Dungeon Sprint DCSS version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 590842989741132523 0 c50 the Nimble (level 1, -1/13 HPs) Began as a Gnoll Wanderer on May 3, 2025. Slain by an adder (2 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:05 (33 turns). c50 the Nimble (Gnoll Wanderer) Turns: 33, Time: 00:01:06 Health: -1/13 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 14 Int: 10 God: Gold: 0 SH: 4 Dex: 12 Spells: 5/5 levels left rFire . . . a - +0 dagger {kk} rCold . . . b - +0 buckler {kk} rNeg . . . d - +2 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Inventory: Hand Weapons a - a +0 dagger (weapon) {kk} Armour b - a +0 buckler (worn) {kk} d - a +2 leather armour (worn) Scrolls i - a scroll of blinking {@r3} Potions c - 2 potions of heal wounds {@q1, 10-37HP} e - a potion of curing {@q2, 5-11HP} f - a potion of haste {@q4} g - 2 potions of magic {@q5, 10-37MP} h - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 10.3 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 4.4 Evocations + Level 0.0 Shapeshifting You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 6% 2d5 50% 2 Momentum Strike Conj/Tloc 6% 3d8 50% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Annotations: D 4 runed doors Message History Welcome, c50 the Gnoll Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You begin with the following items: a +0 dagger {kk}, a +0 buckler {kk}, 2 potions of heal wounds {@q1, 10-37HP}, a +2 leather armour, a potion of curing {@q2, 5-11HP}, a potion of haste {@q4}, 2 potions of magic {@q5, 10-37MP}, a potion of berserk rage, a scroll of blinking {@r3}; and the following spells available to memorise: Mercury Arrow, Momentum Strike. You can't set training targets! x19 Annotate which branch? (. - D, ? - help, ! - show branch list) What level of the Dungeon? 10 New annotation for D (include '!' for warning): Lair D11-12 Orc D13-15 S-Runes V1-4 Depths Unknown command. Okay, then. You don't know any spells. You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. An adder comes into view. The adder hisses angrily. You hit the adder but do no damage. The adder bites you but does no damage. You miss the adder. The adder completely misses you. The adder barely misses you. You hit the adder. The adder is lightly wounded. The adder barely misses you. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. You miss the adder. The adder is lightly wounded. You block the adder's attack. The adder closely misses you. You miss the adder. Your bite misses the adder. The adder misses you. You barely miss the adder. The adder barely misses you. The adder misses you. You hit the adder. The adder is moderately wounded. You block the adder's attack. You hit the adder but do no damage. The adder is moderately wounded. You block the adder's attack. You barely miss the adder. Your bite misses the adder. The adder is moderately wounded. You block the adder's attack. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. You completely miss the adder. Your bite misses the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 11/13 hp. You closely miss the adder. The adder is lightly wounded. You feel sick. The adder misses you. The adder bites you. MASSIVE DAMAGE!! You hit the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You take 1 damage, and have 6/13 hp. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You hit the adder. Your bite misses the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The adder barely misses you. You take 1 damage, and have 5/13 hp. You miss the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder bites you but does no damage. You take 1 damage, and have 4/13 hp. You hit the adder but do no damage. The adder is severely wounded. The adder bites you but does no damage. You completely miss the adder. The adder is severely wounded. The adder misses you. You miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You take 3 damage, and have 1/13 hp. You hit the adder but do no damage. The adder is severely wounded. The adder misses you. You miss the adder. The adder is severely wounded. The adder closely misses you. The adder bites you. You die... ##########++ #........... ∆∆∆ #......#..#. ####.##........... ......'S@......... #+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# ∆∆ #.......# You could see an adder. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Reached skill level 10 in Dodging 0 | D | c50 the Gnoll Wanderer began the quest for the Orb. 0 | D | c50 set off with the following items: a +0 dagger {kk}, a | +0 buckler {kk}, 2 potions of heal wounds {@q1, 10-37HP}, a | +2 leather armour, a potion of curing {@q2, 5-11HP}, a | potion of haste {@q4}, 2 potions of magic {@q5, 10-37MP}, a | potion of berserk rage, a scroll of blinking {@r3}; and the | following spells available to memorise: Mercury Arrow, | Momentum Strike. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 31 | D | HP: 1/13 [adder (4)] 33 | D | Slain by an adder Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_4, final_vault] Skill XL: | | ---------------+-+----- Dodging | | 10.3 Shields | | 2.3 Spellcasting | | 2.6 Conjurations | | 1.9 Evocations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 22 Armour: Leather armour || 7 Dodge: Dodged || 19 Block: Buckler || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 0 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 0 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 33 daAuts