c50 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) a quill talisman (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +8 shortbow of Defence by Offence {flame, ^Fragile rElec rF+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. (35, 15, D) the +9 sling of Puahied {freeze, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (36, 0, D) a +2 plate armour of cold resistance (36, 1, D) the +4 mace "Zofaimor" {heavy, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (36, 14, D) a +1 orcbow of flaming (36, 15, D) a +0 short sword (37, 0, D) a +1 leather armour of poison resistance (37, 1, D) the Unrestrained Analects (37, 14, D) a +6 ring of dexterity (38, 0, D) a +4 vampiric trident (38, 1, D) a +4 dagger of speed (38, 14, D) the staff of the Key {rElec rC+ rCorr Dex-4 Fire Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (38, 29, D) a staff of earth (unseen) (39, 4, D) a +6 ring of dexterity (39, 14, D) a +0 hand axe of venom (39, 15, D) a ring of wizardry (39, 17, D) a serpent talisman (39, 29, D) a staff of air (unseen) (40, 14, D) a +5 lajatang (40, 15, D) a +4 scimitar of freezing (40, 16, D) a +2 longbow of electrocution a +0 shortbow a +0 leather armour a +0 shortbow a +0 leather armour (40, 29, D) 4 scrolls of enchant weapon (41, 0, D) a staff of alchemy (41, 14, D) a +1 partisan of venom (41, 16, D) a +0 long sword a +0 robe an elf skeleton (41, 17, D) a +0 dagger of venom a +0 robe a +0 short sword a +0 robe (41, 29, D) a +4 spectral giant club (42, 0, D) a +2 shortbow of freezing (42, 9, D) a +0 great sword of flaming a hell hog skeleton (42, 11, D) a +1 great sword of flaming a +2 great sword of flaming a fire giant skeleton (42, 15, D) a +0 shortbow a +0 scimitar a +0 robe the +0 robe of Lugonu's Anger {Rampage Fly rC-} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rC-: It makes you vulnerable to cold. an elf skeleton (42, 16, D) a +0 scimitar a +0 leather armour an elf skeleton (42, 29, D) a +1 glaive of flaming (unseen) (43, 10, D) a +0 great sword of flaming (43, 14, D) a +5 spear of distortion (43, 15, D) a book of Dreams (43, 16, D) a +0 long sword a +0 leather armour an elf skeleton (43, 29, D) a phantom mirror (43, 38, D) a +0 flail (still there?) the crystal ball of Wucad Mu {*channel} (still there?) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. a +0 halberd (still there?) (44, 16, D) a +0 rapier a +0 rapier a +0 leather armour (44, 18, D) a +0 long sword a +0 scale mail (44, 20, D) a +1 war axe of electrocution (44, 38, D) a +0 war axe an amulet of magic regeneration a +0 flail (45, 8, D) a +0 great sword of flaming a +0 great sword of flaming a +2 great sword of flaming a fire giant skeleton (45, 36, D) a +0 broad axe a +0 mace the amulet "Zeck" {Reflect rElec rPois Will- rCorr SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). a +2 long sword of holy wrath +0 storm dragon scales a +0 dire flail a +0 battleaxe a +0 halberd a +0 flail a red draconian corpse a yellow draconian corpse a storm dragon corpse a yellow draconian corpse a moth of wrath corpse (45, 37, D) a +1 morningstar of pain a +2 whip of venom a green draconian corpse (47, 6, D) a +0 glaive a +0 chain mail (47, 7, D) the +7 sceptre of Torment {pain, torment} a +0 scale mail a +0 mace a +0 robe a +0 club a +0 short sword a +0 plate armour a +3 battleaxe of draining a +0 arbalest a +0 plate armour a +0 giant club a warg skeleton an orc skeleton an orc skeleton an orc skeleton (47, 8, D) a +2 great sword of freezing a +4 plate armour of fire resistance a +0 giant club a +0 giant club a two-headed ogre skeleton (49, 0, D) the staff of Viraisiuti {rPois Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (49, 1, D) a staff of fire (49, 9, D) a +0 short sword a +0 hand axe a +0 chain mail 3 large rocks a cyclops corpse (skeletalised by now) (49, 24, D) a +2 ring mail of fire resistance (50, 0, D) a staff of air (50, 1, D) a +1 ring mail of poison resistance (50, 12, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (51, 0, D) a staff of cold (51, 1, D) a +1 spear of flaming (51, 13, D) a +2 ring mail of poison resistance (51, 24, D) an amulet of reflection (51, 36, D) a staff of death (51, 37, D) the +11 scale mail of Ijauqal {rC- Int+8} rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). (51, 39, D) a ring of wizardry a ring of magical power (52, 1, D) a +5 heavy spear (52, 12, D) an amulet of reflection (52, 13, D) the +1 morningstar "Qaufiymo" {venom, ^Fragile rN++ MP-5 SInv} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. MP-5: It affects your magic capacity (-5). SInv: It lets you see invisible. (52, 25, D) a +1 glaive of freezing (52, 36, D) a +0 trident of flaming (52, 37, D) a +3 spear of flaming (52, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (52, 42, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (52, 43, D) a +0 trident (53, 1, D) a +2 whip of electrocution (53, 12, D) a +1 short sword of electrocution (53, 13, D) a +6 trident of protection (53, 24, D) a +3 plate armour of cold resistance (53, 37, D) a staff of cold (53, 43, D) a +2 falchion of holy wrath a +2 robe of fire resistance a merfolk corpse (skeletalised by now) (53, 44, D) a +4 rapier of freezing a +0 robe a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (54, 1, D) a staff of air (54, 12, D) a staff of air (54, 24, D) a staff of conjuration (55, 0, D) a +0 hand axe (55, 1, D) a +1 plate armour of cold resistance (55, 12, D) a +1 sling of flaming (55, 13, D) a +1 ring mail of fire resistance (55, 15, D) 4 scrolls of enchant weapon {@r5} (55, 21, D) a +2 great sword of flaming (55, 43, D) a +0 trident a wind drake corpse (skeletalised by now) a manticore corpse (skeletalised by now) (56, 15, D) a +6 ring of dexterity (56, 18, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (57, 18, D) a +2 demon whip a +0 chain mail a +0 great sword of flaming a human corpse (skeletalised by now) a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (57, 19, D) a +2 great sword of flaming a +0 battleaxe of flaming a +0 plate armour a human corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (57, 31, D) a +0 war axe a +0 leather armour (60, 36, D) a +0 club (60, 37, D) the +8 falchion "Cuifit" {antimagic, rN+} rN+: It protects you from negative energy. (60, 43, D) a guardian serpent corpse (skeletalised by now) (60, 44, D) a +0 scimitar (61, 0, D) the +4 leather armour of Boredom {^Drain rPois MP+6 Str+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). (61, 8, D) a staff of death (61, 26, D) a +0 plate armour of poison resistance (61, 37, D) a +2 plate armour of willpower (61, 42, D) a staff of cold a +0 robe a naga corpse (skeletalised by now) (61, 43, D) a +0 hand axe a +0 kite shield of positive energy a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) (62, 1, D) a +0 heavy flail (62, 8, D) a +2 quarterstaff of draining (62, 9, D) the +1 helmet of Eye-covered Fun {rF++} rF++: It greatly protects you from fire. (62, 16, D) a staff of alchemy (62, 27, D) a +2 lajatang of pain (62, 42, D) a +0 trident a naga corpse (skeletalised by now) (62, 43, D) a black mamba corpse (skeletalised by now) (62, 44, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (63, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 17, D) a staff of fire (63, 19, D) a quill talisman (63, 26, D) a +3 hand axe of pain (63, 27, D) a +1 helmet of see invisible (63, 36, D) a staff of conjuration (63, 37, D) a staff of cold (64, 16, D) a staff of alchemy (66, 23, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (67, 0, D) a +2 robe of willpower (67, 22, D) a +0 dagger a +0 robe (68, 0, D) a staff of cold (unseen) (70, 8, D) a staff of death (unseen) (70, 9, D) the +2 morningstar of the Sheltering Gods {vamp, Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (unseen) (70, 36, D) a +2 cloak of stealth (70, 37, D) the +3 trident of the Gnashing Emu {holy, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (71, 8, D) a staff of earth (71, 26, D) the +7 arbalest "Unycvez" {flame, rPois rC+ rCorr Int+2} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (71, 27, D) the staff of Fimbulwinter {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (71, 36, D) the +4 chain mail "Canokha" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (71, 37, D) an inkwell talisman a maw talisman 5 scrolls of identify {@r1} a +6 ring of intelligence a +6 ring of intelligence a +2 hand axe of venom (72, 8, D) the +10 whip of Ytane {holy, +Blink rC+ Str+2} +Blink: It lets you blink. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (72, 9, D) a +0 flail of holy wrath (72, 16, D) a +0 trident of protection (72, 17, D) an amulet of reflection (72, 26, D) a staff of fire (72, 27, D) a +3 leather armour of fire resistance (72, 37, D) a +2 battleaxe of flaming (72, 40, D) a +0 long sword a +0 scale mail (73, 1, D) a +0 dagger of electrocution (73, 16, D) a staff of cold (73, 17, D) a +2 falchion of holy wrath (73, 26, D) a staff of air (73, 27, D) the staff "Centerph" {rPois rC+++ Will- Int-4 Conj} [staff of conjuration] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. (73, 31, D) a +3 spear a +0 robe (73, 36, D) a +1 pair of boots of stealth (73, 37, D) a staff of conjuration (73, 42, D) a +1 long sword of protection a +0 robe a +3 halberd of venom (74, 21, D) a +0 glaive a +0 plate armour (74, 23, D) a +0 dagger a +0 robe a +0 heavy hand axe (74, 41, D) a +0 long sword a +0 ring mail a +0 long sword a +0 robe (75, 1, D) a +1 robe of willpower (75, 22, D) a +0 club a +0 hand axe a +0 leather armour a +0 flail (75, 42, D) a +0 dagger a +0 robe