 21, 2025. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:28 (7 turns). c50 the Covered (Armataur Fighter) Turns: 7, Time: 00:01:28 Health: 18/18 AC: 7 Str: 21 XL: 1 Next: 0% Magic: 1/1 EV: 6 Int: 8 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . b - +0 flail rCold . . . c - +0 buckler rNeg . . . a - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Inventory: Hand Weapons b - a +0 flail (weapon) Armour a - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking {@r3} Potions d - 2 potions of might e - a potion of curing {@q2} f - a potion of heal wounds {@q1} g - a potion of haste {@q4} h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.6 Fighting + Level 1.7 Maces & Flails + Level 4.0 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Message History Welcome, c50 the Armataur Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 18.0. Setting a skill training target for Long Blades at 18.0. Setting a skill training target for Ranged Weapons at 18.0. Setting a skill training target for Armour at 9.0. Setting a skill training target for Dodging at 9.0. Setting a skill training target for Shields at 9.0. Setting a skill training target for Stealth at 9.0. Setting a skill training target for Spellcasting at 6.0. Setting a skill training target for Translocations at 9.0. Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Invocations at 6.0. Setting a skill training target for Evocations at 6.0. Setting a skill training target for Shapeshifting at 23.0. Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Okay, then. There is a staircase leading out of the dungeon here. Saving game... please wait. Welcome back, c50 the Armataur Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+# ##.## +.<@+ ##.## #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Armataur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 7 | D | Quit the game Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts