c50 the Dungeon (0, 7, D) a +0 spear (0, 10, D) a +0 club (1, 6, D) a +0 scythe a +0 robe the human skeleton of Sigmund (4, 14, D) a +3 scale mail (4, 15, D) a +0 scale mail (5, 4, D) a +2 quarterstaff (5, 14, D) a +2 hand axe of freezing (5, 15, D) a +0 dagger of venom (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +0 trident (6, 15, D) a +2 quarterstaff of protection (7, 4, D) a +2 mace a +2 hand axe (7, 6, D) a frilled lizard skeleton an adder skeleton (7, 14, D) a +2 long sword of flaming (7, 15, D) a +3 heavy mace (8, 20, D) a jackal corpse (skeletalised by now) (9, 21, D) a komodo dragon corpse (skeletalised by now) (11, 6, D) a rat skeleton (16, -5, D) a staff of fire (16, 20, D) a +3 chain mail (17, 19, D) a +5 ring mail a protean talisman (17, 20, D) a blade talisman (17, 21, D) a +4 spectral quarterstaff (17, 23, D) a +2 rapier of venom (18, -3, D) the +0 flail of Seavef {flame, rN+} rN+: It protects you from negative energy. a +1 arbalest of freezing a kobold corpse (skeletalised by now) (18, 19, D) a protean talisman (18, 20, D) a +5 ring mail a protean talisman (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +2 morningstar of protection (18, 23, D) the +1 broad axe of Quick Death {flame, Dex+3} Dex+3: It affects your dexterity (+3). (20, -5, D) a fortress talisman (21, -6, D) a +3 dire flail (21, -4, D) a +0 trident (22, -3, D) a +0 mace (23, -4, D) a +1 arbalest of flaming (23, 14, D) a +0 club a goblin skeleton an acid dragon skeleton (23, 17, D) a +0 robe a +0 whip a +0 troll leather armour a troll skeleton (23, 21, D) a +0 robe a +0 dagger (24, -5, D) a +1 glaive of protection (26, -5, D) a +2 ring mail of fire resistance (27, -4, D) a +2 great sword of flaming a +0 ring mail a tengu skeleton (27, 13, D) 5 large rocks {=f} a cyclops skeleton (27, 21, D) a bat skeleton (28, -5, D) 6 large rocks {=f} a +6 heavy long sword a cyclops skeleton a fire giant skeleton (29, -6, D) a +3 scimitar of flaming a +4 scimitar of flaming a +0 giant club a +0 giant club a +0 robe a +0 dagger a +2 halberd of pain a +2 trident of protection a +0 buckler a merfolk skeleton (31, 5, D) a basilisk skeleton (34, 11, D) a hound skeleton (36, -1, D) a +2 heavy sling (36, 1, D) a +0 hand axe (36, 2, D) a +0 hand axe a +0 leather armour a +0 club an orc skeleton (36, 15, D) a swamp drake skeleton (36, 19, D) a +0 whip (37, 0, D) the +3 longbow "Xaah" {chaos, MP+8} MP+8: It affects your magic capacity (+8). (37, 2, D) a +0 plate armour a +0 glaive a +2 dagger of venom an orc skeleton (37, 3, D) a +0 club a +2 robe of willpower a +0 dagger (38, 8, D) a +0 robe a +0 long sword (39, 13, D) a +0 arbalest (40, 8, D) a +0 robe a +3 great sword (40, 19, D) a +3 mace of freezing a +0 robe (42, 5, D) a polar bear skeleton (42, 6, D) a +0 robe a +0 hand axe (42, 7, D) a +0 robe a +2 scimitar (43, 6, D) a +0 robe a +3 halberd (43, 16, D) a +0 whip of electrocution a +0 robe the kobold skeleton of Pikel (43, 17, D) a +4 morningstar a +0 robe a +0 short sword a +0 robe (43, 18, D) a +0 flail a +0 robe (44, 16, D) 4 large rocks {=f} (44, 17, D) a +0 club (46, -3, D) an acid dragon skeleton (46, -2, D) 8 large rocks {=f} the cyclops skeleton of Polyphemus (53, 18, D) a maw talisman (53, 19, D) a +0 leather armour (53, 23, D) a +0 whip (54, 22, D) a +1 chain mail of fire resistance (54, 23, D) a +0 leather armour (72, -2, D) a glowing shapeshifter skeleton