Dungeon Sprint DCSS version bcrawl-1.42.1 (webtiles) character file. Game seed: 3639820397950842158 31536 c50 the Ducker (level 1, 18/18 HPs) Began as a Merfolk Gladiator on Apr 29, 2025. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:35 (64 turns). c50 the Ducker (Merfolk Gladiator) Turns: 64, Time: 00:01:35 Health: 18/18 AC: 4.0 Str: 14 XL: 1 Next: 10% Magic: 1/1 EV: 12.9 Int: 7 God: Gold: 0 SH: 1.1 Dex: 15 Spells: 0/0 levels left rFire . . . GDR: 27% a - +0 long sword rCold . . . SeeInvis . (no shield) rNeg . . . Gourm . b - +0 leather armour rPois . Faith . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Reflect . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets {=f=f@f7} m - 10 stones {@f8@Q8} Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Magical Staves r - an uncursed staff of power Scrolls k - a scroll of blinking {@r3} n - 2 scrolls of vulnerability o - 3 scrolls of remove curse p - 5 scrolls of amnesia q - a scroll of summoning Potions f - 2 potions of heal wounds {@q1} g - a potion of curing {@q2} h - a potion of haste {@q4} i - 4 potions of magic j - 3 potions of berserk rage l - 2 potions of invisibility Comestibles e - 9 rations {!d} Skills: + Level 3.4 Fighting + Level 3.7 Long Blades + Level 2.1 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Annotations: D d10 Message History Warning: Bad travel_open_doors value: approach (should be true or false) (~/.crawlrc:965) Invalid key 'NP5' in bindkey directive '[NP5] CMD_WAIT' Invalid key 'NP5' in bindkey directive '[NP5] CMD_TARGET_SELECT_ENDPOINT' Invalid key 'Tab' in bindkey directive '[Tab] CMD_AUTOFIGHT_NOMOVE' No command named 'CMD_AUTOFIRE' No command named 'CMD_TARGET_FULL_DESCRIBE' Invalid key '\{13}' in bindkey directive '[\{13}] CMD_DISPLAY_INVENTORY' Invalid key 'NPenter' in bindkey directive '[NPenter] CMD_DISPLAY_INVENTORY' Invalid key '\{NP+}' in bindkey directive '[\{NP+}] CMD_GO_DOWNSTAIRS' Invalid key '\{NP-}' in bindkey directive '[\{NP-}] CMD_GO_UPSTAIRS' Invalid key '\{NP+}' in bindkey directive '[\{NP+}] CMD_MAP_FIND_DOWNSTAIR' Invalid key '\{NP-}' in bindkey directive '[\{NP-}] CMD_MAP_FIND_UPSTAIR' Invalid key '\{NP*}' in bindkey directive '[\{NP*}] CMD_CYCLE_QUIVER_FORWARD' Invalid key '\{NP/}' in bindkey directive '[\{NP/}] CMD_CYCLE_QUIVER_BACKWARD' Welcome, c50 the Merfolk Gladiator. Press m to set your skill training. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Setting a skill training target for Fighting at 18.0. Setting a skill training target for Maces & Flails at 18.0. Setting a skill training target for Axes at 18.0. Setting a skill training target for Polearms at 20.0. Setting a skill training target for Unarmed Combat at 18.0. Setting a skill training target for Throwing at 9.0. Setting a skill training target for Short Blades at 18.0. Setting a skill training target for Long Blades at 18.0. Lua error: [string "/dgldir/rcfiles/crawl-bcrawl/c50.rc"]:25: bad argument #1 to 'set_training_target' (Unknown skill name `Ranged Weapons`) New annotation for D (include '!' for warning): d10 Sorry, you're not good enough to have a special ability. You don't know any spells. You don't know any spells. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the door. A ball python skeleton comes into view. Unknown command. There is an open door to the Storerooms (Easy) here. The helpless ball python skeleton fails to defend itself. You slash the ball python skeleton! You destroy the ball python skeleton! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. There is an open door here. Things that are here: a +2 falchion; a +2 dagger of venom Things that are here: a +2 quarterstaff; a +2 trident Press: ? - help, v - describe, . - travel, g - get item Things that are here: a +2 falchion a +2 dagger of venom Things that are here: a +2 falchion; a +2 dagger of venom Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are now empty-handed. Warning: Bad travel_open_doors value: open (should be true or false) (c50.rc:0) There is an open door here. You open the door. Found five altars. There is an open door here. Things that are here: a +2 falchion; a +2 dagger of venom Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe You open the door. There is an open door here. i - 4 potions of magic (gained 2) j - 3 potions of berserk rage (gained 2) l - 2 potions of invisibility m - 10 stones {@f8@Q8} You see here an uncursed staff of power. n - 2 scrolls of vulnerability; o - 3 scrolls of remove curse p - 5 scrolls of amnesia; q - a scroll of summoning e - 9 rations {!d} (gained 8) You see here an uncursed staff of power. Press: ? - help, v - describe, . - travel, g - get item You see here an uncursed staff of power. r - an uncursed staff of power There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger of venom There is an open door here. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a shimmering blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. Unknown command. Press < or > to pray at altars. Press: ? - help, v - describe, . - travel There is a basalt altar of Yredelemnul here. There is a basalt altar of Yredelemnul here. Unknown command. Press < or > to pray at altars. No path to travel! You aren't carrying any items that you can evoke without wielding. Unknown command. Press < or > to pray at altars. There is a glowing silver altar of Zin here. There is a basalt altar of Yredelemnul here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +0 long sword (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ #_________.# #_________.# #_______.@.###########++ ##########'##........... #....')))'.##......#..#. ##########.##........... .........'........... ####+#####......#..#. #........... ####'#####++ #.......# There were no monsters in sight! Vanquished Creatures A ball python skeleton (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 27 | D | Found a bloodstained altar of Trog. 27 | D | Found a shimmering blue altar of Sif Muna. 27 | D | Found a viscous altar of Jiyva. 27 | D | Found a hazy altar of Hepliaklqana. 27 | D | Found an opulent altar of Gozag. 51 | D | Found a glowing golden altar of the Shining One. 51 | D | Found a glowing silver altar of Zin. 51 | D | Found a basalt altar of Yredelemnul. 51 | D | Found a shimmering altar of Xom. 51 | D | Found an ornate altar of the Wu Jian Council. 51 | D | Found a sacrificial altar of Ru. 51 | D | Found a stormy altar of Qazlal. 51 | D | Found an iron altar of Okawaru. 51 | D | Found a sparkling altar of Nemelex Xobeh. 51 | D | Found a burning altar of Makhleb. 51 | D | Found a blossoming altar of Fedhas. 51 | D | Found a white marble altar of Elyvilon. 51 | D | Found a shadowy altar of Dithmenos. 51 | D | Found a snail-covered altar of Cheibriados. 52 | D | Found a radiant altar of Vehumet. 52 | D | Found a corrupted altar of Lugonu. 52 | D | Found a roughly hewn altar of Beogh. 53 | D | Found an ancient bone altar of Kikubaaqudgha. 53 | D | Found a hide-covered altar of Uskayaw. 53 | D | Found a shattered altar of Ashenzari. 64 | D | Quit the game Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_1, final_vault] Action || total -------------------------++------- Melee: Long sword || 1 Stab: Sleeping || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.1 | 0.0 | 4.8 | 62.0 Dungeon | 100.0 | 100.0 | 3.1 | 0.0 | 4.8 | 62.0 +-------+-------+-------+-------+-------+----------------------