c50 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (6, 7, D) a +0 leather armour (7, 3, D) a +0 shortbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 20, D) a +0 dagger a +0 robe (59, 21, D) a glowing shapeshifter corpse (skeletalised by now) (60, 18, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (60, 21, D) a +1 long sword of electrocution a +0 robe an elf corpse (skeletalised by now) (61, 16, D) a +5 scimitar of holy wrath (61, 26, D) a +4 orcbow (62, 1, D) a +8 chain mail of ponderousness (62, 2, D) a hell hound corpse (skeletalised by now) (62, 17, D) a +2 troll leather armour (62, 26, D) a +0 vampiric spear (62, 27, D) a +0 morningstar of protection (63, 3, D) a hell hound corpse (skeletalised by now) (63, 8, D) the +2 ring mail of Exclusion {Stlth+} Stlth+: It makes you more stealthy. (63, 16, D) the Cyclopedia of the Glacier Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 (63, 19, D) a +0 long sword a +0 robe (63, 26, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of strength 5 scrolls of identify {@r1} a +6 ring of intelligence a +5 ring of evasion a scroll of butterflies (64, 16, D) a +2 chain mail of cold resistance (unseen) (64, 17, D) the serpent talisman of Itzah {Rampage rC- Str+6 Stlth-} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. (unseen) (64, 26, D) a +3 scale mail of cold resistance (67, 0, D) a +3 scimitar of protection (unseen) (68, 0, D) a +0 long sword of holy wrath (69, 0, D) a sack of spiders (70, 8, D) the +6 war axe "Nuem" {heavy, *Noise rPois Will+ rCorr} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (71, 8, D) a book of Frost (71, 16, D) a staff of conjuration (71, 17, D) the quill talisman of Calculation {Will+ Stlth+} [quill talisman] Will+: It increases your willpower. Stlth+: It makes you more stealthy. (72, 8, D) a +2 dagger of venom (72, 9, D) a +3 arbalest of freezing (72, 16, D) a book of Beasts (72, 17, D) the staff of Uncertain Death {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (72, 26, D) the +0 ring mail of the Foremost Knaves {rElec Will- Int+4 Stlth+} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a maw talisman (73, 17, D) a staff of cold (73, 27, D) the +2 robe "Tigigu" {rElec} rElec: It insulates you from electricity. (74, 1, D) a +2 scale mail of cold resistance (74, 3, D) a +0 heavy war axe (unseen) (75, 1, D) a +0 dagger a +0 robe (75, 29, D) a +1 trident of flaming (75, 30, D) the staff of Goblin Mode {rPois rF+ Int+5 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells.