c50 Level 1 of the Dungeon (10, -8, D:1) a kobold skeleton (19, -12, D:1) a +0 flail (29, 15, D:1) a +0 mace (34, 40, D:1) a +0 club a kobold corpse (skeletalised by now) (43, 21, D:1) a +0 club (43, 39, D:1) a bat skeleton (44, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (11, -1, D:2) a +0 scale mail (14, -10, D:2) a +0 dagger (14, 1, D:2) a +0 ring mail (15, 4, D:2) a +0 ring mail (18, -21, D:2) a +0 club a goblin skeleton (22, 6, D:2) a +0 chain mail (24, 13, D:2) a +0 dagger (25, 3, D:2) a +0 dagger a goblin skeleton (25, 9, D:2) a +0 dagger (26, 7, D:2) a rat corpse (skeletalised by now) (34, 4, D:2) a +0 leather armour (35, -22, D:2) a hobgoblin corpse (skeletalised by now) (40, 9, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 mace of Juemacee {concuss, Int+5 Dex+4} (6390 gold) Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the hive talisman of the Seven Ultimatums {Rampage +Blink} (9000 gold) [hive talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. the fire staff of Desperation {rF+ Dex+4 Fire} (4040 gold) [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. the earth staff "Ogreslayer" {rC+ rN+ Int-2 Dex+2 Earth} (4320 gold) [staff of earth] rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. the conjuration staff of Vevvi {Str-5 Int+4 SInv Conj} (3410 gold) [staff of conjuration] Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the +2 whip of Insufficient Pleasure {freeze, Will+ Int+2} (3130 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +8 dagger of Contention {devious, +Blink rElec rPois} (6720 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the dragon-coil talisman of Eplag {Str+3 Dex+4} (11570 gold) [dragon-coil talisman] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the wellspring talisman of the Tuna {Harm rC+ Will++} (6050 gold) [wellspring talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Will++: It greatly increases your willpower. the +0 ring mail of Farfalle {rF+ rCorr} (2360 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +4 ring mail of Hangman {Int+6} (4360 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring "Ruinkinu" {rPois MP+9 Dex+8 Stlth-} (4660 gold) [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. the amulet "Lebbutiv" {Chemistry Rampage Int+2 Dex+2 Stlth+} (4820 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the dragon-coil talisman "Demiu" {rElec rC++ Str-2 Dex+2} (14050 gold) [dragon-coil talisman] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). the +10 hand axe "Xigesm" {holy, rN++} (7290 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +1 dagger of Salt {devious, rC++ rCorr Str-5 Stlth+} (2940 gold) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Recwuorr" {rF+ MP+12 Str+6 Dex+2 Slay+2} (8780 gold) [ring of strength] rF+: It protects you from fire. MP+12: It affects your magic capacity (+12). Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Fysonnad" {*Slow MP+4 EV+5 Str+3 Dex+4} (6050 gold) [ring of evasion] *Slow: It may slow you when you take damage. MP+4: It affects your magic capacity (+4). EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the maw talisman of Xouselir {rF- Will+ Dex+2 Stlth+} (4200 gold) [maw talisman] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +2 leather armour "Agieqot" {Rampage} (1900 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (0, 0, D:3) a +0 short sword (14, 37, D:3) a +0 scale mail (23, 17, D:3) a +0 hand axe (37, -8, D:3) a +0 rapier (37, -6, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 club (37, -5, D:3) a +0 dagger (37, -3, D:3) a +0 flail an orc corpse (skeletalised by now) (38, 37, D:3) a +3 devious dagger a +0 robe the human corpse of Jessica (skeletalised by now) (43, 33, D:3) a ball python corpse (skeletalised by now) (56, 18, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) a +0 sling {DPS: 5.58 (7.81/1.4), Acc+0} (6, 1, D:4) an adder skeleton (16, 29, D:4) a +0 quarterstaff (18, -6, D:4) a ball python skeleton (24, 38, D:4) a +0 short sword (27, -2, D:4) a +0 spear (34, -3, D:4) a +0 robe (36, -4, D:4) a +0 sling a +0 dagger a kobold skeleton (40, 18, D:4) a +0 long sword (46, 20, D:4) a +0 long sword (48, 9, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 5, D:5) a +0 club (1, -6, D:5) a +0 club (3, 6, D:5) a +0 scale mail a +0 short sword an orc skeleton (4, 6, D:5) a +0 robe a +0 dagger an orc skeleton (5, 7, D:5) a +0 spear a +0 ring mail (8, -40, D:5) a +0 falchion (9, -31, D:5) a +0 flail (9, 11, D:5) a +0 club (15, -22, D:5) a +0 club (31, -2, D:5) a +0 leather armour a +0 club (32, -5, D:5) a +0 robe a +3 dagger (32, -3, D:5) a +0 flail an orc skeleton (32, 6, D:5) a +0 hand axe (32, 8, D:5) a +0 orcbow (52, -23, D:5) a +0 dagger (58, -32, D:5) a +0 robe (61, -1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (2, 29, D:6) a +2 vampiric dagger (3, 28, D:6) a +0 club a kobold corpse (skeletalised by now) (7, 26, D:6) a stone a +0 club a kobold skeleton (7, 31, D:6) 4 stones a +0 whip (8, 29, D:6) a +0 whip a kobold skeleton (10, 27, D:6) a water moccasin skeleton (19, 16, D:6) a +0 halberd a gnoll corpse (skeletalised by now) (20, 16, D:6) a +0 flail a gnoll corpse (skeletalised by now) (20, 17, D:6) a +2 mace of holy wrath {DPS: 7.21 (10.1/1.4), Acc+5} a gnoll corpse (skeletalised by now) (22, 5, D:6) a +0 long sword (28, 35, D:6) a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, 34, D:6) a +0 mace a +0 tower shield an orc corpse (skeletalised by now) (34, 10, D:6) a hound skeleton (42, 15, D:6) a +0 mace (42, 32, D:6) a +0 club (42, 34, D:6) 2 boomerangs {@f2@Q2, F2, 5%} 10 poisoned darts {@f1@Q1, F1} 3 silver javelins {@f6@Q6, 5%} a throwing net {=f@f7, MonsEV/(2+Size), Mulch (1d4)/9% 8Dmg (1d4)/T} 6 curare-tipped darts {=f@f8, 16.7%} (43, 12, D:6) a +0 flail an orc skeleton (44, 34, D:6) a +0 dagger (45, 30, D:6) a +0 leather armour a +0 club (46, 12, D:6) a +0 halberd a gnoll skeleton (46, 20, D:6) 5 stones a +0 club (46, 25, D:6) a +0 spear a gnoll skeleton (48, 6, D:6) a +0 plate armour (48, 14, D:6) a +0 spear (50, 45, D:6) a human corpse (skeletalised by now) (52, 36, D:6) a +0 club a kobold corpse (skeletalised by now) (55, 20, D:6) a +0 dagger a kobold corpse (skeletalised by now) (57, 16, D:6) a +0 club (57, 24, D:6) a +1 short sword of draining (57, 27, D:6) a +0 club (57, 28, D:6) a +0 whip (57, 31, D:6) a +0 dagger Level 7 of the Dungeon (1, 12, D:7) a +0 hand axe a +0 hand axe an orc skeleton an orc skeleton (3, 12, D:7) a +0 falchion an orc skeleton (3, 13, D:7) a +0 robe a +0 dagger (4, 5, D:7) a +0 giant spiked club a +0 giant club (6, 29, D:7) a +0 cloak a +0 short sword (7, 28, D:7) a +0 whip an orc corpse (skeletalised by now) (10, 31, D:7) a +0 leather armour (11, 0, D:7) a +0 club (11, 37, D:7) a +0 leather armour (12, 10, D:7) a boomerang {@f2@Q2, F2, 5%} a +0 dagger of venom an orc skeleton (13, 4, D:7) a +0 whip an orc skeleton (14, 2, D:7) a +0 leather armour a +0 dagger an orc skeleton (18, -4, D:7) a bullfrog skeleton (18, -2, D:7) a +0 club an orc skeleton (24, -1, D:7) a +0 scale mail a +0 whip (26, 29, D:7) a +1 scale mail of death (28, 23, D:7) a hound skeleton (32, 36, D:7) a +2 heavy war axe (36, 36, D:7) a +0 sling (38, 14, D:7) a hound skeleton (47, -9, D:7) a +1 trident of entangling (50, 0, D:7) a black bear corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 falchion a +0 robe (8, 13, D:8) a +0 morningstar (9, 13, D:8) a +5 halberd of freezing a +0 robe (14, 10, D:8) a +0 short sword (14, 13, D:8) a +0 robe a +3 dire flail (14, 14, D:8) a +0 robe a +1 halberd (15, 9, D:8) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (17, 7, D:8) a +0 robe a +0 falchion of flaming (21, -2, D:8) a +0 whip (22, -3, D:8) a +0 flail (22, -2, D:8) a +1 vampiric lajatang 3 curare-tipped darts {=f@f8, 16.7%} a +0 robe (23, 0, D:8) a +0 flail a gnoll skeleton (23, 21, D:8) a +0 leather armour (24, -3, D:8) a +0 spear a +0 whip a gnoll skeleton (24, 23, D:8) a +0 robe a +0 dagger (25, 2, D:8) a +0 flail a gnoll skeleton (25, 5, D:8) a +0 club (26, 5, D:8) a +0 halberd (26, 23, D:8) a +0 robe a +4 long sword (27, 9, D:8) a +0 robe a +0 trident (27, 20, D:8) a +0 hand axe (28, 26, D:8) a +0 robe a +0 flail (30, 27, D:8) a +0 chain mail a +0 dagger (31, 27, D:8) a +0 flail (32, 28, D:8) 2 boomerangs a +0 club a +0 club an orc skeleton (37, 16, D:8) a +0 robe a +0 dagger (41, 18, D:8) a +0 ring mail a +0 robe a +0 dagger a +0 heavy hand axe an orc skeleton (42, 22, D:8) a +0 ring mail 2 throwing nets a +0 hand axe the human skeleton of Harold (43, 18, D:8) a +0 ring mail a +0 war axe Level 9 of the Dungeon (18, -4, D:9) a +0 dagger (18, -1, D:9) a +0 giant club a +0 giant club (37, 0, D:9) a +0 dagger a stone (38, 0, D:9) a +0 short sword (38, 2, D:9) a +0 dagger a kobold corpse (skeletalised by now) (38, 11, D:9) a +0 ring mail (40, 2, D:9) a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (42, 1, D:9) a +0 short sword a curare-tipped dart {=f@f8, 16.7%} a kobold corpse (skeletalised by now) (45, 1, D:9) a +0 arbalest a +0 robe a +0 halberd (46, -4, D:9) a +0 robe a +4 scimitar (46, 1, D:9) a +0 shortbow (53, -12, D:9) a +0 robe a +2 short sword (55, -13, D:9) a +5 long sword a +0 robe {AC+0.0, EV+0.0~~DROP_ME} (60, -25, D:9) a yak skeleton (62, -29, D:9) a yak skeleton Level 10 of the Dungeon (1, -16, D:10) a +2 mace of draining (12, 42, D:10) 3 flux baubles (14, -4, D:10) a +0 dire flail a +0 giant spiked club {~~DROP_ME} (14, 12, D:10) a +0 robe (14, 14, D:10) a +0 leather armour (15, 18, D:10) a +0 leather armour (15, 49, D:10) a +0 morningstar (16, 0, D:10) an acid dragon skeleton (18, 13, D:10) a +0 robe (21, 31, D:10) 4 atropa-tipped darts (23, 9, D:10) a +0 giant club a +0 giant club a +0 rapier a +0 robe a two-headed ogre skeleton (23, 20, D:10) a +0 dagger (23, 24, D:10) 3 large rocks (24, 7, D:10) a troll skeleton (24, 8, D:10) a +0 club 8 poisoned darts {@f1@Q1, F1} a +0 plate armour (25, 1, D:10) a +0 rapier (26, 8, D:10) a +0 war axe a +0 arbalest a +0 scale mail (30, 2, D:10) a +0 troll leather armour {Regen+} a troll skeleton (48, -9, D:10) a wyvern corpse (skeletalised by now) (49, 36, D:10) 3 poisoned darts (55, -11, D:10) a +0 mace (59, 33, D:10) a +0 trident (61, 39, D:10) a +0 pair of gloves Level 11 of the Dungeon (17, -11, D:11) a wand of quicksilver (4) (44, 7, D:11) a scroll of noise (55, -17, D:11) 8 gold pieces (56, -20, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a potion of heal wounds (1, 0, D:12) a +0 chain mail (25, -18, D:12) a troll corpse (skeletalised by now) (26, -7, D:12) 2 throwing nets (30, -24, D:12) a +0 leather armour (30, -14, D:12) a +0 ring mail (39, -43, D:12) a ring of flight the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a polar bear corpse (skeletalised by now) (12, 25, Lair:1) a yak skeleton (14, 4, Lair:1) a +0 war axe (17, 26, Lair:1) a +0 kite shield (17, 30, Lair:1) a yak skeleton (27, 32, Lair:1) a water moccasin skeleton (27, 40, Lair:1) a blink frog skeleton (29, 44, Lair:1) a water moccasin skeleton (31, 9, Lair:1) a rime drake skeleton (31, 11, Lair:1) a bullfrog skeleton (32, 11, Lair:1) a komodo dragon corpse (skeletalised by now) (44, 31, Lair:1) a yak skeleton (45, 34, Lair:1) a +0 robe (47, 32, Lair:1) a yak skeleton (49, 34, Lair:1) an eel talisman (51, 31, Lair:1) a yak skeleton (52, 17, Lair:1) a +0 sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (1, 2, Lair:2) a +0 long sword (7, 2, Lair:2) a hydra corpse (skeletalised by now) (18, 9, Lair:2) a water moccasin skeleton (18, 11, Lair:2) a scarab talisman (30, 2, Lair:2) a blink frog corpse (40, 2, Lair:2) an elephant skeleton (44, -4, Lair:2) a blink frog corpse (46, -2, Lair:2) a bullfrog skeleton (47, -6, Lair:2) a +0 plate armour (47, 7, Lair:2) a cane toad skeleton (54, 6, Lair:2) a blink frog corpse (skeletalised by now)