Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 7230742417748458864 912 c50 the Conjurer (level 7, -5/39 (41) HPs) Began as a Deep Elf Conjurer on May 7, 2025. Was an Initiate of Vehumet. Slain by a wight ... wielding a +4 trident (11 damage) ... on level 6 of the Dungeon. The game lasted 00:24:39 (5411 turns). c50 the Conjurer (Deep Elf Conjurer) Turns: 5411, Time: 00:24:39 HP: -5/39 (41) AC: 4 Str: 4 XL: 7 Next: 82% MP: 4/18 EV: 12 Int: 25 God: Vehumet [......] Gold: 160 SH: 0 Dex: 13 Spells: 7/18 levels left rFire . . . q - +4 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . w - +0 helmet rElec . (no cloak) rCorr + x - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ j - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lightly drained A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 160 gold pieces. Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Inventory: Hand Weapons q - a +4 dagger of electrocution (weapon) Missiles f - 59 stones p - a throwing net {=f@f7} t - 5 boomerangs {@f1@Q1} Armour a - a +0 robe (worn) e - a +0 chain mail i - a +0 ring mail w - a +0 helmet (worn) x - a +0 pair of gloves (worn) Magical Staves r - a staff of cold Jewellery j - a ring of resist corrosion (worn) Scrolls h - a scroll of fear k - a scroll of blinking {@r3} n - 2 scrolls of enchant weapon {@r5} s - a scroll of poison {unknown} u - a scroll of torment {unknown} y - a scroll of noise {unknown} z - 2 scrolls of teleportation {@r2, 3-5T, Zot 8-14T} B - a scroll of fog {unknown} Potions b - 2 potions of magic {@q5, 10-37MP} c - a potion of ambrosia {unknown} d - 2 potions of might g - a potion of moonshine {unknown} l - a potion of invisibility m - a potion of brilliance o - a potion of haste {@q4} v - a potion of attraction {unknown} A - a potion of heal wounds {unknown} Skills: + Level 3.2 Fighting + Level 3.9 Dodging - Level 6.0 Stealth - Level 6.0 Spellcasting + Level 6.5 Conjurations + Level 0.9 Translocations + Level 0.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26719 Temple (1/1) D:4 Zot: 5969 Altars: Dithmenos Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Lugonu Portals: Abyss: D:5 Annotations: D:3 Grinder D:10 Lair D11-12 Orc D13-15 S-Runes V1-4 Depths Message History The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! You take 6 damage, and have [34/40] hp. You now have [14/18] mp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 68% to hit) The searing ray hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. (Press Numpad 5 to maintain the ray.) You feel very sick. Training target 6.0 for Stealth reached! Your Fighting skill increases to level 3! Your Stealth skill increases to level 6! You take 2 damage, and have [32/41] hp. You now have [12/18] mp. You stop channelling your searing ray. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Magic restored. HP restored. You see here a +0 flail. A wight comes into view. It is wielding a +0 trident and wearing a +0 robe of cold resistance. HP Full. [41] hp. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +0 trident and wearing a +0 robe of cold resistance (dormant) The floor. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +0 trident and wearing a +0 robe of cold resistance (dormant) The floor. Placed new exclusion. Unknown command. The magic dart hits the wight. The wight is lightly damaged. You now have [17/18] mp. The magic dart hits the wight but does no damage. The wight is lightly damaged. A wight comes into view. It is wielding a +3 falchion. You now have [16/18] mp. The magic dart hits the wight but does no damage. The wight is lightly damaged. A wight comes into view. It is wielding a +1 spear of venom. The magic dart hits the wight. The wight is lightly damaged. You now have [15/18] mp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 spear of venom and wearing a +0 robe (81% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press Numpad 5 to maintain the ray.) A wight comes into view. It is wielding a +4 trident. You now have [13/18] mp. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. The searing ray misses the wight. You now have [12/18] mp. