Dungeon Sprint DCSS version 0.34-a0-61-g1162ebf0da (webtiles) character file. Game seed: 18437493574067800580 7 c50 the Conjurer (level 1, -2/14 HPs) Began as a Demigod Conjurer on May 20, 2025. Splashed by a jelly's acid (7 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:52 (182 turns). c50 the Conjurer (Demigod Conjurer) Turns: 182, Time: 00:00:53 Health: -2/14 AC: -2 Str: 8 XL: 1 Next: 73% Magic: 3/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . h - +2 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation @: corroded, invisible A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Inventory: Hand Weapons h - a +2 dagger (weapon) Missiles j - 10 stones Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking {@r3} k - 2 scrolls of vulnerability l - 5 scrolls of amnesia m - a scroll of summoning Potions b - 5 potions of magic {@q5, 10-37MP} c - a potion of curing {@q2, 5-11HP} d - a potion of heal wounds {@q1, 10-37HP} e - a potion of haste {@q4} f - 3 potions of berserk rage i - a potion of invisibility Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Annotations: D 4 runed doors Message History There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. A quokka comes into view. The magic dart hits the quokka. The quokka is almost dead. You now have [4/5] mp. The magic dart hits the quokka. You kill the quokka! Your Spellcasting skill increases to level 2! You now have [3/6] mp. Magic restored. There is an open door to the Storerooms (Easy) here. Found a runed door to the Temple (Safe). You open the door. There is an open door here. Things that are here: a +2 antimagic falchion; a +2 dagger Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Press: ? - help, v - describe, . - travel, g - get item Items here: a +2 antimagic falchion; a +2 dagger. The floor. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 antimagic falchion; a +2 dagger Okay, then. h - a +2 dagger (weapon) Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident You open the door. There is an open door here. b - 5 potions of magic {@q5, 10-37MP} (gained 2) f - 3 potions of berserk rage (gained 2) i - 2 potions of invisibility j - 10 stones k - 2 scrolls of vulnerability; l - 5 scrolls of amnesia m - a scroll of summoning There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe You see here a +2 antimagic falchion. There is an open door here. You open the door. Found nineteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is an open door to the Temple (Safe) here. Okay, then. You open the door. 2 quokkas come into view. The magic dart hits the quokka. The quokka is moderately wounded. You now have [5/6] mp. The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The quokka misses you. The quokka barely misses you. You now have [4/6] mp. The magic dart hits the quokka. You kill the quokka! Your Conjurations skill increases to level 4! You now have [3/6] mp. The magic dart hits the quokka. The quokka is almost dead. The quokka closely misses you. You now have [2/6] mp. The magic dart hits the quokka. You kill the quokka! You now have [1/6] mp. You see here a quokka corpse. There is an open door here. You open the door. An endoplasm comes into view. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is lightly wounded. You now have [5/6] mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have [4/6] mp. A bat comes into view. The bat barely misses you. There is an open door here. The magic dart hits the bat. You kill the bat! You now have [5/6] mp. Could not explore, unopened door. You open the door. A jelly, 2 bats and an endoplasm come into view. The bat hits you. There is an open door here. You take 1 damage, and have [13/14] hp. The magic dart hits the bat! You kill the bat! The bat closely misses you. You now have [5/6] mp. The magic dart hits the bat. You kill the bat! You now have [4/6] mp. The magic dart hits the jelly. The jelly is moderately wounded. The jelly hits you. You are splashed with acid! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The acid corrodes you! MASSIVE DAMAGE!! You now have [3/6] mp. You fade into invisibility! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... #....')))'.##......#..# ##########.##.......... #........†..'.......... #+#####'#####......#..# #.....# #.......... #.....# ####'#####+ ###'### #.......# #..†..# #.......# #...@†# #.......# ####J## #...<...# #......J.##.......# #.......J##.......# ###########.......# ######### You could see a jelly. Vanquished Creatures An endoplasm (D) 3 quokkas (D) 3 bats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c50 the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 85 | D | Reached skill level 4 in Conjurations 177 | D | Noticed a jelly 182 | D | Splashed by a jelly's acid Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_4, final_vault] Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 13 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 181 | 179 | 2 | 0 | 117 | 1 | 181.0 | Dungeon | 181 | 179 | 2 | 0 | 117 | 1 | 181.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 181 daAuts