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. You now have [11/18] mp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 falchion and wearing a +0 robe (82% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press Numpad 5 to maintain the ray.) You now have [10/18] mp. The searing ray hits the wight. The wight is moderately damaged. The wight hits you but does no damage. You now have [9/18] mp. The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight. The wight is heavily damaged. The wight barely misses you. You now have [8/18] mp. The searing ray misses the wight. You finish channelling your searing ray. The wight closely misses you. The wight hits you with a +3 falchion! You take 11 damage, and have [30/41] hp. You now have [7/18] mp. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 falchion and wearing a +0 robe (severely damaged, 82% to hit) The searing ray misses the wight. The searing ray hits the wight. The wight is severely damaged. (Press Numpad 5 to maintain the ray.) The wight hits you from afar with a +4 trident! You feel drained. * * * LOW HITPOINT WARNING * * * The wight closely misses you. MASSIVE DAMAGE!! You now have [6/18] mp. The searing ray hits the wight but does no damage. The wight is severely damaged. The searing ray misses the wight. The wight closely misses you. The wight hits you with a +3 falchion! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * MASSIVE DAMAGE!! You now have [5/18] mp. The searing ray misses the wight. The searing ray hits the wight. The wight is severely damaged. * * * LOW MAGIC WARNING * * * The wight hits you from afar with a +4 trident! You die... #.# #.## #..### ##.#.. #.#.# #.#.# #.#.# #.#.####.# #.).@zz..# ##..##).?# #..# ..# #..# .# .... .. ##.... .. #........ . #.###... ... You could see 2 wights. Vanquished Creatures A water moccasin (D:6) 2 black bears (D:5) 4 scorpions 2 wights (D:6) A bombardier beetle (D:4) 2 jellies (D:5) An iguana (D:4) An orc wizard (D:5) 3 adders 4 gnolls (D:5) 2 shadow imps (D:5) 2 dart slugs 8 orcs 3 ribbon worms 5 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins 5 jackals 4 quokkas 7 ball pythons 9 bats 3 frilled lizards (D:1) 2 goblins 9 kobolds 6 rats A lurking horror (D:5) 93 creatures vanquished. Vanquished Creatures (others) An arcanist (D:3) 1 creature vanquished. Grand Total: 94 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | c50 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 386 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/10 1487 | D:2 | Found a faded altar of an unknown god. 2402 | D:3 | Found a bloodstained altar of Trog. 2405 | D:3 | Noticed a wizard 2411 | D:3 | Killed a wizard 2514 | D:3 | Noticed Grinder 2663 | D:3 | Reached skill level 1 in Fighting 2736 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/12 2970 | D:4 | Reached skill level 5 in Conjurations 3054 | D:4 | Learned a level 4 spell: Fulminant Prism 3059 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3099 | D:4 | Reached XP level 5. HP: 29/29 MP: 7/13 3338 | D:4 | Found a staircase to the Ecumenical Temple. 3348 | Temple | Entered the Ecumenical Temple 3363 | Temple | Became a worshipper of Vehumet 3533 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3897 | D:5 | Entered Level 5 of the Dungeon 3903 | D:4 | Reached skill level 5 in Spellcasting 4036 | D:5 | Reached XP level 6. HP: 35/35 MP: 11/15 4157 | D:5 | Reached skill level 5 in Stealth 4635 | D:5 | Found a one-way gate to the infinite horrors of the Abyss. 4706 | D:5 | Found a corrupted altar of Lugonu. 4734 | D:5 | Reached XP level 7. HP: 40/40 MP: 11/17 5410 | D:6 | HP: 7/40 [wight/+3 falchion (10)] 5411 | D:6 | Slain by a wight Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring D:2: layout_loops_ring, hellmonk_ecumenical_altar_arch_garden D:3: layout_loops_ring, trog_wizard, minmay_stone_trees_medium, uniq_grinder D:4: nicolae_BIG_FREAKIN_CUBE, layout_cave_pods, kennysheep_mini, minmay_temple_entry_crystal_x, kennysheep_generic_room_14 D:5: layout_loops_ring, amcnicky_altar_lugonu_corruption D:6: minmay_clustersquares, layout_loops_ring, serial_shops, shop, uniq_sigmund Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 6 | 6.0 Fighting | 1 2 3 | 3.2 Spellcasting | 4 5 6 | 6.0 Conjurations | 5 6 | 6.5 Dodging | 3 | 3.9 Translocations | | 0.9 Alchemy | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 96 | 52 | 15 || 163 Searing Ray | 6 | 17 | 8 || 31 Use: Scroll | 5 | 6 | || 11 Potion | | 1 | || 1 Armour: Robe | 12 | 10 | 10 || 32 Dodge: Dodged | 3 | 6 | 6 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5415 | 4539 | 876 | 334 | 3566 | 7 | 773.6 | Dungeon | 5384 | 4534 | 850 | 334 | 3566 | 6 | 897.3 | Temple | 30 | 4 | 26 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1173 daAuts D:1: 1146 daAuts D:3: 1073 daAuts D:5: 965 daAuts D:2: 820 daAuts D:6: 205 daAuts Temple: 30 daAuts